Loot 2.0 : Recap

Recap..

Loots just as bad as it ever was.
Had Osseo daily, killed 29 I think it was and gave up, sick of the 2 pedders.
Was 180 ped down at that point, and decided not going to chase a 50 odd ped global just to try and make it up again.

Absolute shite.
 
Recap..

Loots just as bad as it ever was.
Had Osseo daily, killed 29 I think it was and gave up, sick of the 2 pedders.
Was 180 ped down at that point, and decided not going to chase a 50 odd ped global just to try and make it up again.

Absolute shite.
Did you just made a post about loot from 29 mobs?

The average loot was too low? So, what's the alternative? No ups or downs, every mob has exactly the average loot? Mob after mob after mob, all exactly the same?

Are you sure you want that?
 
You can tell the people who have made exact measurements both before and after the update over thousands of mobs, and those who are only making anecdotal comments.
 
I hunted about 7 hours first day, not all at one time. The first 2 runs each had good loot got a few globals but nothing over 10-12 ped (Kerbies, lower ones mostly didn't go to the dom and alpha area). Did not have real bad runs or real good ones either but over all I was satisfied even though I was down a little. Then I amped my weapon and the eco went to 75% and my first global was about 3 times what I had been getting and thought "this is it" and it was. The very next run was down 3 times what I had been losing on a run and all my drops but a few were less than a ped. Next run same thing so about half way through the run I drop the amp and nothing changed all bad. It was like someone turn off the loot tap. So I want back to the puntins and made 15% first run (on 20 ped run) which is much better 30-40 percent lose on the Kerbbies. I then thought about what MA said about be able to adjust the drop rate of shrapnel on the fly at any time. I never got anything special or new and exciting but I was only hunting kerbbies. I also read all the post here and did not notice anyone else getting any thing special either. I did look at the new fines and saw bunch of new items the ArMatrix pistols and rifles both blp and laser. SO some were getting new stuff, not necessarily exciting, hehe, but new.

I am going after some big troxes later and see and hope for the best and reserve judgment for later time when I have more time in the game,

GL all on the new and exciting:).
 
Has anyone figures which is the 100% eco weapon and which is the 0% ? I asume there will be one since those stats are compared with the worst and best weapon in the game :)

Not sure if anyone allready posted this one, so yes there is a 100% eco one :rolleyes:





 
You can tell the people who have made exact measurements both before and after the update over thousands of mobs, and those who are only making anecdotal comments.

Were you including armour decay in your returns?

My data hasn't changed (actually is up, but i'm accounting for honeymoon period and the fact I had an abysmal run just before VU). Standard loot per mob went down, commensurate with lower armor decay.
 
Not sure if anyone allready posted this one, so yes there is a 100% eco one :rolleyes:

Sure Soko posted it in my WEp Eco rating thread.

4.86 is the magic figure (max dmg/cost)

There is also a sight with 100%, for noobs
 
Sure Soko posted it in my WEp Eco rating thread.

4.86 is the magic figure (max dmg/cost)

There is also a sight with 100%, for noobs

Ah ok, did not read it all, was just here for a quick look :)
 
Not sure if anyone allready posted this one, so yes there is a 100% eco one :rolleyes:

Take into account that have ben badly nerfed as originally had 120 reload.
 
Were you including armour decay in your returns?

My data hasn't changed (actually is up, but i'm accounting for honeymoon period and the fact I had an abysmal run just before VU). Standard loot per mob went down, commensurate with lower armor decay.

No armor used, adj resto chip only, so extremely small defense costs so it's not a factor. Average overkill 2-3%.
These were all smaller mobs for testing both before and after 2.0. There is a definite, significant drop in tt return.
 
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Pretty sure we all have enough Frags in storage to last a decade though. I mean just on caly I have over 120k Frags. I am only 1 person and how long would that last everyone
:laugh:

got 600k Novas :)... but how long will it last?... not sure
U see with the new BPs they all use frags and also im not too sure if they will be the only way that will let u loot nice L BPs. If this is the case u can see a good increase in oils and frags MU
 
It seems the loot system gives compensations for the evades too. Just got from lvl 5 argo 1.48 PED loot after 8 (eight) evades.
 
