Removal of Ammo from loot - discussion

Ace Flyster

Marauder
Joined
Aug 31, 2006
Posts
5,031
Location
England, London
Avatar Name
Dave Ace Flyster
Hey all,

Just wanted peoples thoughts on this.


Removal of ammo (which is a large chuck of ped in loot) = huge increase in materials. Without a crafting overhaul, what's the point?

Unless, the new stats on limited weapons, makes guns/gun amps worth craft again?

Unless i am missing something obvious?



Rgds

Ace
 
If the ammo is replaced with shrap, then there is no increase in materials.
So the 101% items will not drop to 100.5% ;)
And if replaced with shrap, there you go another 1% to TTreturn
 
shrapnel bonus will get removed and all ammo will become shrapnel, but as they seem to be listening i suspect crafted guns will have higher eco on average than their UL counterparts which should encourage crafting and therefore resources are in demand again. plus hopefully nanocubes are removed and require shrapnel instead
 
If the ammo is replaced with shrap, then there is no increase in materials.
So the 101% items will not drop to 100.5% ;)
And if replaced with shrap, there you go another 1% to TTreturn

they could replace it with peds or nanocubes..
if it is shrap, they could adjust your TT return to take the 1% mu into effect
 
they could replace it with peds or nanocubes..
if it is shrap, they could adjust your TT return to take the 1% mu into effect

Yeah I know, it was just an example.

And they can't replace it with PEDS
This was about some law things if I remember correct, they were not aloud to give PED in loot. (Casino)
 
Sure; I agree more shrapnel is likely to be issued in loot.

I'm all for a crafting BP that takes 'just' shrapnel.

Rick
 
This opens the door to "Weapon Cells I", "Weapon Cells II", "Weapon Cells III", "Weapon Cells IV" each of which requires .02/.3/4/50 ped of UA respectively.

But at least we craft our loots :)
 
Sure; I agree more shrapnel is likely to be issued in loot.

I'm all for a crafting BP that takes 'just' shrapnel.

Rick

Yes and with the BP you can craft shrapnel into........ Explosive Shrapnel :wise:
 
Folks won't dump non ammo in to t.t. as fast so it increases mindarks assets by lowering daily liability.... i.e. more pets are locked up in game than it is now theoretically.. yep typo but leaving it since we all r m.a. pets
 
Wasn't ammo added in the first place because of the poor loot algorithm implementation when animal oils were introduced in vu8.7 to boost it back up to the level prior to their addition.

i.e vu8.7 we got oils but after a few days of piss poor loot and players complaining they added ammo to boost it up a bit in vu8.7.3
 
Last edited:
Wasn't ammo added in the first place because of the poor loot algorithm implementation when animal oils were introduced to boost it back up to the level prior to their addition.

i.e vu8.7 and we got oils but after a few days of piss poor loot they added ammo to boost it up a bit.

I dont think so, as far I remember when the first loot change in...hmm...maybe 2005 / 06 ? They changed the loot to almost drop always like it is today. Before that you had a lot of no loot msgs.

Ammo was the replacement of peds in loot a bit after they removed the coins from the loot.

The thing here, and sorry MA, I know the truth hurts sometimes, is that ammo on loot makes you spend more on hunting.

If I just want to make a 200 peds run, it's 200 peds not 240 peds because I got 2 minis and 1 small global.

Imho, I think ammo should not be replaced by sharp, so increasing the sharp loot, but the loot should vary more in items, not in the amount of items. The MU of crafting materials is so low that sucks. The crafters barely touch oils, hides and so on. The crafting system is totally broken, people only craft amps, plates and explosives. This needs to change. There are many good crafters out there that just gave up on making armors and weapons.

Also, I think the amount of L items in loot should be dropped and be crafted too. Offer and demand, everyone wins with high MU of general materials for crafting and even more if the mining profession becomes relevant like it was in 2004-07.

The economy should be driven by players, but we need a return. Also, should be more NO L items, with sib and efficient for people spend more money on repairs. MA can then make more money like they always claim they just make money on decay. We all know that is not true, it could never happen or MA would go broke.

I am all for balance, be that in the loot, decay, efficient etc. So I really do hope this update will be the start of exciting new things, with more loot, more rewards and more players getting into EU. We really need many more players in EU. People give up because this has become pretty expensive to play.

Edit:
I do not believe ammo should be crafted also. Ammo is good in the TT. The money spent on the TT should go to the loot pool and distributed fairly among all activities that require spending, like hunting and mining.
Crafting is a bit different, since crafting also needs to change from a casino roll to a skill based system that rewards efficiency and skill.
EU really need many more players. I do hope MA really starts to make this much more rewarding and bring new blood into world. We desperately need new players...
 
