Mindark, make us happy NOW!

I can´t even hit normal globals anymore with unamped low finders, LOL !
Well thats maybe just my own bad luck, some still hit globals.

I get in average about all 800-1200 drops a global. Some times it take longer, about 1600 drops, but then the global is most also a bit bigger. Or i get 2 small globs within short time.

All unamped ofc. I more wondering, if it is possible to get a tower, unamped. Both my 2 towers i got , within 11.5 years of play, was unamped. But is a while ago, if i got my last one, and we don't had ep crafting, if i got the last one.
 
Prehaps this thread worked, now we can TT (L) rings, hopefully its pills next...
 
Prehaps this thread worked, now we can TT (L) rings, hopefully its pills next...
don't jinx it... (are the devs back in hibernation yet, I hope not... so many more things they can do! :))
 
i'm quite impressed to be honest, good move! easy task, awesome impact, lots of happy people. only took a week since i've kindly asked for it, so noone can say it's not possible. way to go! :yup:
 
i'm quite impressed to be honest, good move! easy task, awesome impact, lots of happy people. only took a week since i've kindly asked for it, so noone can say it's not possible. way to go! :yup:

I'm so confused.
 
i'm quite impressed to be honest, good move! easy task, awesome impact, lots of happy people. only took a week since i've kindly asked for it, so noone can say it's not possible. way to go! :yup:

soo new thread round 2? ;)
 
Hey all, and thank you for the many good suggestions in this thread! We have been following it closely, and I can share that some changes are already in the pipeline for future releases.
 
Hey all, and thank you for the many good suggestions in this thread! We have been following it closely, and I can share that some changes are already in the pipeline for future releases.

any chance we'll see more regular mini updates instead of 1 main update followed by a mini or 2 every 3-4 months
 
any chance we'll see more regular mini updates instead of 1 main update followed by a mini or 2 every 3-4 months

Exactly, people, want to rage about irrelevant stuff more often, few times a week if possible, as the revive update clearly had a huge impact even in the Bitcoin market...

There's also San's wishlist that can alone be over 1GB of download, and as you and everyone in the universe knows, he is on mobile data and the updates costs and all... doing the updates more gradually he may even mention this once every 2 updates instead of once every update.

Also please consider writing a book with instructions for Cozmodan, he's getting shocked everyday about the various things in the universe; we the community, can barely take it, I'm afraid to ask him to take blood pressure measures during his revelations. Please be thorough because, as an ex senior programmer, he has better things to do than... thinking.

Kind regards
 
Hey all, and thank you for the many good suggestions in this thread! We have been following it closely, and I can share that some changes are already in the pipeline for future releases.


I stop mining long time ago, think 8 or 9 years ago after i taste MA:s "balance"... Over 3000 drops with the old oreamp-105 and got 1 global..
 
In response to Shorti...

You are wrong with all your points:

1. EP BP not wrecking anything. In before EP BP era all were moaning how gamblers thrash MU on some items expensive to click. They not even influence residue market anymore. It was brilliant MA move to separate gamblers from regular MU crafters. EP BP crafters pays for their own HoF. Try some expensive crafting runs then you experience taht yourself.

2. MA is not charity organisation. What you asking for is basicaly unreal as loot will never exceed players input to obtain it. Cut of that part is however whole different discusion and MA definitively lost clue here. They forgot what micropayments are.

3. Everyone can get a tower. Even lvl 1 newbie with TT finder. What skils affet is quality of ores ( increasing with depth ). You just not informed well here, informed wrong or this matter or observing to short.


reply to #1...The gamblers can go to a casino to gamble...this is a game to build a business or least, that is how its promoted. If the goal is to cater to gamblers in this game, then it's time for MA to be honest and say focusing on this game as a "business" is not what it is. Last year in November, the 172K and 174K EP HOF's did effect the game economy and looting for several months afterwards..especially the remainder of Nov since it happened around the 4th of the month. If they didn't effect anything else in the game, then the game economy in the month of November 2016 wouldn't have been affected it al. It was big time....and everyone noticed it too. .Nothing else in game was as big in ped value in hunting, mining or crafting except those 2 EP HOF"S the entire month as those HOF"S. Everybody felt it back then and not just the other gambling crafters.

