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  1. #411
    Old Alpha DoA's Avatar
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    I think they try to close the gap between eco and uneco hunting (as in eco hunters will still get better loot than uneco hunters, but the difference will be [much] lower than it is today) and also to support the "lazy and/or not so smart" people (who can't be arsed to check external sites and compare exact DPPs, but could easily compare two eco rating if displayed in clear in game). So my guess is that the "eco rating" will be totally in line with the DPP, as in comparing any two weapons the one with better DPP would also have better eco, and this is just a way to make said metric more easily visible.

    So:
    - "lazy any not so smart" people will be spoon feed more info so they can be a bit less "not so smart"
    - furthermore, the penalty for being "lazy and not so smart" will be lowered and the bonus for "min-maxing" would also be lowered, so all our results will fall somewhere closer to each other

    TL;DR: If you're reading this, you'll most likely get slightly lower results, so the 98% "lazy and not so smart" who don't even bother to check Entropedia or forums can get slightly better results.

    ... just my 2 cents ...
    If you can't fly then run, if you can't run then walk, if you can't walk then crawl, but whatever you do, keep moving forward.

  2. #412
    Stalker Wistrel's Avatar
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    Whoa! Trying to remember the last time something got 40+ pages of response (and I expect it will be many more "before this night is done")

    =D

    Wistrel

  3. #413
    Mutated mastermesh's Avatar
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    Quote Originally Posted by Dan59 View Post
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    Distribution of mission points could be additional incentive for teams.
    Many players suggested it
    Except for very big events player base is playing solo game by mining, grinding missions, afk crafting in an MMO.
    I think it could be done by planet partners too. Waiting MA to decide if it would be good or not is bad excuse.
    could just do away with the points and do it in loot... so instead of blazers (or in place of the ammo you get now) you'd get 'mission point fragments' that you can later trade, sell, auction, or turn in to daily trader npc to actually complete the missions... would suddenly make every damn mission repeatable. (More repeatable missions would be nice and needed with the changes you are talking about with the armor, etc. as folks will likely not be 'maxed' on armor after they complete some of the iron missions, so won't be quite ready to move on to the next iron til they reach that level on current armor, etc.)

    (if you do this Mindark, please make each mob's fragments a different color so that it can be useful for interior decorating too (perhaps base it on the texture blueprint book type stuff). Note - this could help with all the dang item count missions that are all screwed up since the code is broken...)

    You allow folks to trade skills, so why not allow em to trade time invested in missions too?
    Last edited by mastermesh; 06-19-2017 at 23:04.

  4. #414
    Guardian Vadio's Avatar
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    <- want see eco rating or effy rating in finder as well
    rip
    "Diference between noob and pro in entropia not act itself but actions he doing before or after run"

  5. #415
    Alpha Dab's Avatar
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    Quote Originally Posted by Wistrel View Post
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    Whoa! Trying to remember the last time something got 40+ pages of response (and I expect it will be many more "before this night is done")

    =D

    Wistrel
    If you're not logged in this one was 33 pages. Look how great the shiny new system turned out for this one.

    http://www.planetcalypsoforum.com/fo...ctic-Transport

  6. #416
    Provider Avery Howell's Avatar
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    Just waiting to see ; does look good but after 13 years of playing this game I am too used to all the player improvements made by MA only benefit MA

  7. #417
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    Quote Originally Posted by Konve View Post
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    Wouldn't "Loot 7.0", or something like that, be a better name for it?
    No, 2.0 is fine. Before that was 1.9347.27 or something like that...
    When you're dead, you don't know you're dead. Is just hard on the others.
    Same when you're stupid.

  8. #418
    What you neglect to discuss is the removing of the ammo from the loot. Done for the good of the players, of course (exactly as the politicians say when they increase taxes or introduce some stupid limitations). And as the ammo+shrapnel is now more then 50% of the loot, those 50% will be replaced with something else - which will completely kill any MU still remaining for the oils and such.
    If MA really cared about the players they simply could replace all the ammo with shrapnel.


    EDIT: Actually it really drops only shrapnel now.
    Last edited by Pratahn; 06-20-2017 at 11:23.

  9. #419
    Elite Wollongong's Avatar
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    Oh my god...

    Loot calculations "optimized"... for whom? I fear... I greatly fear.

    And also: no more ammo in loot? Dammit, that sucks. I was quite happy that I could continue hunting longer than without it. Now, I will just run out of ammo longer, and need to spend more time trying to sell the "optimized" loot. And there is little more boring than just standing there yelling "Selling animal oil"...

    Skills playing a role? Well, that's just swell... either the newbies are getting screwed because big skill = bigger share, or the oldies are getting screwed because the newbies get all the nice cash.

    Matching skill with mobs. Well, so much for me hunting bery for the mission chains Rewarding game knowledge... bye bye casual player.
    Account Created 2006-03-07Casual (yet CLD holding) player.

  10. #420
    Old Alpha
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    Quote Originally Posted by Wollongong View Post
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    Oh my god...

    Loot calculations "optimized"... for whom? I fear... I greatly fear.

    And also: no more ammo in loot? Dammit, that sucks. I was quite happy that I could continue hunting longer than without it. Now, I will just run out of ammo longer, and need to spend more time trying to sell the "optimized" loot. And there is little more boring than just standing there yelling "Selling animal oil"...

    Skills playing a role? Well, that's just swell... either the newbies are getting screwed because big skill = bigger share, or the oldies are getting screwed because the newbies get all the nice cash.

    Matching skill with mobs. Well, so much for me hunting bery for the mission chains Rewarding game knowledge... bye bye casual player.
    Bye? I mean it kind of sounds like you're trying to talk yourself into quitting or justifying being casual... neither of which you have to do but if you want to... go for it?

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