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  1. #1
    Dominant
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    Enough is enough

    Dear MA

    here is something you say:

    Personal Lootpools - Many of the theories which suggest - inaccurately - that efficiency is unimportant will often employ the concept of a "personal lootpool", claiming that the "system" will eventually provide a sort of compensation to avatars who have been operating in an inefficient manner. Such theories are very much misguided. There is no such thing as a "personal lootpool" for individual avatars, and there is no system in place which tracks each avatar's returns over time, or which provides compensation to individual avatars. As a result, long-term results in Entropia Universe are directly related to the choices made by each participant, and those who approach their chosen profession in an efficient manner will find more success than those who do not. Overall this is a very positive thing and an important part of the Entropia virtual universe concept, as it allows those participants who spend the time and effort to approach their activities within Entropia Universe in a smart way to improve their chances of becoming successful, just like in the real world.


    EDIT: I want this post up, so I removed all the kind words towards Mindark, does not mean I changed my mind.

    Since there is so much stupidity posted below, I'm not even sure if I should laugh or cry. Few understand what I'm saying, kudos to them.

    Let me explain, draw a picture.

    This is not online casino and will never probably be, meaning it never going to be regulated and Mindark can do whatever they want with their backend.

    We have sine wave posted below, which is great. This is what you get in a regulated system. You get your 90%,90%,95%,70%,75%,80% etc etc returns. I'm talking about crafting, there is no ECO crafting, holding an amp or enhancer. In a run, long run, you will pay x% taxes to Ma for crafting and from that x% taxes y% is added to HOF pool. Everyone pays the tax, always.

    Now HOF pool grows and shrinks, all day, any second, any minute. That y% of HOF pool is for everyone to win from, there comes your ATHs and HOFs. Now here what happens in a regulated system - nothing changes after HOF, absolutely nothing. Slot machine 23 does not get flagged for shit loot because it paid 10k in HOF from a HOF pool that is collected from taxes. Everyone keeps clicking, everyone keeps getting their % returned and tax is paid to the pool.

    This however does not work with Mindark. Once you take a bite from HOF pool, you get flagged to shitlist. I circulate similar 5K a day crafting, I see it every damn time I HOF. Not the first time, not the last time.

    Why it isnt working with Mindark? Why does it work with regulated/audited systems? Well, because there are laws and regulations to follow, Mindark does not have to.

    Why does Mindark need to shitlist you after you took a bite from the pool? Because they are bleeding money. Constantly. %tax set is not enough. %tax can't be changed easily, because it would end up with a shitstorm. Imagine constantly running 70% return at 3.0+DPP

    There are plenty of avatars tied to the system who are milking it. Not getting shitlisted, getting different kind of threatment because of x y z reasons and history. These avatars can't be cut off and if they do, you get the EMW postings, if you know what I mean.

    In a perfect world, system would be regulated, audited and everyone would pay %tax and take a bit from HOF pool and be happy with it. This will never happen here though, that is why I got pissed off. Every damn time, exactly same thing happens.

    My biggest loss in Entropia was after I got my 3k+ HOF. Yes, it's nothing, but remember, I don't circulate 100k a day.

    What happened is my 3k+ HOF was melted into 5K+ loss in a period of time, then everything normalized. I actually stoped hunting, because there is no personal loot pool (-.-) and there are separate loot pools for crafting and hunting. That 3k+ another 2k went to to -6K crafting where I should of done my usual -1K to taxes.

    I pay 250-500PED tax a day from my ~5K crafting/hunting runs, this is what I get and got past ~6 years. I'm fine with that because I got to the level where I can craft with decent markup, I cover the tax and play as usual. Then HOF happens.

    HOF means = 90% blueprint will yield you 6 to 20% success rate on 1k clicks, got it yesterday and today. Did about 10k clicks total. Since it was too obvious, I went hunting (to different loot pool) and got 68% and 64% return with 3.0+DPP, yesterday and today. That also happened to me last time in a year 1823, statisticaly speaking.

