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  1. #11
    Quote Originally Posted by Rocket192 View Post
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    This is what I have based all of my mining theories off of since 2011.


    In any sense.. a more worthwhile analysis is that of multipliers. I've been unable to conclusively determine how a player hits a multiplier in mining, but I have narrowed it into two categories... resource availability and avatar sine waves.

    "__Why do I think this is a reasonable method for MA to control loot? That is because of the loot window. The loot window size, like in the example above, determines the returns of a person dropping randomly. If the window was [6 to 12], then that person would hit alot and profit, if the window was [11 to 12], then that person is gonna cry if he persists too long. With the change of a single number, by making the window [0 to 1] or [.5 to 1] or [.75 to 1], MA can create good and bad periods with no formula changes or server load."



    Now i don`t know about this formula numbers but man I sure do feel like my multipliers or loot window or events or whatever you wanna call them is something manipulated or controled.I took like a 10month break after my last years mining ordeal and ivd returned recently to be getting a welcome back present of hofs in my first 3 mining runs planetside...what a concidence...and to make this as short as possible since then and after like 20k drops mostly amped I have not hit anything past an occasional abundant or rare great and constant losses ofcourse to balance things out.Most my runs(planetside) seem to be very simillar ,somewhere around the 150ish drop I hit the lowest event possible(like a poor for unamped enmatter) and 200-250 drops later another low (average for unamped enmatter that pops up to abundant amped).I might just take another long break.

  2. #12
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    Quote Originally Posted by Rocket192 View Post
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    In any sense.. a more worthwhile analysis is that of multipliers. I've been unable to conclusively determine how a player hits a multiplier in mining, but I have narrowed it into two categories... resource availability and avatar sine waves.
    Resource availability... That would depend on how many peds are in the system which would depend on the habits of the game's miners.... Smart play will reduce the amount of peds in the system as everyone is playing eco.

    My vision of the loot pool if it was a physical thing would be a triangular tank. It is not possible to suck out of the tank if you are not extracting at the correct level, I am not talking about depth here but several mathematical constructs that are stacked on on top of the other. A "Multiplier" is simply the addition of all points that are below each other in multiple arrays.

    I have a model in Excel that I am working from so research is in progress using a modified "boom.xls" file as a template.
    We pay for each other's good fortune, Mindark just supplies the platform and siphons off of us to keep the lights on.

  3. #13
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    Here's a brain fart...

    How about controlling the window based on the amount of resources in the pool ? Just like a valve ....
    We pay for each other's good fortune, Mindark just supplies the platform and siphons off of us to keep the lights on.

  4. #14
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    Just for sh1ts and giggle I though I would throw together 2 little spirals.... seeing as there is not much going on, on the forums today and cause I'm bored.

    Example Number Spiral
    Example Fermat Spiral


    Back in the day of Project Entropia, the formula distance=sqrt(current minute)*radius was used to by myself to mine the crap out of the then present veins that spawned. It was very easy to perform, when you dropped a bomb, press t and get the current minute. Apply the formula and move the resultant distance, drop a probe, move radius and keep moving and dropping till you missed, rinse repeat...

    Eventually I got greedy and figured out a way to turn this "dynamic system" into a static one...

    How does this apply to Nightbird's theory... They both use a circle as their base, I turn time into x and y coordinates, Nightbird just drops on the correct second / millisecond in order to find loot.

    One day when it no longer applies, I will show how I "jumped out of time" so to speak... But I think the math still applies today...
    We pay for each other's good fortune, Mindark just supplies the platform and siphons off of us to keep the lights on.

  5. #15
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    Quote Originally Posted by R4tt3xx View Post
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    Just for sh1ts and giggle I though I would throw together 2 little spirals.... seeing as there is not much going on, on the forums today and cause I'm bored.

    Example Number Spiral
    Example Fermat Spiral


    Back in the day of Project Entropia, the formula distance=sqrt(current minute)*radius was used to by myself to mine the crap out of the then present veins that spawned. It was very easy to perform, when you dropped a bomb, press t and get the current minute. Apply the formula and move the resultant distance, drop a probe, move radius and keep moving and dropping till you missed, rinse repeat...

    Eventually I got greedy and figured out a way to turn this "dynamic system" into a static one...

    How does this apply to Nightbird's theory... They both use a circle as their base, I turn time into x and y coordinates, Nightbird just drops on the correct second / millisecond in order to find loot.

    One day when it no longer applies, I will show how I "jumped out of time" so to speak... But I think the math still applies today...
    I have a variant of this theory that seems to work, that I need help testing if there are any of Nightbird's crew left :P
    We pay for each other's good fortune, Mindark just supplies the platform and siphons off of us to keep the lights on.

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