Enough is enough

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Dear MA

here is something you say:

Personal Lootpools - Many of the theories which suggest - inaccurately - that efficiency is unimportant will often employ the concept of a "personal lootpool", claiming that the "system" will eventually provide a sort of compensation to avatars who have been operating in an inefficient manner. Such theories are very much misguided. There is no such thing as a "personal lootpool" for individual avatars, and there is no system in place which tracks each avatar's returns over time, or which provides compensation to individual avatars. As a result, long-term results in Entropia Universe are directly related to the choices made by each participant, and those who approach their chosen profession in an efficient manner will find more success than those who do not. Overall this is a very positive thing and an important part of the Entropia virtual universe concept, as it allows those participants who spend the time and effort to approach their activities within Entropia Universe in a smart way to improve their chances of becoming successful, just like in the real world.


EDIT: I want this post up, so I removed all the kind words towards Mindark, does not mean I changed my mind.

Since there is so much stupidity posted below, I'm not even sure if I should laugh or cry. Few understand what I'm saying, kudos to them.

Let me explain, draw a picture.

This is not online casino and will never probably be, meaning it never going to be regulated and Mindark can do whatever they want with their backend.

We have sine wave posted below, which is great. This is what you get in a regulated system. You get your 90%,90%,95%,70%,75%,80% etc etc returns. I'm talking about crafting, there is no ECO crafting, holding an amp or enhancer. In a run, long run, you will pay x% taxes to Ma for crafting and from that x% taxes y% is added to HOF pool. Everyone pays the tax, always.

Now HOF pool grows and shrinks, all day, any second, any minute. That y% of HOF pool is for everyone to win from, there comes your ATHs and HOFs. Now here what happens in a regulated system - nothing changes after HOF, absolutely nothing. Slot machine 23 does not get flagged for shit loot because it paid 10k in HOF from a HOF pool that is collected from taxes. Everyone keeps clicking, everyone keeps getting their % returned and tax is paid to the pool.

This however does not work with Mindark. Once you take a bite from HOF pool, you get flagged to shitlist. I circulate similar 5K a day crafting, I see it every damn time I HOF. Not the first time, not the last time.

Why it isnt working with Mindark? Why does it work with regulated/audited systems? Well, because there are laws and regulations to follow, Mindark does not have to.

Why does Mindark need to shitlist you after you took a bite from the pool? Because they are bleeding money. Constantly. %tax set is not enough. %tax can't be changed easily, because it would end up with a shitstorm. Imagine constantly running 70% return at 3.0+DPP

There are plenty of avatars tied to the system who are milking it. Not getting shitlisted, getting different kind of threatment because of x y z reasons and history. These avatars can't be cut off and if they do, you get the EMW postings, if you know what I mean.

In a perfect world, system would be regulated, audited and everyone would pay %tax and take a bit from HOF pool and be happy with it. This will never happen here though, that is why I got pissed off. Every damn time, exactly same thing happens.

My biggest loss in Entropia was after I got my 3k+ HOF. Yes, it's nothing, but remember, I don't circulate 100k a day.

What happened is my 3k+ HOF was melted into 5K+ loss in a period of time, then everything normalized. I actually stoped hunting, because there is no personal loot pool (-.-) and there are separate loot pools for crafting and hunting. That 3k+ another 2k went to to -6K crafting where I should of done my usual -1K to taxes.

I pay 250-500PED tax a day from my ~5K crafting/hunting runs, this is what I get and got past ~6 years. I'm fine with that because I got to the level where I can craft with decent markup, I cover the tax and play as usual. Then HOF happens.

HOF means = 90% blueprint will yield you 6 to 20% success rate on 1k clicks, got it yesterday and today. Did about 10k clicks total. Since it was too obvious, I went hunting (to different loot pool) and got 68% and 64% return with 3.0+DPP, yesterday and today. That also happened to me last time in a year 1823, statisticaly speaking.

HOF means = 95% blueprints will yield you 7 fails in a row on 50-100PED/click blueprint easy, that never happens, but it happens after HOF.