    HOF means = 95% blueprints will yield you 7 fails in a row on 50-100PED/click blueprint easy, that never happens, but it happens after HOF.

    So instead going on with my crafting, beeing happy I got a bite from a HOF pool (to where I already pay 250-500PED/a day taxes), I still get shitlisted and fucked over twice. It's like a loan, but on worse case scenario with 100% interest.

    I wish someone would man up, buy some Mindark stock, have them properly audited, all the tits cut of the milkers and people involed fired. Maybe we get online casino, where you actually have a regulated system, not this....fuckup.
    Last edited by NPV; 05-18-2017 at 22:21.

  2. #2
    Old Alpha UnaAlconbury's Avatar
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    Food for thought

  3. #3
    Guardian Darth Revan's Avatar
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    Maybe when you HOF, stop playing for a few days...see if that helps?
    If not, i'm out of ideas...


    Stocking Laser Weapons from Level 1 to Level 30

  4. #4
    Quote Originally Posted by NPV View Post
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    Dear MA

    here is something you say:

    Personal Lootpools - Many of the theories which suggest - inaccurately - that efficiency is unimportant will often employ the concept of a "personal lootpool", claiming that the "system" will eventually provide a sort of compensation to avatars who have been operating in an inefficient manner. Such theories are very much misguided. There is no such thing as a "personal lootpool" for individual avatars, and there is no system in place which tracks each avatar's returns over time, or which provides compensation to individual avatars. As a result, long-term results in Entropia Universe are directly related to the choices made by each participant, and those who approach their chosen profession in an efficient manner will find more success than those who do not. Overall this is a very positive thing and an important part of the Entropia virtual universe concept, as it allows those participants who spend the time and effort to approach their activities within Entropia Universe in a smart way to improve their chances of becoming successful, just like in the real world.
    <removed>
    if that 6.3% is condition damn you are doing well.. you should try my 2.5 to 4% on 95% BP
    Last edited by Serica; 05-19-2017 at 09:54. Reason: quote

  5. #5
    Prowler Rocket192's Avatar
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    Quote Originally Posted by UnaAlconbury View Post
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    Food for thought
    +rep and also this...


    loot pools? no.... loot cycles.....?

    imo every avatar has a unique sine wave for multiplied loots.. hence why you get low swings and then perform a hat trick and take top 3 loots in hunting/mining/crafting in the same 24 hour period...

    happens all the time...

    any longterm variance from the "sine wave" would result in a "kickback" theoretically... hence the 36k pure-shrapnel feffox yesterday. winning against the tt involves crossing a threshold and reclaiming peds lost by other players...

    just my 2 pecs though.

    no i have no proof or evidence.. only observations, so don't ask.

  6. #6
    Elite Mac's Avatar
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    Mannanan Mac y Lir
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    I really don't know why people track all of this stuff to the nth degree, especially if it just makes you miserable.
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  7. #7
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    Mathilda nukegirl Chei
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    sucks to suck :/

  8. #8
    Quote Originally Posted by NPV View Post
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    F*cking thieving little c*nts.
    I think all threads complaining about loot can be distilled down to these four words.

  9. #9
    Marauder
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    Quote Originally Posted by sachi.mk2 View Post
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    I think all threads complaining about loot can be distilled down to these four words.
    I was thinking:
    Math challenged roid ragers

    I had more but is not productive.

    We all know success rate is success and near success and 7 failures in a row is not a failure of the system. It is a failure of you understanding probability and sample sizes.

    Really... really hope your sake you arent complaining about results while getting 6.3% on condition. If it was quantity, youre going to have to go back and factor in all your near successes to see how close you got to 90% "success/near success".

  10. #10
    "There is no personal lootpool" does not preclude existence of personal caps. Just saying.

    edit: when you hit one, the solution usually is decreasing stakes and doing something entirely different.
    Last edited by Haruto Rat; 05-18-2017 at 18:18.
    Rodent of the Multiverse

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