Pedcard is plenty big.
I agree there's nothing to craft aside from amps. And that's the damn problem.
But the thing is, MA do not seem interested in making limited items competitive compared to unlimited. This problem is a balance issue in 'cost to craft' vs eco.
Over the years people have all come around to the fact that, the less you spend killing the creature, the more loot you get back.
So now it is all about eco, (helped by MA confirming this).
So now 'ALL' limited items are pretty much worthless.
Solutions that probably won't work:
- stop dropping any unlimited item
- improve eco of anything crafted
As EP's don't effect anyting, apart from metal residue and as a consequence amp price and as a consequence markup on ores, but as ores/enmatters have little use anyway now, then the residual effect is minimal.
When EP's were introduced we went from 400k per week crafting globals to 2-5million per week, for MA that is a gold mine. And to be fair, good luck to them. (I just wish they removed metal residue from being looted, but they probably also like reduced markup on ores)
Fix crafting first, then see what happens.
But while the EP's exist and people losing gambling on them, there will always be threads saying, 'I hate EPs'.
Rgds
Ace