2.0 Hunting Logs till 100

Tamn

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Rakkety Tamn Tamn
I've been lurking too much, never bothering to post. Figured I'd put something back into the community again.
All runs post 2.0 loot update, overall goal level 100 hit/dmg in laser rifle, started playing again with under 1k total skills in Jan 2017 from total sell out 2011 era.

Gear Used:

Main Weapon: Ecotron v.26b Prototype T5 w/ Imp A105 Amp
Secondary Weapon/Finisher: Xent X3 w A102 Amp
Healing: ADJ Resto Chip, Divine Intervention I
Armor: Earth Shock Trooper / Adjusted Nemesis T1/T2 / 5B/6A plates
Other: Telechip I/II, Eudorcell Pet for stable buffs, Ares Ring Augmented, Athenic (L), Mod Hermetic

Starting Skills:

148 HP
71 Agility
26 Evader
53 Laser Sniper
49 Ranged Laser

There may be some slight rounding errors, I don't always remember to add up mindforce costs separately from weapon costs, but I note if I screw it up.

MU totals added at the end of each month/or all items sell from a run, it takes awhile and figures will be very rough when added.

If the run uses pills, I do not count the pill TT cost, but I note if they were used or not.

Note: When in an individual run I fudge the enhancer cost if they are used, I am adding TT+MU and pretending for logging purposes it is TT cost.I will post adjusted totals at the end of each month with loot markups.

weapon DPP calc assumes 2500 breakrate and enhancer at TT cost if used. It's too complicated to figure it out on a run by run basis.
 
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Runs 1-14 Totals:

51,713.53 Cost
44,578.63 Returned

86.20% TT Returned

-7,134.90
 
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Run #1
Mob: Badger 710's (ARK UG)
Mostly big Gens, some small

Setup: Ecotron / EST / Mod Hermetic / Aug Ares / no pills / no enhancers

Costs:

Ammo: 3,650.84
Weapon/Amp Repair: 838.98

Total Cost: 4,489.82

TT Return: 4078.89

TT Total: -410.93
Percentage of shrapnel in loot: 29.08%
DPP: 3.037
Weapon Efficiency: 62.7%

90.85% TT Return
 
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Run #2
Mob: Longtooth
Guardian/Providers


Setup: Ecotron / Adjusted Nemesis / Mod Hermetic / Aug Ares / X pills / no enhancers

Costs:

Ammo: 1961.94
Weapon/Amp Repair: 452.69
Mindforce Repair: 3.7
Mind Ess :3.54
Armor Repair: 27.63

Total Cost: 2,449.5

TT Return: 2,192.14

TT Total: -257.36
Percentage of shrapnel in loot: 69.1%
Defensive Cost v. Offensive %: 1.44%
DPP: 3.054
Weapon Efficiency: 62.7%

89.49% TT Return
 
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Run #3
Mob: Allophyl
Young/Mature


Setup: Ecotron / Naked / Athenic (L) / Aug Ares / no pills / no enhancers

Costs:

Ammo: 1806.61
Weapon/Amp Repair: 441.69
Mindforce Repair: included in weapon repair, screwed up.
Mind Ess :2.04
Armor Repair: NA

Total Cost: 2,250.34

TT Return: 1989.06

TT Total: -273.8
Percentage of shrapnel in loot: 62.99%
Defensive Cost v. Offensive %: 0.09% (not accurate, but not much more)
DPP: 2.999
Weapon Efficiency: 62.7%

87.83% TT Return
 
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Run #4
Mob: Longtooth
Dominant


Setup: Ecotron / Adjusted Nemesis /5B Plates / Athenic (L) / Aug Ares / easter pills / no enhancers

Costs:

Ammo: 3366.77
Weapon/Amp Repair: 773.43
Mindforce Repair: 8.49
Mind Ess : 9.02
Armor Repair: 175.80

Total Cost: 4,334.29

TT Return: 3,289.25

TT Total: -1067.88
Percentage of shrapnel in loot: 69.47%
Defensive Cost v. Offensive %: 4.69%
DPP: 3.102
Weapon Efficiency: 62.7%

75.36% TT Return :(
 
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Run #5
Mob: Allophyl
Young/Mature