So instead going on with my crafting, beeing happy I got a bite from a HOF pool (to where I already pay 250-500PED/a day taxes), I still get shitlisted and fucked over twice. It's like a loan, but on worse case scenario with 100% interest.

I wish someone would man up, buy some Mindark stock, have them properly audited, all the tits cut of the milkers and people involed fired. Maybe we get online casino, where you actually have a regulated system, not this....fuckup.
 
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sum_of_sines.jpg


Food for thought
 
Maybe when you HOF, stop playing for a few days...see if that helps?
If not, i'm out of ideas...:scratch2:
 
Dear MA

here is something you say:

Personal Lootpools - Many of the theories which suggest - inaccurately - that efficiency is unimportant will often employ the concept of a "personal lootpool", claiming that the "system" will eventually provide a sort of compensation to avatars who have been operating in an inefficient manner. Such theories are very much misguided. There is no such thing as a "personal lootpool" for individual avatars, and there is no system in place which tracks each avatar's returns over time, or which provides compensation to individual avatars. As a result, long-term results in Entropia Universe are directly related to the choices made by each participant, and those who approach their chosen profession in an efficient manner will find more success than those who do not. Overall this is a very positive thing and an important part of the Entropia virtual universe concept, as it allows those participants who spend the time and effort to approach their activities within Entropia Universe in a smart way to improve their chances of becoming successful, just like in the real world.
<removed>

if that 6.3% is condition damn you are doing well.. you should try my 2.5 to 4% on 95% BP
 
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sum_of_sines.jpg


Food for thought

+rep and also this...


loot pools? no.... loot cycles.....? :smoke:

imo every avatar has a unique sine wave for multiplied loots.. hence why you get low swings and then perform a hat trick and take top 3 loots in hunting/mining/crafting in the same 24 hour period...

happens all the time...

any longterm variance from the "sine wave" would result in a "kickback" theoretically... hence the 36k pure-shrapnel feffox yesterday. winning against the tt involves crossing a threshold and reclaiming peds lost by other players...

just my 2 pecs though.

no i have no proof or evidence.. only observations, so don't ask.
 
I really don't know why people track all of this stuff to the nth degree, especially if it just makes you miserable. :laugh:
 
I think all threads complaining about loot can be distilled down to these four words.

I was thinking:
Math challenged roid ragers

I had more but is not productive.

We all know success rate is success and near success and 7 failures in a row is not a failure of the system. It is a failure of you understanding probability and sample sizes.

Really... really hope your sake you arent complaining about results while getting 6.3% on condition. If it was quantity, youre going to have to go back and factor in all your near successes to see how close you got to 90% "success/near success".
 
"There is no personal lootpool" does not preclude existence of personal caps. Just saying.

edit: when you hit one, the solution usually is decreasing stakes and doing something entirely different.
 
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some ppls are like i want a BIG hof , i told them "u dont the loot after hof"
 
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I wouldn't rule it out. I've had only one hof I'd consider big (20k) and that was immediately followed by horrendous loot return at anything I did until that 20k was gone.
 
Every god damn HOF, every single god damn HOF is followed by f*cking every f*cking activity I do in game.

Random 800 PED HOF from Sleipnirs and for 2 days I can't craft absolutely anything. 95% success rate and I fail 7 times in a row or have 6.3% success rate on 500 clicks on a f*cking 90% blueprint.

I'm NOT ASKING for your lousy HOFs, I'm asking for a system that works. This happens every god damn time I HOF. And every god damn time you just screw over me twice the HOF size. F*cking thieving little c*nts.


I know it's frustrating, but it's simple statistics, really. You hit a HOF because you are at the peak of your loot cycle. Guess what happens after peaks?

The reason this works in MA's favor is because many people, it seems yourself included, will heighten their activity after a HOF. Spend more, do more clicks, and so on. If you want better results, the best thing you can do after peaking is to chill for a while and do some lesser activities, until the cycle comes back around.

I understand your frustration, just trying to put some perspective on it.
 
