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  1. #1
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    Calypso Explorer Map (Continued)


    I am taking over editing of Angel O2 Mercer's Calypso Explorer Map. This is a new thread for me to post the latest versions.

    Calypso Explorer Map
    Eudorian bio-life


    The purpose of this thread is to keep the map updated and share it with the community, feel free to report wrong or missing locations and I will try to edit and re-upload asap. Other suggestions are welcome.

    View or Download Map

    - PDF version 1.21 (29.0 MB)
    Use CTRL+F to search by creature name


    Version History

    • 22-01-2019 - Updated to 1.21
    • 21-12-2018 - Updated to 1.20
    • 19-12-2018 - Updated to 1.19
    • 27-09-2018 - Updated to 1.18
    • 16-06-2018 - Updated to 1.17
    • 18-03-2018 - Updated to 1.16
    • 10-03-2018 - Updated to 1.15
    • 20-01-2018 - Updated to 1.14
    • 18-01-2018 - Updated to 1.13
    • 21-12-2017 - Updated to 1.12
    • 17-09-2017 - Updated to 1.11
    • 04-09-2017 - Updated to 1.10
    • 30-08-2017 - Updated to 1.9
    • 23-08-2017 - Updated to 1.8
    • 21-08-2017 - Updated to 1.7
    • 20-08-2017 - Updated to 1.6
    • 19-08-2017 - Updated to 1.5
    • 17-03-2017 - Updated to 1.4
    • 07-02-2017 - Updated to 1.3
    • 07-01-2017 - Updated to 1.2 and added teleporter names.
    • 23-12-2016 - Updated to 1.1 and enabled PDF searchable version.
    • 22-12-2016 - Thread created for version 1.0.


    Contributors

    - Angel O2 Mercer, Darkaruki, JohnCapital, Aio, Semti, Orion, malasuerte, swampymonster, Max Hec, Rikky, mastermesh, Svarog, RobBuona, Haruto Rat, DrSlinky, Mathilda, Xen, Zippo


    Donators

    - Pelzak
    Last edited by Darkaruki; 01-22-2019 at 21:02.

  2. #2
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    Updated to version 1.5

    View or Download Here:

    - PDF version 1.5 (11.3 Mb)


    Changes between V1.4 to V1.5:

    - Added "Wave Spawn" colour code to the map's legend
    - Fixed Combibo spawn N of PA
    - Fixed Cornundacauda spawn N of PA
    - Added Gibnib to island W of PA
    - Fixed Razortooth Juvenile spawn S of PA
    - Added Exarosaur spawn N of PA
    - Added Daikiba Cub/Juvenile, Berycled Puny/Juvenile, Snablesnot, Bibnib spawn N of PA
    - Marked Rippersnapper wave event N of PA
    - Added Armax to Snarksnot spawn N of Fort Medusa
    - Added Armax/Snarksnot spawn S of Fort Ithaca
    - Added Cornundacauda to S of Fort Ithaca mix spawn
    - Added Traeskeron Matriarch to spawn W of Fort Lahar
    - Added Turp to Sharpclaw Ridge N of Corinth East Hangers
    - Added Droka wave spawn at Hadesheim Crater N of Camp Phoenix
    - Added Shinkiba wave spawn W of Twin Peaks
    - Fixed Berycled N of Cape Corinth to say mention they are Puny
    - Added Atrax spawn S of Corinth East Hangers
    - Removed Livas teleporter
    - Added Maffoid wave spawn N of Fort Sisyphus
    - Added Atrax W of Billy's Spaceship Afterworld
    - Added Caperon spawn E of Fort Fury
    - Added/Fixed Exarosaur/Merp/Shinkiba spawn NE of Fort Fury + Added missing Chirpy
    - Added Faucervix Spawn SE of Fort Fury, removing nonexistant Snablesnot spawn and lowering size of Zychion Citadel spawn area
    - Added Igni spawn W of Eos
    - Added marker for Shinkiba wave at Chug's Hideout
    - Added Caudatergus spawn N of Jurra Plateau
    - Added Drone spawn N of Jurra Plateau
    - Fixed maturity level/difficulty of Foul/Berycled spawn N of Camp Echidna
    - Added high maturity Snarksnot spawn N of Camp Echidna
    - Added Neomex cave
    - Added Typhon's Reach wave event
    - Modified dimensions of Caperon spawn N of Fort Troy
    - Added Hiryuu spawn N of Fort Troy
    - Removed nonexistant Legionnaire/Trooper/Warrior spawn around Fort Troy
    - Expanded Kerberos spawn E of Fort Troy
    - Modified dimensions of Argonaut Elite spawn W of Fort Troy slightly
    - Removed nonexistant Snablesnot from mix spawn S of Fort Ithaca
    - Moved "Hiryuu" out of the water and on top of Combibo S of Nymphtown
    Last edited by Darkaruki; 08-20-2017 at 13:40.