Setup: Ecotron / Naked / Athenic (L) / Aug Ares / no pills / no enhancers

Costs:

Ammo: 4,746.5
Weapon/Amp Repair: 1013.33
Mindforce Repair: included in weapon repair
Mind Ess : 3.55
Armor Repair: NA

Total Cost: 5,763.38

TT Return: 5,826.18

TT Total: +62.8
Percentage of shrapnel in loot: 60.7%
Defensive Cost v. Offensive %: 0.06% (not quite accurate)
DPP: 2.999
Weapon Efficiency: 62.7%

101.09% TT Return
 
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Run #6
Mob: Longtooth
Dominant


Setup: Ecotron / Adjusted Nemesis /5B Plates / Athenic (L) / Aug Ares / easter pills / no enhancers

Costs:

Ammo: 3,850.35
Weapon/Amp Repair: 651.02
Mindforce Repair: 8.58
Mind Ess : 7.04
Armor Repair: 114.97

Total Cost: 4,631.96

TT Return: 3,313.51

TT Total: -1,318.45
Percentage of shrapnel in loot: 57.71%
Defensive Cost v. Offensive %: 2.9%
DPP: 3.102
Weapon Efficiency: 62.7%

71.54% TT Return :(
 
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Run #7
Mob: Allophyl
Young/Mature


Setup: Ecotron / Naked / Athenic (L) / Aug Ares / no pills / no enhancers

Costs:

Ammo: 1276.35
Weapon/Amp Repair: 304
Mindforce Repair: included in weapon repair
Mind Ess : 0.86
Armor Repair: NA

Total Cost: 1,581.21

TT Return: 1,446.46

TT Total: -134.74
Percentage of shrapnel in loot: 62.35%
Defensive Cost v. Offensive %: 0.05% (not quite accurate)
DPP: 2.999
Weapon Efficiency: 62.7%

91.48% TT Return
 
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First look, why allo in 2017 ? do they have anything decent to sell in loot ?
 
good luck with your log, i like the shrap % you are logging. but as its a skill to 100 log, it would be interesting to see your finishing skill lvl too, so we can see progress
 
First look, why allo in 2017 ? do they have anything decent to sell in loot ?

Shopkeepers still drop, and they are one of the better skilling mobs on caly for skillsgain per kill.

good luck with your log, i like the shrap % you are logging. but as its a skill to 100 log, it would be interesting to see your finishing skill lvl too, so we can see progress

I will post skill updates periodically :)
 
Run #8
Mob: Longtooth
Dominant


Setup: Ecotron / Adjusted Nemesis /5B Plates / Athenic (L) / Aug Ares / x pills / Dmg Enhancers slots 1-5 / Armor Durability Enhancers all slots

Costs:

Ammo: 5,585.95
Weapon/Amp Repair: 1020.98
Mindforce Repair: 8.7
Mind Ess : 8.12
Armor Repair: 166.41
DMG Enhancer: 120.4

Total Cost: 6,910.57

TT Return: 5,017.58

TT Total: -1,892.98
Percentage of shrapnel in loot: 68.69%
Defensive Cost v. Offensive %: 2.77%
DPP: 3.016 (assuming breakrate @ 2500 shots)
Weapon Efficiency: 61.4%

72.61% TT Return :(

Notes: Tried Dmg Enhancers, same old
 
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Good luck! Subscribed!
 
Just an observation: naked hunting TT return is 96.5% while armored is 78.4%
 
Run #9
Mob: Allophyl
Young/Mature few alpha mixed in


Setup: Ecotron / Naked / Athenic (L) / Aug Ares / no pills / no enhancers

Costs:

Ammo: 1,427.08
Weapon/Amp Repair: 332.84
Mindforce Repair: 1.76
Mind Ess : 1.16
Armor Repair: NA

Total Cost: 1,762.84

TT Return: 1,666.87

TT Total: -95.97
Percentage of shrapnel in loot: 70.57%
Defensive Cost v. Offensive %: 0.17%
DPP: 2.999
Weapon Efficiency: 62.7%

94.56% TT Return

Notes: Ticked into 72 Agility, 27 evader, will reach 150 hp next hunt
 
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Run #10
Mob: Longtooth
Dominant