Really... really hope your sake you arent complaining about results while getting 6.3% on condition.

If you want to add something, add, but don't post this kind of fcking stupidity. You look like those EP clickers and E-amp hunters...

Seriously
 
If you want to add something, add, but don't post this kind of fcking stupidity. You look like those EP clickers and E-amp hunters...

Seriously

this seemed incoherent....


in any sense you'll get back approximately 95% of everything you spend in game.. if all you do is hunt, you can do a bit better than 95%.

If you think you're below 95% then I suggest you start tracking returns

If you are tracking returns (accurately) and are not around 95% i suggest you stop bouncing around from activity to activity or bp to bp.

Lastly... crafting is the single most volatile activity you can do in EU... some crafters make 6-figure ped in a year and others lose it.. play within your bankroll.
 
this seemed incoherent....


in any sense you'll get back approximately 95% of everything you spend in game.. if all you do is hunt, you can do a bit better than 95%.

If you think you're below 95% then I suggest you start tracking returns

If you are tracking returns (accurately) and are not around 95% i suggest you stop bouncing around from activity to activity or bp to bp.

Lastly... crafting is the single most volatile activity you can do in EU... some crafters make 6-figure ped in a year and others lose it.. play within your bankroll.

You probably did not read my update. I havent had a negative month for almost a year, cultist HOF screwed my regular rhythm, I have recovered and doing fine. Now I have to start recovering again, because of the damn HOF. I would of already earned back all my skill leveling losses if wouldnt have to sit on my crafted stuff for weeks because of tiny market. I will be lvl40 engineer and 0 PED invested by end of the year or spring 2018.

Crafting is very profitable unless you HOF and MA shitlists you. Next HOF I'll take a break, that's for sure. Can't be so stupid to fall for that stupid swirly every time...
 
Crafting is very profitable unless you HOF and MA shitlists you. Next HOF I'll take a break, that's for sure. Can't be so stupid to fall for that stupid swirly every time...

:scratch2:

This is actually the most bizar post I've even read on the forum.
I know people like to bitch and whine here, but this is the most bizar ever.

"Crafting is profitable UNLESS you hof"???

You're whining about getting hofs?

Please tell me I completely misunderstood your ranting.
 
If you get bad loot after a hof, define the size of the hof before you get bad loot.

500 peds hof? 5000 peds? 50000 peds?

Or is that a function of your average daily ped cycled. If you cycle 20 peds a day(newbie for example), does that mean a global of 50 peds can give you bad loot for a while after that?

If thats the case, the more you cycle daily, the higher the "bad loot hof" limit before you suffer the bad loot. So those who cycle 5000 peds a day have less chance of a "bad loot hof" compared to someone who cycles 1000 peds a day.

Interesting theory. :)
 
Hunting = high efficiency. Mining = medium efficiency. Crafting = low efficiency

I really feel it for miners and crafters alike, as there is no way to increase your odds in terms of efficiency like you can with hunting, this is why I am focusing on building a society based around that profession.

For me increasing efficiency, even though it has a price tag is the best option to hedge your bets and stacks the odds in your favour and just hunt at peak times, I had up, then down results twice over this week.

But overall I am still ahead, due to higher efficiency available to me at present.
 
Maybe I can't express my thoughts properly, because english is not native, but the questions I'm getting...I feel like we are talking about completely different things...


I guess I should join the bandwagon who is depositing 500 on payday and then shoot it all off on big mobs@2DPP trying to win big and then cry how returns are bad.

Returns are not bad. Returns are just fine and you can constanty profit in crafting for example, because it does not require 50k$ gear to overcome MA house tax.

Think of playing in casino - will you go play slot machines (most of you do anyway), where house always wins, or you go play another player in poker table, where you, if beeing a better player, always win. That is the thing with crafting, you can easily overcome set tax by MA by crafting the right items. You would not even believe how many items I'm selling in hundreds for 200%-300% MU. I can actually do a crafting run for same TT, where you do your hunting run for same TT, difference is, every third click is 200-300% MU while 30% of your loot NEVER has that kind of MU.

