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  1. #11
    Stalker Sub-Zero's Avatar
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    Quote Originally Posted by Bertha Bot View Post
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    Optimal Loot
    Another feature of Loot 2.0 that has sparked lots of discussion and speculation is Optimal Loot.

    It is important to note that Optimal Loot only affects loot composition (what you loot), not the loot value (how much you loot). There is no Optimal Loot penalty for hunting creatures that are well below your avatar’s level; in fact most such kills will meet the requirements for Optimal Loot composition.
    Quote Originally Posted by Bertha Bot View Post
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    To best achieve Optimal Loot:
    • Minimize healing costs and the need to interrupt damage dealing to heal.
    Love this. WTB mod fap 30k at boxes.
    Quote Originally Posted by Bertha Bot View Post
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    [*]The displayed Efficiency parameter for a given weapon does not correspond to expected overall loot return. [/LIST]
    This part I can't comprehend.
    Quote Originally Posted by Bertha Bot View Post
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    In general, the lower the cost to kill a creature, the higher the proportion of loot composition will be Optimal Loot. There is no inherent !“kill timer” for each creature; Optimal Loot is calculated based on costs, not on time.
    Good so no kill timer, but the lower cost to kill a creature = in higher optimal loot, certainly explains how one can get much better loot on punies for instance.

  2. #12
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    Quote Originally Posted by Sub-Zero View Post
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    Love this. WTB mod fap 30k at boxes.

    This part I can't comprehend.

    Good so no kill timer, but the lower cost to kill a creature = in higher optimal loot, certainly explains how one can get much better loot on punies for instance.
    Just means moar buffz!

  3. #13
    Elite sbi's Avatar
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    "Weapons that have scopes, lasers or amplifiers attached will display a modified Efficiency value (in orange)."

    I see the orange but not the effect on the efficiency?
    Natural Born Killers!
    Add to friendslist: Search 'Sbinortz' in player register

  4. #14
    malfunction!!!!111
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    Put me right where I am wrong, but I interpret Loot 2.0 as....

    Same old guff, just if you spend too much killing a mob you get Shrapnel instead of a potential item?

  5. #15
    Slayer Svarog's Avatar
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    Quote Originally Posted by sbi View Post
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    "Weapons that have scopes, lasers or amplifiers attached will display a modified Efficiency value (in orange)."

    I see the orange but not the effect on the efficiency?
    Try without the amp. Scopes/lasers make so little difference than a good amp masks it.

  6. #16
    Dominant Thorias's Avatar
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    Quote Originally Posted by Tekkie View Post
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    Put me right where I am wrong, but I interpret Loot 2.0 as....

    Same old guff, just if you spend too much killing a mob you get Shrapnel instead of a potential item?
    Yeah ... that really remove one thing .. that's EU is a game.

    What the hell if i want to sometimes gamble on mob over my level ? So much fun to pay more to get shrapnel only.



    I think sometimes, MA forget this is still a game for somes...

  7. #17
    Marauder Mac's Avatar
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    Quote Originally Posted by Sub-Zero View Post
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    Love this. WTB mod fap 30k at boxes.

    Ever try a mod resto chip?
    > For Sale: Stuff <




  8. #18
    The Efficiency parameter is a relatively small component in loot calculations (no more than 7% of total loot value).
    Does that correspond to meaning that if the overall "Efficiency Parameter" of a weapon is 100, it would mean that your total loot value would be no more than 7% better than one using a weapon of "Efficiency Parameter" 0?

    (All else equal of course.)


  9. #19
    Elite Hijacker27's Avatar
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    Quote Originally Posted by sawachika View Post
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    Does that correspond to meaning that if the overall "Efficiency Parameter" of a weapon is 100, it would mean that your total loot value would be no more than 7% better than one using a weapon of "Efficiency Parameter" 0?

    (All else equal of course.)

    Sounds about right

    Glad MA posted this, its the most readable and least bogus post about loot I've ever seen from MA

  10. #20
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    Now im 100% sure that 2.0 is either extremely volatile or simply bugged (tt return wise)

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