Jhereg
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- Joined
- Dec 13, 2005
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- Feng Huan SecretAznMan Zho
Why shared loot can be deceptively problematic for lower level players!!!
This is particulary problematic in loots where there are one or two large TT value items that goes to one or two players. Perhaps I should analyze how # items and tt value of items will affect distribution next. Of course, qualitatively, the larger the number of items available to distribute (the finer the granularity in the TT values of the loot) the better distributed the loot is...
If we define granularity as the highest TT valued item divided by total loot TT value, that amount multipled by the P should give the number of bosses to kill to approach getting your share of the loot to go to even. This doesn't account for swings due to large mob hp of course
This is particulary problematic in loots where there are one or two large TT value items that goes to one or two players. Perhaps I should analyze how # items and tt value of items will affect distribution next. Of course, qualitatively, the larger the number of items available to distribute (the finer the granularity in the TT values of the loot) the better distributed the loot is...
If we define granularity as the highest TT valued item divided by total loot TT value, that amount multipled by the P should give the number of bosses to kill to approach getting your share of the loot to go to even. This doesn't account for swings due to large mob hp of course
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