Not with current tt return, it won't happen. If you want MU in common ores, it has to be 2009 all over again, with common 50%-60% tt return and a handful of 10ks daily.
Not with current tt return, it won't happen. If you want MU in common ores, it has to be 2009 all over again, with common 50%-60% tt return and a handful of 10ks daily.
u really dont get it. I asked for this because if i mine an area for some mu i rather get 102-103%+ for common then tt them. Thats my problem because im an active player. Like i used to go for dianthus and i had to tt lyta and garcen because i was mining like 3-4 time more the amount sold per day(demand changed for those 2 minerals when they added the new bps for weapons).
the problem is that when you make gamble bps like the new component and shrapnel ones and make em without tt material you would need a lot of stuff tt wise to make the gamble interesting. but then the bp MU cost would be too high the be worth clicking it so they rather click ep4 all over again all the time.
like it is now, mixed, is a good start to increase the demand at least a little to what it was last year. get the gamblers away from ep4 is key. and you wont get that with only adding more MU into high tt bps.
u really dont get it.
Can't happen. To make crafting fair, there should be a zero-MU input (nanocubes).
To balance otherwise, you would have to make ammo & probes craftable; we all saw what a shitshow that turned out to be with explosives.
Why hate nanocube so much?
They are the only material that are easy to get and without MU.
Furthermore, they are legend and EP crafters love them Unless... you hate EP crafters.
It's not a closed loop. Those crafters grinding on EP could be grinding on a BP that helped the economy.
Crafting should not have a zero MU input. Hunting and mining both incur item decay, there is no decay in crafting.
Firstly, whether those players could do something else is irrelevant when considering the loop of buy nano, craft explo, TT explo, lose 5%. Secondly, they won't. At least, not at the throughput they do with EP, which is why it's in the game: to keep the lights on at MA without dropping everyone else's % returns to 80.
Are you insane? Decay is either TT cost (unlimited) or %MU cost (L); in the former, it's identical to ammo in that there is no additional economic input. In the latter, it's identical to crafters using any resource at markup.
You could argue, that crafting costs are 100% decay of (L) items.
The point is, both hunting and mining (and all other professions) have TT input (zero cost) which crafting, without nanocubes, does not. The new ArMatrix BPs are VERY popular, much more so than any other crafting range I can remember, yet they use nanocubes. They highlight efficient balancing;
100% markup items @ 110% = cost of 1.1x.
90% markup items @ 110%, 10% nanocubes = cost of 1.09x.
1.1-1.09 = 1%, which is the profitability "slider" for the crafter.
With a real example:
http://www.candyman.se/pe/bobthebuilder/v2/index.php?page=101&bpNo=35349
The nanocubes account for 22.9% (excluding markup of all other components). But you have 5 other crafted parts (1 requiring 2 crafts) and 2 mined resources. That's 9 components total out of the 22.9; giving 2.5. This gives the return factor of 97.5% expected.
tl;dr - nanocubes balance crafting
Those crafters grinding on EP could be grinding on a BP that helped the economy.
This point of view is so wrong that I am not sure where to grab it from to begin with. It is not their duty of some sorts to help the economy. Is enough of a problem that they are gambling (but a problem for themselves, first). To add to that problem this egoistical point of view that they should ALSO pay YOU something for their vice is for me beyond acceptable thinking.
Even more, if we'd consider the case of someone comfortable financially IRL who simply enjoys some k of $ spent safely chasing some thrills (so, not the moral aspect of an addict). Again, the idea that this someone should be literally FORCED to pay some MU for that is, sorry, childish. If one of these guys by any chance would prefer hunting, they'd put some cash into an imk2, some ring, ul armour ul fap and voila they contribute exactly 0 to the 'conomy. Au contraire, they are actually pressuring it as it was obvious with 2.0 change. Yet you moan about EP crafters who in best case scenario farm skills and, maybe, who knows when, some precious stone with MU.
