Why does there need to be some kind of magical combination of armour, healing, dps and dpp for everything you fight, in order to not get shafted in TT returns? loot 2.0 might be unfinished according to MA, but they never should of released a system that puts you into such a box.
Unfortunately for me, I don't have the time or energy to track all my data when I hunt, so I rely on the advice of others, and equipping myself as best as I can just so I can hunt and extend my minimal deposits.
Even though MA has stated everything still matters and theres new forms of compensation in loot, I can't help but wonder if I am being punished negatively because I choose to limit my hunting within a range that lets me more or less hunt naked and almost never, if at all, need to heal.
I already limit myself weapon wise to low level unlimited laser weapons with range, with SIB, that I can amp with sinkadus, a101 and a102. I mostly avoid limited weapons since markup often negates any increased efficiency over their unlimited counterparts. No point using them in those cases.
If I can kill it, shouldn't the only deciding factors on how much potential profit I can make be based on how efficiently I go about doing it?
The only other I can think of that people MIGHT be missing in loot 2.0, that the weapons different damage types may be influencing the loot somehow now, in the sense how different armour sets will react differently to enemy damage based on its protection type. Which could go along with what MA said about hunting specialization... Just a thought on how people could go about their tests too as something that's being missed. No data on it myself.