cost per absorbed damage point is directly and only related to
durability of armor or plate.
so the higher your armor's durability, the cheaper the absorbed damage point. armor decay cost is around ~20 DMG/pec.
(L) armors are more economical than their (UL) variant, if their MarkUp is below 105%.
if you compare
Pioneer (500 Durability) to
Shadow (5000 Durability):
- the
Pioneer's
absolute repair bill will be lower than Shadow's, because it absorbs much less damage.
- the
relative cost per absorbed damage point will be higher than Shadow's.
- the
Shadow's
absolute repair bill will be higher than Pioneer's, because it absorbs much more damage.
- the
relative cost per absorbed damage point will be lower than Pioneer's.
- FAPs with 20 HP heal/pec are as good as armor.
- FAPs with more than 20 HP heal/pec are cheaper to use than absorbing damage with armor.
- if your FAP is worse than this, definately use your armor!