R4tt3xx
I want to believe
- Joined
- Apr 10, 2005
- Posts
- 2,174
- Location
- South Africa
- Society
- Freelancer
- Avatar Name
- Alexis Sky Greenstar
It's really hard starting a thread like this and expecting someone to understand it's fullest implications but I will try once again to explain it.
The game is chaotic, yes, this I absolutely agree with you 100% but having an excel worksheet that works almost 100% of the time when the conditions are correct, that is no joke.
Allow me to try and explain this again. The game uses the actions and locations of actual players as variables when determining how resources are distributed. One player is easy to predict, I enter a few coordinates into the magic little excel sheet and it spits out mining hits of a set type at a set location and that continues until I get company. Any action within the same SERVER as my avatar changes the layout of what I am going to call a field or array.
The field centres itself around the location of the action of the last avatar and covers the entire server, in the case of multiple avatars, I can only make educated guesses as to what happens.
One option is nothing, which creates a huge exploit. If I know the origin of the field I can predict it's endpoints. It does not take much to get a friend to sit at a set location, probing the ground with a md1 just before I wish to access a specific location.
Second option that I can think of is to use a centroid which is a very good answer, grab the middle point of all the players in the area and set the middle of it as the middle of the field ... This at the moment shuts me down, I do not have the data of the coordinates of all players and I cannot tell where they are moving to or when their next action is.
Third option is of course, F U you are wrong. Yes I could be wrong but log after log, sheet after sheet, run after run is providing a lot of support for the hypothesis. (As well as the fact that I go hunting for active players when I start to miss but 8192m is a huge area to cover.
Personally I like the centroid as it would be the most fair option, there are multiple avatars in an area, spending ped at variable locations, grabbing the centre of that spending and using as a distribution anchor or hub makes the most sense.
I have an idea as to literally "take over" an area that multiple players are spending ped in and will let you all know what the idea was and how it went.
Cheers.
The game is chaotic, yes, this I absolutely agree with you 100% but having an excel worksheet that works almost 100% of the time when the conditions are correct, that is no joke.
Allow me to try and explain this again. The game uses the actions and locations of actual players as variables when determining how resources are distributed. One player is easy to predict, I enter a few coordinates into the magic little excel sheet and it spits out mining hits of a set type at a set location and that continues until I get company. Any action within the same SERVER as my avatar changes the layout of what I am going to call a field or array.
The field centres itself around the location of the action of the last avatar and covers the entire server, in the case of multiple avatars, I can only make educated guesses as to what happens.
One option is nothing, which creates a huge exploit. If I know the origin of the field I can predict it's endpoints. It does not take much to get a friend to sit at a set location, probing the ground with a md1 just before I wish to access a specific location.
Second option that I can think of is to use a centroid which is a very good answer, grab the middle point of all the players in the area and set the middle of it as the middle of the field ... This at the moment shuts me down, I do not have the data of the coordinates of all players and I cannot tell where they are moving to or when their next action is.
Third option is of course, F U you are wrong. Yes I could be wrong but log after log, sheet after sheet, run after run is providing a lot of support for the hypothesis. (As well as the fact that I go hunting for active players when I start to miss but 8192m is a huge area to cover.
Personally I like the centroid as it would be the most fair option, there are multiple avatars in an area, spending ped at variable locations, grabbing the centre of that spending and using as a distribution anchor or hub makes the most sense.
I have an idea as to literally "take over" an area that multiple players are spending ped in and will let you all know what the idea was and how it went.
Cheers.