Setup: Ecotron / Adjusted Nemesis /5B Plates / Athenic (L) / Aug Ares / x pills / Dmg Enhancers slots 1-4 / Armor Durability Enhancers all slots

Costs:

Ammo: 2,704.16
Weapon/Amp Repair: 502.8
Mindforce Repair: 3.95
Mind Ess : 2.98
Armor Repair: 78.29
DMG Enhancer: 56.13
Armor Enhancer: 2.16

Total Cost: 3,349.39

TT Return: 2,798.24

TT Total: -551.15
Percentage of shrapnel in loot: 70.34%
Defensive Cost v. Offensive %: 2.72%
DPP: 3.022 (assuming breakrate @ 2500 shots)
Weapon Efficiency: 61.4%

83.54% TT Return

Notes: Highest dominant loot 208, next run will finish 3k mission.
 
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You main gun setup is 36 dps, 47 with your enhancers; isn't that extremely low to be hunting 2k hp mobs?
 
You main gun setup is 36 dps, 47 with your enhancers; isn't that extremely low to be hunting 2k hp mobs?

You must not be counting the amp in your totals, because off my head im pretty sure im doing about 45 dps with no pills or enhancers.

They are 4k mobs, and it's more like 80 dps with enhancers, ares, and pills. As you can see my defensive costs are quite low at 2.6-8%ish
 
You main gun setup is 36 dps, 47 with your enhancers; isn't that extremely low to be hunting 2k hp mobs?

I thought that but with his Ares Augmented ring it is 42 dps without enhancers, Longtooth are pretty low regeneration rates level 12-17 so that is ok, Allophyl regenerate fast but 1000 hp and less. Atrox fast regeneration you need 50+dps.

But pills and damage enhancers maybe doing over 50+ dps.
I have read that defence costs best kept 2% or below.
 
Damn that armor repair bill
 
Run #11
Mob: Longtooth
Dominant


Setup: Ecotron / Adjusted Nemesis /5B Plates / Athenic (L) / Aug Ares / x pills / Dmg Enhancers slots 1-4 / Armor Durability Enhancers all slots

Costs:

Ammo: 2,896.24
Weapon/Amp Repair: 546.83
Mindforce Repair: 4.6
Mind Ess : 4.02
Armor Repair: 84.9
DMG Enhancer: 63.6
Armor Enhancer: 0.00

Total Cost: 3,600.19

TT Return: 3,110.16

TT Total: -490.02
Percentage of shrapnel in loot: 65.45%
Defensive Cost v. Offensive %: 2.72%
DPP: 3.022 (assuming breakrate @ 2500 shots)
Weapon Efficiency: 61.4%

86.39% TT Return

Notes: Reached 151 health, 28 evader, finished 3k LT.
 
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Thanks, updated all hunt dpp calcs.

Weapon setup does 42.5 dps no pill, no enhancers.

X-pills and 4 dmg enhancers does 62.3, 5 dmg is 66 for those curious.

Spent the morning mulling over iron mission rewards and trying to decide on what to hunt next. Not sure whether to keep hunting naked stuff with the resto or aim for more something that optimizes my nemesis set un-plated. So far I am very skeptical that armor decay is being returned in loot.
 
Subbing and welcome back! No mining I presume?? ;)
 
Subbing and welcome back! No mining I presume?? ;)

I got my first tower on ignisium a few months ago, figured fuck it don't wanna pay that back quite yet. ;)

I still drop a bit in pvp4 from time to time :yup:
 
I thought that but with his Ares Augmented ring it is 42 dps without enhancers, Longtooth are pretty low regeneration rates level 12-17 so that is ok, Allophyl regenerate fast but 1000 hp and less. Atrox fast regeneration you need 50+dps.

But pills and damage enhancers maybe doing over 50+ dps.
I have read that defence costs best kept 2% or below.


Well even if you set aside the extra defense costs, I can't help but think that time-to-kill is a factor. With less loot events per hour seems like your returns would be more volatile. His returns are looking pretty bad, so it's worth considering. I have a 60dps setup and I get best results with 600-1000 hp mobs.

I wish OP best of luck!
 
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