Lastly, the rationale side of clicking EP, which I already touched, even EP4 even on condition. It can be a great tool to skill (presumably to use on other BP's, hence directly getting into economy) and sometimes to take a precious stone. Which can then be sold to another species of people which I don't fully understand, those who enjoy tiering up all kind of stuff just for the sound of HoF. But these can also indulge in this partially due to EP crafters which keep said stone at a reasonable MU, otherwise from regular clicking it'd be 5 times or so more expensive.
As a final word, did you ever click any kind of bp, do you understand what is that crafting and what overwhelming pressure the MU of the resources can have? Do you have any kind of perception of how these costs are reflected in the prices of (L) items? How sensible the balance is for MA and how tricky is for a crafter to do a professional venture out of it? As much as I tried crafting, it was mainly in the heyday of P5a and Apis. I don't know if you were around, but the forums were fumigating with unsatisfied players (who were btw able to loot esi even from cornundacaudas, rare, but still) about the MU of said guns and how crafters are charging too much. While not having any concern about the MU of THEIR looted or mined resources which OFC had to be expensive as f* because why not, the crafter must donate to everyone. Now same people moan as why some crafters don't "contribute". Safely ignoring the whole lot of the OTHER crafters who are pumping in the economy cash and items on daily basis.
TL;DR if you moan about nanocubes when yourself don't craft, you're an egoistic prick.
Gamblers paid markup, sometimes a lot, to gamble click on expensive bp's for many years before the ep bp's were introduced. And I think you were around to see that. That might drop a little if they took the ep bp's away or altered them, but now there are other possible gamble bp's that are much less expensive than before that I feel many gamblers would still click, and at least they include some materials that support the economy. People used to click Dynera bp's that used igni at over 150%, for just one example.
Yes, they did, I agree. But it was never anywhere near the scale of EP crafting.
Dyn BP costs 54PED/click (2.7x the highest cost/sec of EP crafting) yet on EL;
Platonas Tromos Bios 2121 Globals 1150543 PED
is the most "globalled" crafter.
EP4 costs 20PED/click, and:
Henry BabyOxide Ha 46316 Globals 12530227 PED
that's 21.83x the global amount, and 10.89x the global value.
It falls from there, 5th place on Dyn has just 943 globals (0.45x), compared with 5th place on EP (24786 globals, 0.54x).
The stats are there, no matter what "oldschool" gamble BP (berets, scopes, lasers) EP absolutely blows them out the water. I'm not arguing the gamblers would leave; ofc not, gambling exists anywhere and everywhere. But the scale MA has allowed with EP4... considerably different.
If you say that MA are making 5%, on TT loss, then on Henry they have made 626511PED ($62.5k) and on Platonas they have made 57527PED ($5.7k).
Even if you look at the economic input (false MU), of igni being 150% yet so in demand, Platonas was contributing 21PED/click in MU. If you say he globalled on 1% of his clicks (very, very generous in your argument's favour) then he contributed 21*200k = 4.2M PED, or $42k USD, which is still 0.6x what Henry has paid MA.
Economy and MA are intrinsic - if they make money, they can afford to raise the % returns. An ideal situation for MA is an infinitely small rake (infinitely small loss per cycle) on an infinitely large amount of players.
But you can't match EP vs each other blueprint seperately, because previously gamblers used to click lots of different BP's, now most of them have gone to EP, most of the time. So it's really EP vs everything they used to click.
Gamblers paid markup, sometimes a lot, to gamble click on expensive bp's for many years before the ep bp's were introduced. And I think you were around to see that.
As was stated by Xen, people will still click wether it's EP or not, the issue is that EP and Nanocubes do nothing for the game and are an exact copy of a casino slot machine, which is a short term way of making $ but does nothing for long-term stability of gameplay.
Tailoring and any manufacturing that involves loot, not purchased TT items has a direct effect on the economy.