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  1. #121
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    Quote Originally Posted by StarGlider View Post
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    Doesn't explain why about 30 Osseocollum killed had no more than 5 ped in loot, the vast majority being 1 to 2 peds, hell, one was 90 pec.

    MA can write what the hell they wanna write, doesn't change the facts that loot's still gorfed to hell.

  2. #122
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    "There is no Optimal Loot penalty for hunting creatures that are well below your avatarís level"

    that was the important part. GOOD

    but based on the info revealed I can't see any difference to how loot worked before (other than maybe that 7% thing). all the stuff that is detrimental now was so before

    basing loot on the cost spent is stupid as it just shows the player he might as well fill a slot machine instead.

    loot should be intrinsic to the monster on spawning! only that way it would make sense to minimise the cost you spend on a kill. cause why shouldn't I overkill everything if I do get compensated for it, hell it might give me better loot quality overall cause of the single item value thresholds! that is STUPID


    "MindArk is working on restructuring and streamlining the item situation in Entropia Universe. This involves many changes to the crafting system and loot distribution, with the goal of reducing the number of components, resources and similar items in the universe, to ensure that the majority of items have a place within the economy."



    about the crafting plans: you can't very much remove existing bps or items, so the # of components can't realistically go down. crafting suffers from the lack of buyers, and that is caused by the lack of players and a free market. remove the auction listing fees and players will sell MUCH more, which will lead to lower prices because of competition, which will lead to affordable items for new players. THE TRADE MUST FLOW, and it can only by removing the artificial factors crippling it into oblivion. get it through your head, ma devs, that you are the limiting factor on the success of this game. you alone can make it more successful
    you don't have to walk their way
    you don't have to watch the show
    you don't have to play their game
    and you don't have to die to leave entropia
    (c) Pain of Salvation, Leaving Entropia (Epilogue)

  3. #123
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    It is absurd to me that people still dont understand the purpose of the auction fees.

    Sure.. go ahead and remove it. Enjoy the undercut fest and instant elimination of markup.

    Stop asking for it to be removed. Transaction fees are there for a reason. Not just for planet partners to make some money but it is also a protection against those who dont give a shit about sustaining markup.

    The having more players bit is the more critical piece.

  4. #124
    Old Alpha Atrax's Avatar
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    Quote Originally Posted by LMTR14 View Post
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    ...
    loot should be intrinsic to the monster on spawning!
    ...
    this can't be said enough times, it's the one thing I like the very least about this game. ham-fisted attempts to micro manage something that needs to be 'set free' to hit any critical mass.

    If you're going to 'compensate' at kill time there should not be this negative multiplier BS there needs to be a flat minimum 85 or even 90 percent plus return PER MOB.

    There's no frigging reason for any player to EVER be -20, -50, even -75 percent or more at any time during a hunting/mining/crafting run.

  5. #125
    Mutated mastermesh's Avatar
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    Quote Originally Posted by LMTR14 View Post
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    about the crafting plans:
    Just give a buff to every crafted item with higher buff on each level...

  6. #126
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    Quote Originally Posted by atomicstorm View Post
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    It is absurd to me that people still dont understand the purpose of the auction fees.

    Sure.. go ahead and remove it. Enjoy the undercut fest and instant elimination of markup.

    Stop asking for it to be removed. Transaction fees are there for a reason. Not just for planet partners to make some money but it is also a protection against those who dont give a shit about sustaining markup.

    The having more players bit is the more critical piece.
    I take it you're ready for maximum auction time to be a year or more? Because that's the only way to even the playing field for planets other than calypso while auction fees are charged on failed auctions.
    .... just one man's opinion

  7. #127
    Prowler Lefty's Avatar
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    Quote Originally Posted by LMTR14 View Post
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    You can't very much remove existing bps or items, so the # of components can't realistically go down. crafting suffers from the lack of buyers, and that is caused by the lack of players and a free market. remove the auction listing fees and players will sell MUCH more, which will lead to lower prices because of competition, which will lead to affordable items for new players. THE TRADE MUST FLOW, and it can only by removing the artificial factors crippling it into oblivion. get it through your head, ma devs, that you are the limiting factor on the success of this game. you alone can make it more successful
    He's right you know
    .... just one man's opinion

  8. #128
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    Quote Originally Posted by Lefty View Post
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    I take it you're ready for maximum auction time to be a year or more? Because that's the only way to even the playing field for planets other than calypso while auction fees are charged on failed auctions.
    Not going to reply to this. It is nonsense.

    You can do an auction revamp and make it a single auction but in the end, you cannot remove auction fees.

  9. #129
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    Quote Originally Posted by Lefty View Post
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    I take it you're ready for maximum auction time to be a year or more? Because that's the only way to even the playing field for planets other than calypso while auction fees are charged on failed auctions.
    Even without other planets, it's virtually impossible to create an auction house that'd be equally good for UL items, L items, stackables and weird s**t. The current model works fairly good for items but not so much for stackables. Anyway, no amount of stretching and twisting is going to make it one-size-fits-all.

    As it is now, it seems that on minor planets, a larger share of total business goes through P2P trades.
    Rodent of the Multiverse

    Selling:
    under (re)construction...

  10. #130
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    In Guild Wars 2 i did alot of auction reselling... There was a auction fee but umlimited auction times, you could even use it as a storage.
    Without auction fees in EU, you could even put items for 1 PEC Buyout into auction and with long auction times, there would be like 100000000 auction Pages.

    I also liked playing the auction in others games or just using it like the averafe player. In EU i think the auction kinda sucks, maybe because its an RCE, maybe its the system.
    Still i don't know how you could change it so that people like me won't abuse it lol. Alot of people would just login to play auction, reselling items, undercutting and so on. Maybe its already the case on a small scale but it would be even more.

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