Mac
Marauder
- Joined
- Feb 28, 2005
- Posts
- 5,708
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- Avatar Name
- Mannanan Mac y Lir
Here someone from Mindark spells it out in the simplest way ever and still people doubt it?
Let's analyze this.
Here someone from Mindark spells it out in the simplest way ever and still people doubt it?
not sure if thats a joke or you are being serious...
I know it's been asked before but from the info I can find opinions are all over the place, so I wanted to ask if there was any confirmed data under the new system that explains how land area taxes work?
Is this simply taken out of my loot? If the tax is 5%, does that mean I'm guaranteed only 95% of whatever my return would be, or is there some compensatory measure (e.g. loot is proportionally bigger)?
I think most people are wrong.
The draw of buying a land area is to get the tax control that Mindark/PP would have if they still owned that chunk of land.(which normally goes towards CLD/PP income)
TL;dr
Minning in no tax areas 95-96% (in this day over last 1yr)
Minning in taxed area 88-91% (depend tax but most my samples come from 5% indoor)
It works as mentioned a couple of times in this thread. Land areas simply take a cut based on the set tax amount from each loot from creatures spawned in the area or mining claims found in the area.
I think most people are wrong.
The draw of buying a land area is to get the tax control that Mindark/PP would have if they still owned that chunk of land.(which normally goes towards CLD/PP income)
We could debate about the tax rate of calypso proper all day, but:
CLD clearly takes revenues from non taxed.
Land deed clearly takes taxes from given area.
I personally think Caly proper is perhaps 3%-5% but there is no way to know just how much they are taking off all decays in the same fashion as a land area.
Actually if you do some super rough math as of today CLD would indicate around 10% tax revenue. Granted much of this is other planets but lets say 4%, leaving 6% for caly.
CLD yearly revenue total says 9,885,900 ped
EL shows 1 922 671 PED (in just globals) for the week.
that times 52 weeks equals 99,978,892 ped per year (in just globals)
CLD revenue divided by the EL yearly Averaged total, and you have @10.11% tax revenues going into CLD rough guessing 40% of that EL total goes to other planets, for 60%-ish left on caly.
Granted, there is a bit more revenue than what EL tracks as well, and that number I really am not sure how to calculate. I would guess the global total x 4 or 5 for the non tracked revenues.
actually could guestimate, if 99 mill ped is total revenues, and caly had 60% (60 mill) of that, 60x4 for non EL tracked decay estimate = 240 mill+ the 60mill tracked = 300 mill. estimated total caly decay. Divide the 9.89 mill in CLD income, and would get 3.3%.
CLD is only 50% of all calypso revenues, pushing it back up to 6.6% in this rough estimation.
(really rough math, but shows can potentially get to the numbers of a 3-5% caly proper rate)
But for certain a % of revenues on "non-taxed" makes a lot of PED for CLD.
If Land areas have an inherent bonus to modifiers (given you are actually a good match for gear and skill) as MA stated long ago in the past, then most of the gains will be in the form of HOF's, which will not be seen on a run to run basis (which will generally show % losses), and depending on the mob would need seriously long records to see play out, and... may not be seen if cant match the optimal kill rate.
I could even point to Girts a little on this maybe, he spent a massive amount of time on the big Occy in comparison to the little ones, and his 2nd biggest HOF was a small one in which he had the kill speed for, on one of the rare days he pulled off of the big ones. And there are only 2 occy Hofs (out of nearly 15k globals!) in his whole top 20 despite 7000!! more globals than the next mob down on his most globals list. Worth noting, and perhaps not the best example if using those long term results as gospel.
Or for that matter, any other claim by players who kill mobs far above their level/killing speed optimal over time and claim there has to be loss from taxes.
(no offense ofc to girts, I am actually rather glad to see he pulled down to some seemingly better mobs. )
In my experience, returns play out much better on taxed land areas in the end, especially when the LA offers motivation. Which ultimately seems to be better than non taxed (CLD/PP revenues).
In the end, its all taxed. I don't think it matters, except that land areas seem to have a slight bonus to modifiers, and occasionally really amazing owners who appreciate your business.
I have done some testing and any bonus sharp is not taxed... slightly lower tax than you will actually see, if anyone has done long term testing i'd be interested to see if you have same results?! I think its wrong by MA to do this.