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  1. #21
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    Quote Originally Posted by Orion View Post
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    i am a bit worried now.

    According to the existing map legend in top left map corner:
    the 1/3rd filled circle means low maturity spawn,
    the 2/3rds filled circle means medium maturity spawn,
    the fully filled circle means high maturity spawn.

    so for me the spawn maturity is already sufficiently clear.
    or did you mean the spawn density, in the meaning of number of mobs per area?

    for indicating the density with a color (green-low,yellow-medium, red-high) and the maturity with thirds of circle, i would prefer your first (upper) suggestion.
    for me it transports the information faster and easier to perceive.

    however, thanks for working on the map!
    Whoops, meant density

    Thanks for the input.

  2. #22
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    Formerly "Darkaruki Dorkaruki Kakiro"
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    Updated to version 1.10

    View or Download Here:

    - PDF version 1.10 (16.6 MB)


    Changes between V1.9 to V1.10:

    - Added missing Berycled spawn E of The MegaVolt
    - Added missing Sabakuma in mix spawn E of Camp Phoenix
    - Removed nonexistant Atrax from mix spawn E of Camp Phoenix
    - Adjusted Molisk/Foul/Argonaut spawn E of Camp Phoenix
    - Adjusted spawns surrounding Atlas Haven
    - Fixed Typo "Eudorial Devil" to "Eudorian Devil"
    - Fixed location of Morsusilex/Repesilex spawn N of Notus
    - Removed nonexistant Repesilex spawn N of Notus
    - Added Merp to Exarosaur/Combibo spawn N of Notus
    - Touched up Merp/Exarosaur/Combibo spawn N of Notus
    - Touched up Exarosaur/Allophyl spawn around Rogue Plains East
    - Added Exarosaur to spawn around Rogue Plains West
    - Touched up Exarosaur/Combibo spawns around Rogue Plains West
    - Added missing Allophyl spawn W of Rogue Plains
    - Added missing Cornundacauda spawn S of Rogue Plains East
    - Touched up Warrior/Drone spawn S of Twin Peaks
    - Touched up Atrox/Atrax spawn SE of Twin Peaks
    - Touched up Berycled/Exarosaur spawn S of Twin Peaks
    - Added missing Combibo/Plumatergus spawn SE of Twin Peaks
    - Added Missing Shinkiba/Exarosaur spawn S of Twin Peaks
    - Touched up Exarosaur/Combibo spawn S of Twin Peaks
    - Touched up Drone/Trooper spawn W of Twin Peaks
    - Touched up Shinkiba/Tantillion spawn SW of Twin Peaks
    - Added Faucervix to Exarosaur spawn SW of Twin Peaks
    - Touched up Faucervix/Exarosaur spawn SW of Twin Peaks
    - Added missing Drone spawn W of Twin Peaks
    - Touched up Sabakuma/Berycled/Atrax spawn W of Twin Peaks

    Only a handful of things left I know I need to work on, most of them being mostly things I can only make sure I do properly once migration is over.

    If anybody has any input or thinks something might be wrong/missing please don't hesitate to let me know

  3. #23
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    Updated to version 1.11

    View or Download Here:

    - PDF version 1.11 (16.8 MB)


    Changes between V1.10 to V1.11:

    - Touched up Kerberos spawns surrounding Osere
    - Added missing Rippersnapper spawn S of Camp Icarus
    - Added missing Drone spawn S of Boreas
    - Touched up Kerberos spawn surrounding Boreas
    - Added missing Leviathan spawn S of Boreas
    - Added missing Allophyl/Tripudion spawn SE of Boreas
    - Touched up Allophyl/Tripudion spawn NE of Boreas
    - Added missing Rippersnapper spawn S of East Scylla Mountains
    - Touched up spawns surrounding Cape Corinth
    - Added missing Maffoid Grunt/Outrunner spawn E of Corinth West Hangars
    - Added Feffoid Camp SW of Fort Fury
    - Removed nonexistant Combibo/Armax/Faucervix spawn E of Chug's Hideout
    - Touched up Caudatergus spawn E of Chug's Hideout
    - Touched up spawns surrounding Jason Centre
    - Touched up Hiryuu spawn E of Fort Medusa
    - Touched up spawns surrounding Fort Ithaca
    - Touched up Tantillion/Merp spawn E of Chimera Canyons
    - Removed nonexistant Merp/Sabakuma spawn E of Chimera Canyons
    - Touched up Cornundacauda spawn W of Chimera Canyons
    - Split up Merp/Berycled/Sabakuma spawn on server line W of Chimera Canyons
    - Touched up spawns SW of Aegis Mound
    - Touched up Foul spawn W of Fort Troy
    - Touched up Atrox spawn W of Tukar
    - Added missing Atrax spawn W of Tukar
    - Touched up spawns around Camp Echidna East Hangar
    - Touched up Plumatergus spawn N of Honuri
    - Removed nonexistant Feffoid Elite SE of Minopolis
    - Removed nonexistant mix spawn W of Minopolis
    - Touched up Atrax/Cornundacauda spawn W of Camp Caravan
    - Added missing Molisk spawn NW of Camp Caravan
    - Seperated Cornundacauda and Snarg/Berycled spawn NW of Aegis Mound
    - Added missing Hadesheim Wave mobs

    So many changes in this version I couldn't even list them all. I feel the map is nearly perfect now apart from the PVP areas which need some work and a few small things I'd like to check.

    If anybody has any input make sure to let me know!
    Last edited by Darkaruki; 09-17-2017 at 14:49.

  4. #24
    Alpha Orion's Avatar
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    such a cool work, thank you so much for continuing this map!

    my firstborn for adding density of all spawns...
    (most likely... :-))
    The +1 PED Shop: /wp [Calypso, 34282, 48134, 111, Genesis Star Tower B, Block B, Shop #4]
    http://www.planetcalypsoforum.com/gallery/files/6/2/2/shaolin_member_signatur_orion.jpg

    Proud Citizen of Calypso since February 9th, 2002

  5. #25
    Stalker Wistrel's Avatar
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    Quote Originally Posted by Orion View Post
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    such a cool work, thank you so much for continuing this map!

    my firstborn for adding density of all spawns...
    (most likely... :-))
    Indeed great work!

  6. #26
    Prowler maxwellhawk's Avatar
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    Good job keeping the map up to date!
    HOLY COW CUBS WIN!!!
    Ask me and I probably will - tell me and I probably won't

  7. #27
    Provider Ranja's Avatar
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    +Rep foy your great work!

  8. #28
    Marauder Angel O2 Mercer's Avatar
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    Small bump because people keep asking for locations in trade chat.

    Spread the word and happy hunting

  9. #29
    Alpha Orion's Avatar
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    thank you for the great map, you know im a thankful user.

    what can i do to help getting the density of mob spawns added to the map?
    Last edited by Orion; 11-27-2017 at 03:09.
    The +1 PED Shop: /wp [Calypso, 34282, 48134, 111, Genesis Star Tower B, Block B, Shop #4]
    http://www.planetcalypsoforum.com/gallery/files/6/2/2/shaolin_member_signatur_orion.jpg

    Proud Citizen of Calypso since February 9th, 2002

  10. #30
    Old Alpha Legends's Avatar
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    Love the map

    The new Berycled Dynamic event near Livas is not shown, is that because it still doesn't seem to be working properly?

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