Mathilda
Old Alpha
- Joined
- Aug 7, 2016
- Posts
- 764
- Location
- Norway
- Avatar Name
- Mathilda nukegirl Chei
Loot is generated based on ped spent and not the hp of the mob but loot is still split on damage % dealt, this means that high eco players are gonna leech a lot of peds off the lower eco ones.
For example Player A has 3.0 dpp and Player B has 1,5dpp. they both have the same dps
Player A kills a 300 hp mob, he pays 1 ped and gets 0,9ped back (90% return) . Player B kills the same mob 300 hp, he pays 2 ped and gets 1,8 ped back (90% return)
Now player A and B team up, they deal 150 damage each, player A pays 0,5 ped and player B pays 1ped. they get 1,35 (90%). And the loot is split like this: Player A: 0,675 (135% of what he spent) Player B:0,675 (67.5% of what he spent) Player A is now making a massive TT profit at the cost of player B
Edit: After the release of accustim, devastim and mayhem amps it is extremely easy to reach 4.0+ DPP, i'd advice anyone with less DPP to stay away from shared loot until the sytem is rebalanced
For example Player A has 3.0 dpp and Player B has 1,5dpp. they both have the same dps
Player A kills a 300 hp mob, he pays 1 ped and gets 0,9ped back (90% return) . Player B kills the same mob 300 hp, he pays 2 ped and gets 1,8 ped back (90% return)
Now player A and B team up, they deal 150 damage each, player A pays 0,5 ped and player B pays 1ped. they get 1,35 (90%). And the loot is split like this: Player A: 0,675 (135% of what he spent) Player B:0,675 (67.5% of what he spent) Player A is now making a massive TT profit at the cost of player B
Edit: After the release of accustim, devastim and mayhem amps it is extremely easy to reach 4.0+ DPP, i'd advice anyone with less DPP to stay away from shared loot until the sytem is rebalanced
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