  3. #3
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    Formerly "Darkaruki Dorkaruki Kakiro"
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    Updated to version 1.6

    View or Download Here:

    - PDF version 1.6 (11.4 Mb)


    Changes between V1.5 to V1.6:

    - Touched up Merp/Caudatergus spawn N of Eos
    - Changed Armax spawn W of Eos to be Mid Maturity (Spawn is Old-Dominant)
    - Added "Atrox Slayer" to Atrox spawn E of Jurra Plateau
    - Removed Pupugi from Caperon spawn E of Jurra Plateau
    - Added missing max maturity Pupugi spawn E of Jurra Plateau
    - Touched up Kerberos spawn S of Jurra Plateau
    - Changed both Caperon spawns near Fort Fury to Medium from Low level
    - Changed Osseocollum spawn N of Notus to High from Medium
    - Changed Igni spawn W of Eos to Low from Medium
    - Removed nonexistant Osseocollum spawn W of Chug's Hideout
    - Added missing Caperon spawn NW of East Scylla Mountains
    - Added Atrax to Snablesnot/Cornundacauda mix spawn NW of East Scylla Mountains
    - Touched up Atrax/Snablesnot/Cornundacauda mix NW of East Scylla Mountains
    - Added Exarosaur/Combibo/Merp/Snablesnot mix NW of East Scylla Mountains
    - Removed nonexistant Faucervix spawn SE of Limnadian District
    - Added Atrax spawn SE of Limnadian District
    - Added Drone spawn SE of Limnadian District
    - Touched up spawns N of PA slightly

  4. #4
    Marauder Angel O2 Mercer's Avatar
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    Can't give you rep again, I miss having EFD to give away

    Good job !

  5. #5
    Dominant DrSlinky's Avatar
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    Slinky Slink Xzeeno
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    Be nice to see a similar may of Amethera. Seems like MA tweaks their spawns more often than most players do.

  6. #6
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    Formerly "Darkaruki Dorkaruki Kakiro"
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    Updated to version 1.7

    View or Download Here:

    - PDF version 1.7 (11.6 Mb)


    Changes between V1.6 to V1.7:

    - Changed spawn names to include Puny/Cub N of Half Moon Bay
    - Added Faucervix S of The MegaVolt
    - Changed spawn names to include Puny/Hatchling S of Cape Corinth
    - Added missing Maffoid Outrunner/Grunt cave S of Cape Corinth
    - Changed Wave Event/Wave Spawns to bright yellow from teal, to increase clarity
    - Added low/mid maturity Bristlehog cave N of Corinth East Hangars
    - Added Berycled S of Corinth East Hangars
    - Added mid maturity Sabakuma cave E of Camp Phoenix
    - Merged Argonaut spawn E of Twin Peaks with Argonaut spawn N of Twin Peaks
    - Touched up Argonaut spawn N of Twin Peaks
    - Added missing Daikiba spawn W of Twin Peaks
    - Touched up Shinkiba spawn W of Twin Peaks
    - Added missing mid/high maturity Shinkiba spawn W of Twin Peaks
    - Touched up Caudatergus/Merp spawn NW of Twin Peaks
    - Seperated/Fixed up Kerberos spawn N of Fort Lahar
    - Touched up Combibo/Exarosaur spawn S of Fort Lahar

  7. #7
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    Brilliam Mason Seafarer
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    Thumbs Up

    Very good job on this. Nice to see an accurate depiction of spawns.

  8. #8
    Alpha Orion's Avatar
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    Thank you for carrying on with this job. this map is such a great help for me and everyone else i guess!

    do you see a chance to add info about the DENSITY of a spawn? there is nothing more frustrating than travelling 20 minutes to a spawn found on map just to find out there are just 1 or 2 mobs wandering around on radar.

    what can we do to help you there?
    30% OFF Markup: /wp [Calypso, 34282, 48134, 111, Genesis Star Tower B, Block B, Shop #4]
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    Proud Citizen of Calypso since February 9th, 2002

  9. #9
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    Quote Originally Posted by Orion View Post
    This quote is hidden because you are ignoring this member. Show Quote
    Thank you for carrying on with this job. this map is such a great help for me and everyone else i guess!

    do you see a chance to add info about the DENSITY of a spawn? there is nothing more frustrating than travelling 20 minutes to a spawn found on map just to find out there are just 1 or 2 mobs wandering around on radar.

    what can we do to help you there?
    I'm glad you appreciate the work

    As for adding a density indicator, I've thought about it, it would be a pretty major revamp and would be a bit tricky to execute, as I see it there are two ways I could go about it, one would be to add a separate indicator in a similar style to the spawn maturity indicator, and add it everywhere I feel it's applicable, and the other way would be adjusting the intensity of the colour appropriately based on density.

    I'm no design expert, but I think the first one might add too much clutter in some cases where there is already quite a bit, and the second one would be hard to really tell depending on what is underneath (on the map) under the colour layer, since that will alter the way the way it looks.

    I understand what you mean, though, maybe it would be a good idea to add an indicator at the cost of having that extra clutter..

  10. #10
    Elite Haruto Rat's Avatar
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    Something like this?



    Disclaimer: I'm not a design expert either.
    Rodent of the Multiverse

    Selling:
    under (re)construction...

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