reply to #2...Not sure how exactly I miscommunicated my point but I'm not asking for the game to a "charity". What I am asking is that the value of loot to have enough value to be useful and with good economic practices, ending in profit. For example,if you spend 4-5 ped hunting per mob and get mostly 50 pec returns, add the cost of crafting( all the fails that happen, the cost involved in getting all the items to craft by mining and hunting, buying off auction or other players directly, getting the residue needed to make the full TT value items,posting it in auction if the local trade channel doesnt sell it for you) you are bankrupt before you start. Why bother to say you are establishing a business in game if you can't even get past go. Even a "charity" has reliable guidelines so the end result is a worthwhile benefit. If the loot in hunting and mining isn't worth the process to make a profit, its pointless to try.

Reply to #3..It's "promoted" that everyone can get a tower. The serious question is how many ever do in their years in the game? You can go to HELL or AU and you always see the same names of 50+ players. If people with a TT finder can get a tower, it would be good for MA to tell us how many ppl have ever done it...I expect a very low number and that we will still see the same 50+ miners getting the towers.
 
When the mission tracker widget was changed the last time, along with the dynamic events introduction, there were many complaints about its size und ungainly looks. I thought at first maybe they're trying out the new features before refining its appearance again. But then it was just left as is. Please, it still is ugly as hell and most of all too big, unless you have huge screen resolution. Applies to the skills progress widget, too. Ideally make them resizable, if any design work on them is no longer scheduled.

Every thingy on the screen looks as if it was designed from scratch and by someone else each time without guidelines or reuse of classes. I don't know of another game UI which is as clobbered together from patchwork as this. To a degree this is endearing, I'm not asking to throw it all away. But the newer parts don't fit in, even after enough time to readjust has passed since the last change.
 
Please make limited blueprints stackable.

And make Alpha Core Cards unstackable, because it is impossible to get any market data right now. For them the "+ PED" markup mode should apply.
 
Improved pet functionality (attack/transport/guard)
Interplanetary TP
Structures to be built
 
make X - Y pills TT...able :yup:

simple wish
 
make X - Y pills TT...able :yup:

simple wish

Loot pills too, i wouldn't mind X/Y pills been non TT if they wern't 5ped each, 50pec and i wouldn't have an issue or hangups just using them
 
And make Alpha Core Cards unstackable, because it is impossible to get any market data right now. For them the "+ PED" markup mode should apply.

A better solution to this would be to present the markup data in a better format when the numbers are very high. E.g. instead of 1400000%, have it say 1.4m%, which would be much easier to read and interpret.
 
And make Alpha Core Cards unstackable, because it is impossible to get any market data right now. For them the "+ PED" markup mode should apply.

Try hovering cursor over that >999999% ;) But yes, all those items with the tt value of sweat should have MV like deeds.

A better solution to this would be to present the markup data in a better format when the numbers are very high. E.g. instead of 1400000%, have it say 1.4m%, which would be much easier to read and interpret.

It's possible to interpret only if you know the tt value. If it's a new/rare item and you don't know if it's 0.00001 PED, 0.0001 PED or 0.009 PED - they all display as 0.00 - 14m% won't tell much. Most are 1/1000th of a PEC, but can't take that for granted. Think Crystal Honey, for example.
 
But yes, all those items with the tt value of sweat should have MV like deeds.
For investment deeds it would actually be better to show mu in % of the original IPO price to make stacks comparable, i.e. relative to 1000 PED for CLD etc. I'm just not sure yet what cans of worms this might open since they don't have that TT value, hence it probably isn't a sound proposal without further ado. But it should be explored i.m.o. and I remarked it in a support message a while ago. That's also why I said 'unstackable' above, all stackables should be in '%' mode and all non-stackables in '+' mode to avoid confusion.
 
