Gramps
Hatchling
- Joined
- Jun 4, 2017
- Posts
- 9
- Location
- USA
- Society
- Synergen
- Avatar Name
- Grandpa Gramps Scripting
As some of you might know, the Ashi oil rig is plagued by mob trains multiple times a day. After the person who made the train dies, they come back in a sleipnir or quad and sit on the oil field waiting for a spawn to show up so they can grab it quickly and get back in their vehicle before the mobs kill them. For the people who were at the rig, shooting down a quad or a sleipnir can be very pricey. A sleipnir costs about 1.2ped to take down and a quad takes about 4ped to take down not including the armor on the vehicles. This is very expensive to do over and over again and certainly not worth it for 3ped of oil. It also isn't worth killing people at the rig as they can be back at the rig within 2 minutes in a vehicle. Because of this, pvp at the rig does not happen as much as I feels like it should when free ped is being handed out.
All of these problems could be solved if the pvp zone was a no vehicle area.
If people weren't allowed to use vehicles in the area then they would be forced to use a teleportation chip to get to the rig or attempt to weave through the atrox. This would solve the mob train issue obviously, but it would also discourage people from going back to the rig repeatedly because it would cost about 20pec to get back every time unless you try and weave through the atrox.
Additionally, if a portion of the pvp inside the rig pvp zone went towards the size of the oil drops (maybe 20%), it would encourage more pvp in the area (more money for MA) and it would make the rig a good way to get a little ped boost.
These are just some of my ideas on ways to improve the fun and returns of the oil rig. Feel free to add your own suggestions and give feedback on mine
All of these problems could be solved if the pvp zone was a no vehicle area.
If people weren't allowed to use vehicles in the area then they would be forced to use a teleportation chip to get to the rig or attempt to weave through the atrox. This would solve the mob train issue obviously, but it would also discourage people from going back to the rig repeatedly because it would cost about 20pec to get back every time unless you try and weave through the atrox.
Additionally, if a portion of the pvp inside the rig pvp zone went towards the size of the oil drops (maybe 20%), it would encourage more pvp in the area (more money for MA) and it would make the rig a good way to get a little ped boost.
These are just some of my ideas on ways to improve the fun and returns of the oil rig. Feel free to add your own suggestions and give feedback on mine