Shared Ventures in game...
More LAs like the Arkadia Underground that can be purchased by individuals with shared revenue, etc. (lets get at least one on each planet and keep it with the AUD price range of 5 usd per deed as a start cost)
'rental' option for Unlimited items, estates, etc. so collateral and 'trust scams' aren't a big part of the economy as they are now... Wouldn't have to mess with collateral if we actually could put in an option to rent out something to another avatar for a certain amount of time, for an agreed upon amount, etc. (you can 'lend' a vehicle to another to drive as it is now - just extend that type of functionality via a shopkeeper as the npc 'loan broker', etc.) This would take some doing to 'do it right' but it's something community's been begging for for years.
Perhaps even give the current LA owners an 'option' to subdivide their own LAs in this way... So their one deed would become 100, 1000, or 10,000 that they could then sell off individually with each of those deeds having a percentage of the total LA income for that particular LA.
Add option to buy webshop boxes in game using ped or universal ammo...
Add option to convert universal ammo and shrapnel in to something else...
More missions... not just iron missions... but the types of missions that you have for new folks, but make it higher up. Lahar additions were nice... need more stuff like that... and then some...Iron missions get BORING fast.... make something less boring. Dull content doesn't keep us depositing or draw in new folks... it just causes people to go play another game...
Fix the 'invisible wall' bug in all buildings in game... it's annoying getting stuck in the wall and having to hit t to survive. Similarly, it's annoying when you are doing some interior decorating to fall out of the window from several stories up and land on the ground either dead or near dead...
Fix 'broken' items in game... for example the POVR posters can't be seen when hanging on a wall. They 'sink in' to the wall so all you see is the frame.
Candy cane 'gift' from several years back used to be able to be placed on the floor upright. Now the pivot point has been moved so half of the thing sinks in to the floor.... Brightness on quite a few old gift items was reduced a couple of years ago... annoying when you use them as 'lights' in estates, etc.
Follow Ludvig's Advice/Ideas from a long time back mentioned elsewhere:
So, I would def. use shops more if it was easier to use, and I guess you would too?
Please vote in the poll, and check the picture with my suggestion how a shop directory would look/work:
EDIT: If no, please feel free to specify why not
There's also some idea thread from Ludvig I read from several years back which Spawn and I both commented on recently that I can't find the link to at the moment suggesting that the estate terminals have a one button option to unload entire apartment and move all items in to inventory with one click... even though I cannot find the thread right now, it's still a kick ass suggestion that I think all estate owners (especially those of us with Rocktropia estates that have over 400 item points) want.
Put in a bunch of super low hp mobs on every planet... and in instances... Rocktropians and Trolls on RT that only have 2-5 hp or so are nice because you get the 'kill bonus' for em so more skill gains per kill, etc. vs puny mobs that have 10 hp... put em out there on every planet.... and add at least one 'free instance' on every planet similar to the bar fight instance involving them so that we have a use for all of these crafted explosives...
Add voting booths, especially now that Rocktropia is trying to create a government.
As mentioned in a lot of other threads - remove guns and items from loot and replace em by making blueprints for all items that were removed from the loot pools, giving crafting a reason to exist in game... Also revamp the blueprints that exist currently first, giving them a purpose... perhaps give old school useless weapons and tools that don't max til level 100 a new feature in that they can be upgraded freely or cheaply to a adjusted buffed version... ?
Make the 'adjusted Jester d1' more economical than the webshop barbella... perhaps because it 'does something else' like adds more damage, etc. Similarly give old school weapons a way to be upgraded... kinda silly that you have all these upgrade receipies out there but on old stuff like Unlimited Embra c1 you can't actually to the adjustment in game to get the adjusted version that already exists in game.
Make the crafted eamps more economic than the A101 type stuff... otherwise there's no purpose to crafting them and every crafter in game just does explosives for now since the ingredients can be obrtained at the tt... if they are gonna end up selling to the tt anyways, why not... make crafting have a purpose again.
Put out blueprints for every unlimited item that used to be in the trade terminals or in NPC traders in the past... also put out blueprints for every 'gift' type item given away in the past... wouldn't have to necessarily have the 'year' on it's name, but the item itself could be crafted... for example I love tomtebloss, and own probably more of it... I also own 2 Christmas trees... and love the swords and gloves that glow... special effect items like that make estate ownership fun. Give us crafters the ability to whip that stuff up on a whim without having to sit around and wait til the 'season' of when those that previously obtained the stuff puts it on the auction... Make every 'gift item' craftable... Also, make some Christmas type items that are in game that avatars haven't owned yet craftable too... and basically every asset in game craftable. I want to be able to craft up those disco lights and neon lights we see on Rocktropia. I want to be able to craft up that Christmas tree that was up in the Rocktropian clock tower that is about 2 stories tall. I want to be able to craft up the big Christmas trees we see at Port Atlantis. I want to be able to even craft up some special effects items for fx only... let us craft up 'snow' effect for our apartments so it can be winter all year long... Let us craft up the statues that you guys sold so if we have an estate we can put one there too... Basically make crafting a worthwhile profession...
Give apartments and estates a reason to exist in today's buffed world... perhaps certain items in inventory or storage give you special buffs... maybe owning a cld gives you extra buff when on Calypso... When you get around to introducing fishing (something hinted at for a very, very long time now), maybe the already existing fishing pole in game gives you a buff...
Add back in game the 'hang in air' feature that you turned in to a glitch bug... where you can put one item on top of another and it stays there if you 'pick up' the bottom item. A few rare furniture pieces still do this since you never fixed them when you did the rest of the furniture but we have to glitch things to make it work.... (I can tell you the 'secret' to how I do it to do stuff like hang my tomtebloss on the ceiling, but don't really want to make it too public since I really don't want you removing this awesome 'feature'. This type of 'feature' makes the entire Z coordinate of the estates function... Please re-add this 'feature' and stop considering it a bug. Many of the estates in game are 2 stories now... Give us the ability to utilize all that space on the Z coordinate instead of having to use glitch bugs to make it work.
Move the 'tp to home' function down all the way to the tp 1 chips... then move functionality to 'tp to home' work across to different planets if you have an estate on the other planet... could be a cost involved in extra decay or whatever... just kind of annoying that travelling between planets takes so long... Even with a warp on mothership it takes a good 15 minutes or so since ms pilots doesn't want to travel with only one avatar most of the time... should be other options to 'get home' than having to spend an hour in space to cross it when no warps ships are online at that time, etc. (every one of those minutes we sit doing 'nothing but waiting' in space is server time you are blowing that we could be spending more decay on - think about it that way if you need to... also makes it kinda hard when certain planets rely on lootable things so we don't want to carry em across space - example: Arkadia core alpha cards, 'gift boxes' on Rocktropia, etc. Start making that type of stuff that the Planet partners 'require' for various events, ongoing events, etc. have to be non-lootable items.)
Allow ALL items to be tradeable, including event items and items that came out of webshop boxes, hell even the viceroy should be tradeable.
Get compet deeds to start paying ASAP... they've been in game too damn long with no payout yet...
(probably enough for now since this is going beyond the scope op originally intended)