- Joined
- Oct 10, 2015
- Posts
- 2,265
Okay so ive been doing quite a bit hunting since the loot 2.0 change and id like to share what my observations are so far:
first of all there are no looter and no nova/blazar but that is a known bug.
ive mostly killed big wombanas and ive tried it with 66,1% economy rating and with less than 40% economy rating (piron gun UL) and i havent seen ANY kind of difference in terms or variety of items. so loot is not more interesting with higher ER in this case.
It might be that you can only loot ultra rare items when you surpass a certain ER thresshold for a mob but that is hard to tell after a day... so just an assumption but possibly not true. so basically no change here despite it being mentioned.
next thing is that i dont see any change at all regarding the return. with the low eco low ER piron i got slightly higher average loot to compensate for the bad eco, just as it was before. no change.
what i did notice (maybe the sample size is too small though after around 1.5k mobs) but it seems that the amount of multipliers might have been gone up a tiny bit but the average size of multipliers has gone down significantly for me. while i got quite a few globals on big wombs (+-25x multi) -> i got about one per 500 ped cycled, but now i did get one after 1.5k ped cycled and not many that got close to a global.
also it seems that there is less items in loot now. i get less stackable and a lot less unstackable items in loot.
i do like that the ammo is gone and is replaced with shrapnel.
the bonus loot pool seems to work fine and i got 3 or 4 times a bit extra thanks to it, totaling maybe 80 peds.
so overall it seems that the changes are very minor regarding the loot mechanism, apart from the lesser items and lower multis. it seems like they took the battlesim loot algorithm for this cos it feels kinda similar. but i dont see that the ER rating has any impact at all so far. its more like an indicator if your weapon sucks or not but it is not as impactful as the patch notes let it look like. for me it looks still like dpp is the very dominant king.
maybe MA should give a little more insight in what they have changed or how it was planned to work so we can test if it works as intended. because right now it sure as hell doesnt look like. maybe you guys can share your observations as well.
first of all there are no looter and no nova/blazar but that is a known bug.
ive mostly killed big wombanas and ive tried it with 66,1% economy rating and with less than 40% economy rating (piron gun UL) and i havent seen ANY kind of difference in terms or variety of items. so loot is not more interesting with higher ER in this case.
It might be that you can only loot ultra rare items when you surpass a certain ER thresshold for a mob but that is hard to tell after a day... so just an assumption but possibly not true. so basically no change here despite it being mentioned.
next thing is that i dont see any change at all regarding the return. with the low eco low ER piron i got slightly higher average loot to compensate for the bad eco, just as it was before. no change.
what i did notice (maybe the sample size is too small though after around 1.5k mobs) but it seems that the amount of multipliers might have been gone up a tiny bit but the average size of multipliers has gone down significantly for me. while i got quite a few globals on big wombs (+-25x multi) -> i got about one per 500 ped cycled, but now i did get one after 1.5k ped cycled and not many that got close to a global.
also it seems that there is less items in loot now. i get less stackable and a lot less unstackable items in loot.
i do like that the ammo is gone and is replaced with shrapnel.
the bonus loot pool seems to work fine and i got 3 or 4 times a bit extra thanks to it, totaling maybe 80 peds.
so overall it seems that the changes are very minor regarding the loot mechanism, apart from the lesser items and lower multis. it seems like they took the battlesim loot algorithm for this cos it feels kinda similar. but i dont see that the ER rating has any impact at all so far. its more like an indicator if your weapon sucks or not but it is not as impactful as the patch notes let it look like. for me it looks still like dpp is the very dominant king.
maybe MA should give a little more insight in what they have changed or how it was planned to work so we can test if it works as intended. because right now it sure as hell doesnt look like. maybe you guys can share your observations as well.