It seems the loot system gives compensations for the evades too. Just got from lvl 5 argo 1.48 PED loot after 8 (eight) evades.
This is most certainly confirmation bias. Out of a large number of micro-situations created by random numbers, some will fit expectation and are noticed, while the rest goes undetected. You'd need a large number of observations, ideally showing both/all sides, to have credible evidence for a deliberately implemented pattern.
 
No armor used, adj resto chip only, so extremely small defense costs so it's not a factor. Average overkill 2-3%.
These were all smaller mobs for testing both before and after 2.0. There is a definite, significant drop in tt return.

I concur with xen. Im likely going to spend my weekend rolling pennies than continue bleeding at the worst rate in the last 2 years... even through all the unmaxedness.
 
I concur with xen. Im likely going to spend my weekend rolling pennies than continue bleeding at the worst rate in the last 2 years... even through all the unmaxedness.

They have to pay for their development costs of bringing us phat letwz 2.0 somehow :laugh:

How long before people who were all excited about the new improved loot 2.0 realize its worse than before and start bailing out :laugh:
 
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I remember years ago when I was a clueless noob everybody was complaining about nolooters. There was a lot of passion involved like they've just been robbed blind.
It wasn't obvious to me how getting 2 loots in a row 1 ped each was considerably better than getting nothing from the 1st mob and then 2 peds from the 2nd. But, I was a clueless noob, what did I know.

As years go by I keep noticing how mesmerized people are with the nolooters. Just save us from those terrible nolooters, oh dear Lootius, and we are eternally grateful! Amazing religion, much wisdom. :smoke:

so true. I for one like the old system better. I'd rather have 2, 10 and 0 than 4, 3, 5 like it is now. (I'm talking pec, obviously :rolleyes:). loot 2.0 is BORING.

as for return %, I have no idea yet. but I'm certainly not willing to put big money (anything more than a few hundreds per year) into hunting if there are invisible (!) factors giving me worse loot than other players based on the WEAPON I use (and I don't mean "eco" (whatever that really is) - that factor is visible now). that is not a fair system, and there is no such punishing in mining and crafting either.

anyway, I wanna kill punies, and damn the game if my level is ever deemed to be too high for that
 
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Probably still tuning the algorithms. As for the no no looters - we've heard that before with the regen mobs and I saw plenty of no loots with those over the years. At the moment we could be getting loot from the bonus pot or they've simply turned the no looters off to try and keep us playing while they tune things.

the word you were looking for is not tune, it's NERF
 
so true. I for one like the old system better. I'd rather have 2, 10 and 0 than 4, 3, 5 like it is now. (I'm talking pec, obviously :rolleyes:). loot 2.0 is BORING.

Different people, different preferences.

For myself, I vastly prefer 4, 3, 5 instead of 2, 10, 0...

What you call boredom, I call predictability and I think is a good thing. :)
 
Second day in a row with positive results ca. 105% tt (day 55 of Oratan Prospector Villain, ca. 250-300 mobs total to gather 100 of said maturity). Used much less economic weapon than yesterday (ZK7 instead of Batsim R2, both w/ Beast and Batsim R1 finisher). I am positively surprised.
 
I concur with xen. Im likely going to spend my weekend rolling pennies than continue bleeding at the worst rate in the last 2 years... even through all the unmaxedness.

There's a common them in the setup both you are(were) using. Sorry to say, you are the 2%
 
EDIT: thought this was the other thread MA watches, double post.
 
Seems that I agree with most, my loot it not very good. On the first day I was hunting smaller Kerbbies Guard and below. Got 4 globals all but 1 under 15 ped and the other was 19. Then added an amp got 1 more global 37 ped. That was on the first day 6/21 and I have not got a global since. Hunted the lower kerbs, then the alphas kerbs, large troxes prowler and below (got a 96 pec prowler that is pec) then the smaller troxes and nothing worked. Needless to say I am not much of a fan of loot 2.0.
 
Different people, different preferences.

For myself, I vastly prefer 4, 3, 5 instead of 2, 10, 0...