Tp to home should be on all chips down to level I and should give ability to tp to home planet if u own estate on other planet. Over an hour long slow boat trip to get to your home is too long
 
Tp to home should be on all chips down to level I and should give ability to tp to home planet if u own estate on other planet. Over an hour long slow boat trip to get to your home is too long

Hm, and noone would use space ships again and transport X tons of stackables that way.
 
Hm, and noone would use space ships again and transport X tons of stackables that way.

I agree, while something could be done with weigh allowance, it would kill space.

slow boating does take time, but its easy to work it into your schedule. start traveling while your cooking or watching tv and you'll not really notice the time. Need a fast trip then thats what warps are for
 
I agree, while something could be done with weigh allowance, it would kill space.

slow boating does take time, but its easy to work it into your schedule. start traveling while your cooking or watching tv and you'll not really notice the time. Need a fast trip then thats what warps are for

The only good thing, it would increase the appartment prices, about everyone would love to buy a apt :)
 
Please bring back these components essential for crafting of many classic, some iconic items (e.g. Apis):

Basic/Advanced/Enhanced Target Assessment Unit
Basic/Advanced/Enhanced Electronic Fluid Memory
Basic/Advanced/Enhanced Scanning Sensor
Basic/Advanced/Enhanced Strategic Combat Processor
... (in case I missed any)

I understand the end products are outmoded and superceded by better ones. But ending their production should be decided by the market, not "from above", which I'm sure at least is agreed upon by (former) owners of the relevant blueprints. While it doesn't happen so often anymore, the now useless blueprints are traded on auction and, drawing on previous market data, attract unaware buyers who only find out later that their investment was wasted. One may accuse people of not doing homework, but it has to occur to you to ask a specific question. Permitting such situations is not desirable.

I also understand if these components are no longer wanted in the loot, as the game has moved on in the meantime. I.m.o. the ideal solution would be to issue blueprints and make the components craftable, which turns it into a choice. Relating to latest announcements, I don't think this would cause much effort at all.

A further idea would be to offer new upgrade paths. I could imagine e.g. an Adjusted Apis (L), Rutic Slo (L) etc. similar to what Arkadia has created with their ANUBIS upgrades would be popular especially with old players holding fond memories of the originals.
 
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Just a wee few more (e.g. 16) characters for pet names, please ;)
 
Make it possible to create clickable waypoints in chat and sticky notes by a text command. I am positive it exists already either as obscured/undocumented feature, or based on permission probably reserved for official avatars, since on occasion I received waypoints with z coordinates that are impossible to reach.

An immediate application would be for my Mining Grid Calculator. Additional wish in this context: Given only x and y, fill in z automatically from terrain data.
There is a suggestion on our list that if you hover on the map (mouse pointer) shows which mobs are in the area.

Sounds cool, I don't quite catch how these are related to one another? This request was about a metacharacter-inled function in chat (and ideally also working in a notecard) just like the slash-commands already existing.

The mob info thingy - why not create a craftable or otherwise paid-for map attachment for this :) Further ideas could include another attachment with the functionality of aforementioned mining grid calculator, which would then put waypoints on the map automatically one by one, issue the next as soon as the current one is reached. Have a settings menu to select the traversal mode and area limits, range data is taken from the equipped finder automatically.
 
The mob info thingy - why not create a craftable or otherwise paid-for map attachment for this :) Further ideas could include another attachment with the functionality of aforementioned mining grid calculator, which would then put waypoints on the map automatically one by one, issue the next as soon as the current one is reached. Have a settings menu to select the traversal mode and area limits, range data is taken from the equipped finder automatically.

"Find the nearest mob" scanner, usable when in a vehicle. Gives you a waypoint along the lines of "Caudatergus Young, 263 m".
 
"Find the nearest mob" scanner, usable when in a vehicle. Gives you a waypoint along the lines of "Caudatergus Young, 263 m".
Nice one! Why not go one step further--a wide area scanner that collects xeno-biological data and displays it on the virtual map. Could be an overlay on the normal 2D map or Holographic 3D, if u wanna make it real fancy.
Comes in 2 flavors, xeno-scanners for the cars and for the flying vehicles. Might have different power classes (=scan radius).
Craftable ofc.
 
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