"Expert mining
Your LBMB map is getting pretty full now, so you can start very precise mining now.
Let's say you need FN (Force Nexus), put your filter in LBMB that way so you only see where you found FN before.
If you have mined there over and over you should see lot's of FN claims. Did you write down what finder you used? with enhancers? Go there and only drop bombs where you have found FN before. You should get others stuff also but a lot less now." -
https://www.planetcalypsoforum.com/forums/showthread.php?297826-Help-when-mining
Above was the reason I was asking.
I will test this when my peds are released from auction hell...
and when its a good time to mine.
"Superior mining
This is the last stage (as far as I know)
Now you know :
Where to find what you want, the depth to find it, time to find it.
But do you know the respawn times?
Try it out while your going to an area where you want to know the respawn time.
Drop probes in a small area, let's say 20-30 drops (use the precise mining) and try again after 1 hour, 2 hours, 3 hours and so on ....
You will notice that for some easy to get the respawn time is very short (like for oil) For other things (read deeper) it takes longer, even for very rare things it can take up to a week.
Try this out only in zones where your return is always very nice (above 80-90% TT return), cause this means nobody else is mining there." -
https://www.planetcalypsoforum.com/forums/showthread.php?297826-Help-when-mining/page8
And no generation is not random.... The distribution system does start with a R though, just not the dreaded "Random" its "R...." and is sooo close to a normal distribution it's scary. It can also be self-generated by using any integer number as a "seed".
(Pic)
(If you do recognise this, please do not say what "r" means, I think it's quite obvious and every miner should be able to work it out with a little bit of research and thought. It's even printed on your claim.)
I am currently using the height above sea level to determine the size and type of the resources that exists below ground.
The type I do not mind revealing as you will not know how to implement it.
"O"re uses "O"dd heights / numbers
"E"ntmatter uses "E"ven numbers
Doubles are generated on prime numbers... when they even generate at all... Personally I think it's got to do with the amount of resources in the system that have not been processed yet.
If the above is true then one can assume that "T"reasure would use ????? (Hint - It has 3 sides).
Thinking about it a bit more..... this may be why claims "vanish" they are simply replaced with resources that I cannot access as you cant mine for treasures on Caly.
If the system that I have gets too annoying, I just may reveal it in order to have a few more eyes looking at the idea / concept.