What you call boredom, I call predictability and I think is a good thing. :)

that way the player will be sure to notice he doesn't get his money back, though.

spend 1000, get back 900 (but only if your gear, skills, astrological sign etc match). that is predictability. I'd rather have 500-1500 back completely INDEPENDENT from the above factors, especially since I don't give two shits about selling in the auction as long as the leeching entry fee is there
 
spend 1000, get back 900 (but only if your gear, skills, astrological sign etc match). that is predictability. I'd rather have 500-1500 back completely INDEPENDENT from the above factors, especially since I don't give two shits about selling in the auction as long as the leeching entry fee is there

Yeah, again, I would much prefer that.

I know what my monthly budget is, I know how many hours (on average at least) I want to spend in game, so by just dividing these two numbers, I know how much I can afford to lose per hour so I don't run out of money before next month's deposit. Now if the losses would be slow and predictable, I would be able to easily calculate how much I can cycle per hour/day/month and never risk getting broke before next deposit's time.

Not saying now that my way of thinking is right and yours is wrong, but just pointing out that there are different ways to look at a problem.
 
Different people, different preferences.

For myself, I vastly prefer 4, 3, 5 instead of 2, 10, 0...

What you call boredom, I call predictability and I think is a good thing. :)
Sure, different people always have different preferences but you're missing the point.

In EU both options, surprise/luck and predictability are present simultaneously. At small sample size you get all the lucky/unfortunate surprises in the world, at big sample sizes there's no big surprises, it's pretty much all predictable. Take away either one and it would destroy the game within a few weeks.

Can you figure out what would be the destructive mechanism at each case? ;)
 
This is most certainly confirmation bias. Out of a large number of micro-situations created by random numbers, some will fit expectation and are noticed, while the rest goes undetected. You'd need a large number of observations, ideally showing both/all sides, to have credible evidence for a deliberately implemented pattern.

Quite probably it is so; the problem is getting noticeable large number of evades on 300 HP mob hunted with Leonis (L) + Dante is not an easy task:)
And I use TT sword + melee amp I for finisher so those extra PEC cannot come from overkill.
 
Sure, different people always have different preferences but you're missing the point. In EU both options, surprise/luck and predictability are present simultaneously. At small sample size you get all the lucky/unfortunate surprises in the world, at big sample sizes there's no big surprises, it's pretty much all predictable. Take away either one and it would destroy the game within a few weeks.

Sure, that's one approach to try to cater to both demographics and even to a third one that enjoys both options, just like many games have both PVE and PVP content to try to attract a broader spectrum of players.

And yes, sure, removing one of the options would probably alienate a category of players that would become very prone to quitting the game. On the other hand, I think that this may be compensating by more players from the other category that would join once the "casino/gambling" mark would not longer stand true (even if just at an apparent level).

For example, I have absolutely nothing against people profiting and withdrawing (either we talk here about F2P sweaters or about people like Messi that play EU for a living); they all definitely play within the defined sandbox and respecting the existing rules so they can't be blamed. I just think that they are not healthy for the game environment and that while they should not be punished, the rules and mechanics should be changed in such a way that the drainage would be stopped and we all should have to start contributing.

Now, sure, I'm subjective and I live this change because it really caters to what I want and what I asked for, but generally speaking, I'm not sure that trying to please everyone is ever a good solution, so I think that sooner or later, one way or another, MA should decide exactly what their targeted demographics is and try to please said demographics (even if this would leave me outside at that point).
 
I may have missed it but I don't think I have seen any discussion about the professional requirement for armor.

"A profession level requirement will be introduced for non-(L) armors. Meeting the required level results in the armor offering full protection at all condition values. If the profession requirement is not met, armor works as before, with protection decreasing relative to condition."

If the requirement line on the armor description page says "No" then you are good to go.
 
I may have missed it but I don't think I have seen any discussion about the professional requirement for armor.

"A profession level requirement will be introduced for non-(L) armors. Meeting the required level results in the armor offering full protection at all condition values. If the profession requirement is not met, armor works as before, with protection decreasing relative to condition."

If the requirement line on the armor description page says "No" then you are good to go.

Indeed you missed it:

Armor requirements have not yet been implemented, and as such were not included in the release notes for VU 15.15.0. The requirements and benefits will be included in a future VU.
 
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