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  1. #31
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    Quote Originally Posted by Legends View Post
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    Love the map

    The new Berycled Dynamic event near Livas is not shown, is that because it still doesn't seem to be working properly?
    None of the Dynamic Events are shown, only regular spawns, wave events, and dungeons.

    I've thought of adding Dynamic Events in but it would get pretty messy with how large the areas some of them cover are and all the overlap there would be

  2. #32
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    Great info, thanks for all your efforts

  3. #33
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    Updated to version 1.12

    View or Download Here:

    - PDF version 1.12 (16.7 MB)


    Changes between V1.11 to V1.12:

    - Added missing Snablesnot spawn NE of Fort Argus
    - Changed Armax N of East Scylla Moutains to Armax Bull, as Armax Cow no longer spawn here
    - Fixed typo, "Fort Zeu" is now "Fort Zeus"
    - Added Bristlehog Pup spawn E of Camp Icarus
    - Added Leviathan spawn NW of Port Atlantis
    - Touched up Razortooth spawn around Isle of Troy



    Just a few updates I've been wanting to put out for a little while.

    From now on the link will remain the same between new versions so that everyone can continue using their old link if they have it bookmarked or embedded somewhere.

    As always, if anyone sees anything they feel is wrong or could be changed or improved please let me know!

    Regarding the density indicator I thought about it for a while but there were just too many spawns where it was "average" density it felt like maybe it would be more effort than it's worth, even though there are a few cases where it would be good to have such an indicator.

  4. #34
    Alpha Orion's Avatar
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    oh no, the TP names vanished!

    everything else: great!!
    The +1 PED Shop: /wp [Calypso, 34282, 48134, 111, Genesis Star Tower B, Block B, Shop #4]
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    Proud Citizen of Calypso since February 9th, 2002

  5. #35
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    Quote Originally Posted by Orion View Post
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    oh no, the TP names vanished!

    everything else: great!!
    whoops, fixed

  6. #36
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    Updated to version 1.13

    View or Download Here:

    - PDF version 1.13 (17.0 MB)


    Changes between V1.12 to V1.13:

    - Added missing Molisk spawn NE of Chimera Canyons
    - Touched up Merp/Tantillion spawn E of Chimera Canyon
    - Touched up Longu/Armax Bull spawn S of Camp Echidna
    - Split up Longu/Armax spawn into Longu/Armax Bull and Longu/Armax Cow
    - Touched up Longu/Armax Cow spawn S of Camp Echidna
    - Touched up mix spawn NW of Chimera Canyons
    - Touched up Cornundacauda spawn W of Chimera Canyons slightly
    - Touched up Primordial Longu Slayer/Bloodclaw spawn
    - Added missing Itumatrox/Feffoid spawn W of Camp Echidna
    - Added missing Ambulimax spawn E of Aegis Mound
    - Split up the Maffoid Camp area from the Maffoid spawn N of Fort Sisyphus
    - Split up the Turp cage spawn from the Maffoid spawn N of Fort Sisyphus

    Lots of mapping of the Aegis Mound PVP zone this time around, still a bit of work to be done, but it's a lot better than how it was previously, mostly inaccurate and empty.
    Last edited by Darkaruki; 01-19-2018 at 14:44.

  7. #37
    Alpha Orion's Avatar
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    You must spread some Reputation around before giving it to Darkaruki again.

    you know, i you
    The +1 PED Shop: /wp [Calypso, 34282, 48134, 111, Genesis Star Tower B, Block B, Shop #4]
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    Proud Citizen of Calypso since February 9th, 2002

  8. #38
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    Updated to version 1.14

    View or Download Here:

    - PDF version 1.14 (17.0 MB)


    Changes between V1.13 to V1.14:

    - Split up Exarosaur/Snarksnot/Snablesnot spawn and Berycled spawn N of Aegis Mound
    - Tweaked Hiryuu/Argonaut spawns N of Nymphtown slightly
    - Added missing Snablesnot spawn W of Camp Echidna
    - Added missing Bristlehog Pup spawn E of Cape Corinth
    - Split up spawns south of Half Moon Cove
    - Tweaked Hiryuu spawn SE of Cape Corinth

    Finished some stuff I had put aside from last version a bit sooner than I expected, as of now I no longer have any notes left of things that need to be checked or altered, as far as I know the map is near perfect, though I'm sure there are some things that are incorrect or missing, so if anybody has any info please do share.

    Thanks for all of the support and nice comments. I'm happy to be able to share all of this work with you guys.
    Last edited by Darkaruki; 01-20-2018 at 10:45.

  9. #39
    Mentor RexDameon's Avatar
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    thanks this is really great after comming back to calypso after a long time of being away. Is there anything similar for Amethera?
    Still trying to figure this game out after 14 years.

  10. #40
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    Quote Originally Posted by RexDameon View Post
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    thanks this is really great after comming back to calypso after a long time of being away. Is there anything similar for Amethera?
    Not really, although I've thought of expanding the map to the connecting islands/Amethera at some point, it would be a lot of work and a lot of it is taxed land areas which I don't care that much for.

    It might still happen at some point though. In the meantime the only thing I can think of that would help motivate me to expand the map to the rest of Calypso would be a donation, since working on it takes a ton of time and effort.

    For specific mobs you could try EntropiaWiki or the Creatures sub-forum and you might find some info on non-Eudorian spawns.

    I'm glad you like the map though!
    Last edited by Darkaruki; 01-29-2018 at 02:43.

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