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  1. #1

    Post Developer-Notes #12 - Loot-2.0 Follow-Up

    Developer Notes #12 - Loot 2.0 Follow-Up

    This installment of Developer Notes attempts to clear up some of the questions and misconceptions related to the Version Update 15.15.0 - Loot 2.0.

    Economy Parameter (soon to be renamed Efficiency)
    One of the most misunderstood features of Loot 2.0 was the introduction of the Economy parameter and its effect on loot calculations. Based on feedback received via support cases and our monitoring of forum discussions, it appears that one cause of confusion is the use of the term ‘Economy’ for this parameter. As such, the Economy parameter will be renamed to Efficiency in the upcoming patch, which more accurately captures the effect of this parameter. Also in the upcoming patch, the tooltip text for the Efficiency parameter will be changed to the following:

    Efficiency indicates the cost-effectiveness of a weapon (or weapon attachment) in creating damage. Efficiency values range from 1-100, and higher values indicate better efficiency. Efficiency is an inherent property of an item, and thus is not affected by avatar skills. Weapons that have scopes, lasers or amplifiers attached will display a modified Efficiency value (in orange).

    A few additional points about Efficiency parameter will hopefully clear up many of the questions and dispel some of the more common misconceptions that we have noticed:
    • The Efficiency parameter is not affected by avatar skills.
    • The largest components by far in loot value calculations are costs, such as weapon deterioration, ammo consumption, armor deterioration, healing costs, etc.
    • The Efficiency parameter is a relatively small component in loot calculations (no more than 7% of total loot value).
    • The displayed Efficiency parameter for a given weapon does not correspond to expected overall loot return.


    Optimal Loot
    Another feature of Loot 2.0 that has sparked lots of discussion and speculation is Optimal Loot.

    It is important to note that Optimal Loot only affects loot composition (what you loot), not the loot value (how much you loot). There is no Optimal Loot penalty for hunting creatures that are well below your avatar’s level; in fact most such kills will meet the requirements for Optimal Loot composition.

    To best achieve Optimal Loot:
    • Be sure to have the Hit Ability and Damage profession requirements maxed (10.0/10.0) on the weapon your avatar is using.
    • Avoid over-amping (using a weapon amplifier that adds more than 50% of the maximum damage of the weapon to which it is equipped).
    • Minimize healing costs and the need to interrupt damage dealing to heal.

    In general, the lower the cost to kill a creature, the higher the proportion of loot composition will be Optimal Loot. There is no inherent “kill timer” for each creature; Optimal Loot is calculated based on costs, not on time.

    Crafting, Resources and Economy
    MindArk is working on restructuring and streamlining the item situation in Entropia Universe. This involves many changes to the crafting system and loot distribution, with the goal of reducing the number of components, resources and similar items in the universe, to ensure that the majority of items have a place within the economy.

    The balance between looted and crafted items, along with items from other sources such as events, competitions, strongboxes, etc., will be improved to strike a better balance.

    New blueprints will use existing components and resources as much as possible to sustain a thriving and interdependent economy between crafting, mining and hunting.


    Originally Posted Here

  2. #2
    Marauder
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    inb4 tantrums

    Good follow-up. Keep up the communication.

    Helps prevent PCF version of:


  3. #3
    Stalker ZPF's Avatar
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    Quote Originally Posted by Bertha Bot View Post
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    The Efficiency parameter is a component in loot calculations
    Quote Originally Posted by Bertha Bot View Post
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    The displayed Efficiency parameter for a given weapon does not correspond to expected overall loot return.
    Ok

    Quote Originally Posted by Bertha Bot View Post
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    Crafting, Resources and Economy
    MindArk is working on restructuring and streamlining the item situation in Entropia Universe. This involves many changes to the crafting system and loot distribution, with the goal of reducing the number of components, resources and similar items in the universe, to ensure that the majority of items have a place within the economy.

    The balance between looted and crafted items, along with items from other sources such as events, competitions, strongboxes, etc., will be improved to strike a better balance.

    New blueprints will use existing components and resources as much as possible to sustain a thriving and interdependent economy between crafting, mining and hunting.
    I approve

  4. #4
    Marauder
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    Quote Originally Posted by ZPF View Post
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    Ok



    I approve
    They are saying that if your gun is 52%, then it is not expected that 52% is your loot return. Not sure why anyone could possibly think that but nothing surprises me.

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    Quote Originally Posted by atomicstorm View Post
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    nothing surprises me.
    You're clearly getting the hang of it.

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    good read overall.
    keep up the good work Mindark

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    Quote Originally Posted by Bertha Bot View Post
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    Developer Notes #12 - Loot 2.0 Follow-Up

    It is important to note that Optimal Loot only affects loot composition (what you loot), not the loot value (how much you loot). There is no Optimal Loot penalty for hunting creatures that are well below your avatar’s level; in fact most such kills will meet the requirements for Optimal Loot composition.


    Originally Posted Here
    That's why no more L weap on auctionner, no one managed to drop them

    Thanks for the lights.

  8. #8
    Old Alpha DoA's Avatar
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    I think most (if not all) of these were common sense things, but glad you clarified them so hopefully the prophets of the apocalypse could take a break now.
    If you can't fly then run, if you can't run then walk, if you can't walk then crawl, but whatever you do, keep moving forward.

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    Quote Originally Posted by DoA View Post
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    I think most (if not all) of these were common sense things, but glad you clarified them so hopefully the prophets of the apocalypse could take a break now.
    Patch tomorrow or not? That is the question.

    Damn did not intend to quote.

    I'm Human, we've not conquered any planets yet, so we just kick the crap out of each other - Farscape.
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    Avatar born 12th April 2011. Calypso

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    Quote Originally Posted by mindark
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    In general, the lower the cost to kill a creature, the higher the proportion of loot composition will be Optimal Loot. There is no inherent “kill timer” for each creature; Optimal Loot is calculated based on costs, not on time.
    Thanks for claryfying this.

    Quote Originally Posted by mindark
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    The Efficiency parameter is a relatively small component in loot calculations (no more than 7% of total loot value).
    Interesting. Conforts my fucked up loot theories.

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