- Joined
- Oct 10, 2015
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- 2,265
I did a few more tests on overkilling small mobs (punys). i have used several different guns which all one shot the punys. i am looking at full cost per shot (so decay + ammo cost).
i killed different 10 hp punys on different planets. and i killed thousands of em.
it seems that the maximum, non multiplied loot on a puny with no evades (this is important) is 12 pec. i used guns with total costs of 12 pec, 15 pec 22 pec and a little over 40 pec per shot and on all these guns it was always 12 pec as maximum. even on the 22 and 40 pec guns. when being a lot over these 12 pec per kill the return seems to be on the higher end of the return scale though. what i mean with this is if we assume the loot would end between 1 and 12 pec the average should be around 6 - 7 pec but when using 22 and 40 pec guns on them the average seems to be higher. i got very rarely loots of 5 pec and even rarer below but very usual loots of 8-10 pec with the 22 pec gun.
also it seems that due to this "restriction" of max non multiplied loot i get more small multiplier to make up for this. the overall return varies between 90 and 110% on a large enough sample size so there must be a coping mechanism when getting max 12 pec on a 22 pec gun. this seems to be the amount of small multis.
also the minimum multiplier, afaik, is 3x. but with the 22 pec gun i got loots of 36 pec and 42 pec despite that they shouldnt be possible regarding cost to kill. so this means the cost to kill has a cap but the overall return still gets upped due to multipliers.
also interesting is that the only time im getting non multiplied loots of more than 12 pec are the ones with evades. for every evade the puny 10 hp mob does the loot cap got raised by 12 pec. so mobs with 1 evade can drop up to 24 pec and 2 evades 36 pec and so on. and thats the new angle point for the multiplier calculation, if getting one.
these are my observations so far. any ideas about it?
i killed different 10 hp punys on different planets. and i killed thousands of em.
it seems that the maximum, non multiplied loot on a puny with no evades (this is important) is 12 pec. i used guns with total costs of 12 pec, 15 pec 22 pec and a little over 40 pec per shot and on all these guns it was always 12 pec as maximum. even on the 22 and 40 pec guns. when being a lot over these 12 pec per kill the return seems to be on the higher end of the return scale though. what i mean with this is if we assume the loot would end between 1 and 12 pec the average should be around 6 - 7 pec but when using 22 and 40 pec guns on them the average seems to be higher. i got very rarely loots of 5 pec and even rarer below but very usual loots of 8-10 pec with the 22 pec gun.
also it seems that due to this "restriction" of max non multiplied loot i get more small multiplier to make up for this. the overall return varies between 90 and 110% on a large enough sample size so there must be a coping mechanism when getting max 12 pec on a 22 pec gun. this seems to be the amount of small multis.
also the minimum multiplier, afaik, is 3x. but with the 22 pec gun i got loots of 36 pec and 42 pec despite that they shouldnt be possible regarding cost to kill. so this means the cost to kill has a cap but the overall return still gets upped due to multipliers.
also interesting is that the only time im getting non multiplied loots of more than 12 pec are the ones with evades. for every evade the puny 10 hp mob does the loot cap got raised by 12 pec. so mobs with 1 evade can drop up to 24 pec and 2 evades 36 pec and so on. and thats the new angle point for the multiplier calculation, if getting one.
these are my observations so far. any ideas about it?