Glitched Health regeneration from Neurostims B and C

Phaelia

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Inistae Phaelia Sephoris
Hello,

Neurostims B and C should increase the Health Regeneration by 100% and 200% respectively, however, the "Action" strengh of the Health Regenration is capped at 70%. The following happens :

181095Neurostims.png


To verify if it wasn't only a tooltip glitch, I killed myself by jumping off a quad to let my natural health regeneration do its job, here are the results :

No buff :
Start : 23:26:29
End : 23:42:12
=> 943s to be fully healed.
[System] [] You take 188.7 points of damage.
188.6/943 = .2000
=> .2000 health regenerated per second.

With Neurostim-C (consumed 3 in order not to lose the buffs during the regeneration)
Start : 23:46:34
End : 23:56:48
=> 614s to be fully healed.
[System] [] You take 213.7 points of damage.
213.6/614 = .3479
=> .3479 health regenerated per second.

(Substracted the .1 point of HP given at respawn).

.3479/.2000 = 1.7395
Which is a calculated increase of 73.95%.

The theorycal regeneration rate should be +200% :
.2000*3 = .6000
.6000 health per second isn't quite the measured regeneration.

To summarise :
- Neurostim B should give 100% bonus Health Reneration.
- Neurostim C should give 200% bonus Health regeneration.
- The Health Regeneration effect is capped at 70% from Actions.
=> Neurostims B and C give only 70% instead of what they're supposed to.

Regards,
Inistae Phaelia Sephoris.
 
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Take a look at system overload nanobots, they're even dumber
 
Looks like the bug is still present. Not that anyone really uses them, just a bump for awareness.
 
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