IvoL
Dominant
- Joined
- Oct 9, 2005
- Posts
- 416
- Location
- The Netherlands
- Society
- Natural Born Killers
- Avatar Name
- Peregrine IvoL Falcon
Since VU 15.15, it would seem that the discussion that may have existed before on wether or not to us finishers is no longer relevant: the release notes do not leave a lot of room for other interpretation.
Assuming there is a benifit to using a finisher to prevent overkill damage, the obvious question becomes: which one should I use?
I think there is a balance between excessive time and cost to kill and overkill damage: hitting a 100hp mob 3 times until only 15hp remain and then hitting it another 10+ times with a tiny weapon may result in a negligable overkill but seems to conflict with the excessive time to kill argument...
What are in your experience and/or opinion suitable finishers?
I would be inclined to say that what is a good finisher depends on:
For example: I have often used my Archon's Sword (max Dmg = 53) as a finisher, some people have told me that is a way to big weapon for a finisher, but given that my primary weapons is a Combat Mace Mk. V with Melee Amp VI (combined Max Dmg = 114 + 28 = 142).
The min Dmg of my Primary Weapon Combination is ~1.5 times the Max Dmg of my finisher.
Usually I need one or two hits with my finisher to finish the job / mob.
Both my Primary weapon and my finisher are Maxed Out, all my hits (except for Crits) are between 50% and 100% of Max Dmg.
I could probably choose to use a smaller weapon as finisher, but this would probably mean more time for mob regen. I also find it easier to tell from a mobs healthbar if another hit with the primary weapon will likely kill the mob (ignoring Crits), and when to switch to the finisher.
The bigger the difference between the Primary and the Finisher, the harder this gets - and the bigger the chance to accidentally kill the mob with your primary weapon and risk higher overkill damage again.
What are your thoughts?
Notice
Loot Changes
...
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- Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot. For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health, excessive time and cost to kill, overkill damage, unmaxed weapons and other factors. This system is intended to reward game knowledge, which has traditionally been an important and unique aspect of success in Entropia Universe, and to provide opportunities for participants to improve their loot returns via experimentation, optimization and specialization.
Originally Posted Here
Assuming there is a benifit to using a finisher to prevent overkill damage, the obvious question becomes: which one should I use?
I think there is a balance between excessive time and cost to kill and overkill damage: hitting a 100hp mob 3 times until only 15hp remain and then hitting it another 10+ times with a tiny weapon may result in a negligable overkill but seems to conflict with the excessive time to kill argument...
What are in your experience and/or opinion suitable finishers?
I would be inclined to say that what is a good finisher depends on:
- the size (Max Dmg) of your primary weapon
- the size (Min Dmg) of your primary weapon (50% of above for Maxed out Weapons)
- possibly the HP of the mob you're hunting
For example: I have often used my Archon's Sword (max Dmg = 53) as a finisher, some people have told me that is a way to big weapon for a finisher, but given that my primary weapons is a Combat Mace Mk. V with Melee Amp VI (combined Max Dmg = 114 + 28 = 142).
The min Dmg of my Primary Weapon Combination is ~1.5 times the Max Dmg of my finisher.
Usually I need one or two hits with my finisher to finish the job / mob.
Both my Primary weapon and my finisher are Maxed Out, all my hits (except for Crits) are between 50% and 100% of Max Dmg.
I could probably choose to use a smaller weapon as finisher, but this would probably mean more time for mob regen. I also find it easier to tell from a mobs healthbar if another hit with the primary weapon will likely kill the mob (ignoring Crits), and when to switch to the finisher.
The bigger the difference between the Primary and the Finisher, the harder this gets - and the bigger the chance to accidentally kill the mob with your primary weapon and risk higher overkill damage again.
What are your thoughts?