This has been working for me just fine for almost a year when I reached the level I can craft, from month to month...until if HOF. Then my usual 5% TT loss (over a week-month whatever period) suddently turns into 30-40% TT loss until I paid back that fucking HOF and more, because MA thinks stealing is cool.

HOF should be a bonus, that is already taken from us to a loot pool via taxes and it would influence our longterm 5% TT loss by maybe 4.99998% TT loss. But no, they have no regulations to follow so they can do the fuck they want with lootpool that has already been paid by us. We own the loot pool, our HOFs are already ours, but MA is leeching PEDs out of it and you can clearly see that if you do same activity with exactly same TT cost from day to day over years.

EDIT: And that is why the game would be shut down if their system was audited properly and then regulated. Because, casinos don't do that, they get their fixed % and could not give a flying fuck about lootpool or whom it goes, they already got their profit, lootpool is just a side thing they have nothing to do with. Lootpool is not part of their profits, if someone takes the lootpool, they lost nothing, but in MAs case, they feel they need to tax you extra, because you looted higher. That is stealing.
 
Maybe I can't express my thoughts properly, because english is not native, but the questions I'm getting...I feel like we are talking about completely different things...


I guess I should join the bandwagon who is depositing 500 on payday and then shoot it all off on big mobs@2DPP trying to win big and then cry how returns are bad.

Returns are not bad. Returns are just fine and you can constanty profit in crafting for example, because it does not require 50k$ gear to overcome MA house tax.

I'm not sure how this explains the fact I was doing a lot better couple of years ago with a dpp under 3 on the same mobs as I'm doing now with a dpp of 3.2...
 
I will post this on 2 diff topics.

I think they should revise the whole beeing ECO.

For example, let's say the system is build to have 95% TT return to 2.9+DPP and better for 3.0+DPP etc. Meaning the level of ECO has become so low by today standards, obviously not balanced well around rings/buffs/EST hunting, that they need to start pulling extra peds from lootpool/tampering HOFing user TT returns for period of time so he would return it to system. Almost every uber is now skilling/hunting for free, so no peds there, anyone with a half a brain goes 2.9+DPP, which is super cheap. Where does the tax come to run the whole system?

That is why we have steady, visible returns, as crafters who don't have ECO to consider, in a long run and when we HOF we get completely screwed, and it's just so frigin obvious.

The whole system overhaul would be required. ECO standards upped, new ECO is not 3.0, but 3.2 etc. Then you again can gain x% tax from everyone, y% to lootpool you don't leech and everyone is happy. And no matter how much or to whom lootpool pays out, you don't have to tamper that winners TT returns anymore. A single HOF or 50 don't mean anything to me in long run, but means A TON to MA if they making 0% taxes from all the ubers. EP clickers and FOMA miners can't hold up the whole system.
 
One would expect that all this talk of personal lootpools would have ceased the day MA explicitly stated there is no such thing as a personal lootpool.
 
Yes, if our HOFs didnt look like this

http://imgur.com/a/nIfov

i honestly think we might not have personal lootpools, but personal Multipliers. depositing and ped spent affect your multipier and when your personal jackpot hits the multipier is reset, hence the crap days after an HoF
 
There are X theories about loot and payback! but only MA know the formula. If they like, they can change this at every time.

ONLY MA KNOW THE SECRETS ! :wise:
 
I'm not sure how this explains the fact I was doing a lot better couple of years ago with a dpp under 3 on the same mobs as I'm doing now with a dpp of 3.2...

This is both the effect of buff stacking (as i warned) and effect of changing resources on mobs.
 
Do you really think there are personal lootpools? o_O
Wouldnt that be too complicated for a game with thousands of players?
 
Do you really think there are personal lootpools? o_O
Wouldnt that be too complicated for a game with thousands of players?

Not at all, it would just be data stored with your avatar like everything else.

I personally choose to believe MindArk's statement that they don't exist, but I did want to point out that it would not be difficult to implement.
 
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