Last edited:
loot 2.0 might kill the game. it's unwanted and unneeded. especially that thing

Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted

has the potential to end entropia. if I can't hunt what I want to hunt, I'm done. that's a given
 
I thought players were more concerned about getting the tokens at the end of a grinding mission than the loot they get while doing it ;)

The days we'd choose what to hunt by what it dropped ended a long time ago for many, they'd rather complain about the number of globals they didn't get.

I'm more concerned about getting poor loot because players choose to hunt below their level and no matter what the choices are they'll always get a poor result because of the new and improved loot 2.0

Low level weapons and armour should still drop as there's very little MU in those and which crafter is going to make them but the higher end stuff should be crafted only.

but back on topic we'll probably get another stackable that doesn't have any real use instead.
 
Last edited:
loot 2.0 might kill the game. it's unwanted and unneeded. especially that thing

Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted

has the potential to end entropia. if I can't hunt what I want to hunt, I'm done. that's a given

Bla bla bla and bla bla bla. There are the doors, sell yours stuff and stop playing if you think that is the end of the Entropia. Maan you are so funny. Bye
 
loot 2.0 might kill the game. it's unwanted and unneeded. especially that thing

Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted

has the potential to end entropia. if I can't hunt what I want to hunt, I'm done. that's a given

a loot tweak is certainly wanted, but i think it means dont go killing prots with a lone opalo or Carabok with a Marber Bravo, pretty much as now, take gear that can eco kill mobs in an optimal amount of hits, with lowest amount of defensive costs and overkill, while making sure your skills match the weapon you use, higher skills might give bonus' on guns too. But end of the day your getting your knickers in a twist over something we know absolutely zero about, lets wait until launch as it might be an amazing update (or not)
 
Just a note here, avatar skills amount to a representation of time and money the player has invested in the game, and a skill based crafting/mining/hunting system needs to reward player skill to some degree, because only rewarding avatar skill basically just clones CLDs but with a player time expense tacked onto it.
 
Wasn't ammo added in the first place because of the poor loot algorithm implementation when animal oils were introduced in vu8.7 to boost it back up to the level prior to their addition.

i.e vu8.7 we got oils but after a few days of piss poor loot and players complaining they added ammo to boost it up a bit in vu8.7.3

Agreed.

http://www.entropiawiki.com/Info.aspx?chart=VU&name=8.7.3

It will be strange to see ammo disappear after seeing it in the loot window for so long.

I'm sure we will adapt, we will still be looting shrapnel that can be converted to Universal ammo (possibly quite a lot more of it) for those "Argh out of ammo!" situations
 
guys they never said they're replacing it.

They just said they're taking it out :laugh:
 
guys they never said they're replacing it.

They just said they're taking it out :laugh:

I know you are been sarcastic ;) but it does not mean anything or that the loot will be less. If a mob drops 2 peds, you get 2 peds of whatever materials that mob drops.
 
Shrapnel + Ammo = Shrapnel, rest = same.

But... no one can know yet.
 
If a mob drops 2 peds, you get 2 peds of whatever materials that mob drops.

* Taxes And Other Fees May Be Applied Actual Amount Received May Vary By Player And Location

I know you are been sarcastic ;)

yep just havin' a chuckle :wtg: you won't be finding my quittingselling out thread any time soon
 
In any case, drops of ammo is just one more "excuse" from MA to make players spend the loot they got. Many, due to distraction will spend much more what they intend.

Personally, I put a end to that since the introduction of pills. The loot pill lasts for 1 hour, in certain hunting runs I do, for example, kerberos, with my setup, I know very well how much ammo (in peds) I will spend in a hour. When the loot pill is over, its time to get to the TT to make the math.

If I want to spend more then I initially planned, that should be MY CHOICE, not MA trying to distract me with other BS.

Bring more sharp, whatever, if I decide I do hunt more without leaving the place, I convert the sharp from the loot, but this is MY DECISION.

So, bye bye, ammo. I will not miss you.

We could even argue that if we use energy cells, the loot only dropped BLP, and vice versa, but it is the same crap. No MU.

Small changes like this one are welcomed if it will not impact the final results, if the drops are constant and balanced.

Oh, btw, frags can go too. FFS, killing a mob and looting just frags is an insult, it is even worse then the "no loot msg". Mix frags with loot or give more uses to the frags to increase their MU and put a bigger TT value on it, even 1 pec!
 
Back
Top