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  1. #51
    Quote Originally Posted by Alina View Post
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    i always undercut on common minerals even lower the price for them...why because i really dont care about 1-2 % i rather have peds to stack other things. Like i had 20-30k peds of each mineral so i rather save something that can gain 5-15% in time.
    not sure what the point in regards to my post is but okay...
    The "other things" may get even higher in MU if you sell the common minerals slower by stopping to undercut ^^

  2. #52
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    Quote Originally Posted by Alukat123 View Post
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    not sure what the point in regards to my post is but okay...
    The "other things" may get even higher in MU if you sell the common minerals slower by stopping to undercut ^^
    lol nvm i clicked wrong post
    .........

  3. #53
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    Quote Originally Posted by Aio View Post
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    Can't happen. To make crafting fair, there should be a zero-MU input (nanocubes).

    To balance otherwise, you would have to make ammo & probes craftable; we all saw what a shitshow that turned out to be with explosives.
    Sorry for reacting on such an old post in this topic. But I wanted to say something about this post, because the nanocube shitstorm still exists.


    Positive:
    I do agree that there should be a zero-MU input option, yes, but not like it is now. Reason, see the negative.

    Negative:
    There shouldn't be any high crafts with zero-MU input!
    => Mining and crafting do have Zero-MU input, that's true, but not the way you said it in the post above... Yes, ammo is zero-MU, yes, probes are zero-MU. But with only ammo or only probes, you can't hunt, nor mine. You still need tools/weapons, and those do have MU! Except for the TT guns/tools, but those are low level ones.


    So, yes, I agree that there should be a zero-MU option for crafting as well, but it should be a low level craft, for beginners. EP 4 is not for beginners anymore, but is pretty much the craft that globals/hofs most of all in the last few years...

    So imo, the way to fix this:
    - Keep EP 1 with nanocubes only, as it's a beginner BP, so it could be compared to hunting/mining with TT gear.
    - Change EP2/EP3/EP4 to Nanocubes + other materials, so that these aren't zero-MU anymore, because they simply shouldn't be like that! they're for higher levels, and have too high global chances due to the high TT input to be a zero-MU BP... So add other MU stuff in the BP's, but raise the returns a bit compared to current EP's, to make up for the extra MU. This will raise the MU on those input items as well.
    - Having Nanocubes in other blueprints is okay, as long as there are other ingredients inside as well. There's nothing wrong with 1 part being non-mu as long as not everything is non-mu. After all, hunting and mining have non-mu ammo and probes as part of the needed items as well.
    Last edited by Rampsy; 06-25-2018 at 21:15.

  4. #54
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    Quote Originally Posted by Rampsy View Post
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    Negative:
    There shouldn't be any high crafts with zero-MU input!
    => Mining and crafting do have Zero-MU input, that's true, but not the way you said it in the post above... Yes, ammo is zero-MU, yes, probes are zero-MU. But with only ammo or only probes, you can't hunt, nor mine. You still need tools/weapons, and those do have MU! Except for the TT guns/tools, but those are low level ones.
    The blueprints for the higher level ep crafting are NOT zero MU. Those are the 'tools' the crafters use, similar to the MU the hunter pays for that pricey gun. Not saying I completely disagree with you just that it's sort of the same...

    If they do alter the explosive crafting from how it is now, hopefully they'll do adjustments across the board on everything else... perhaps remove ability to sell all ammo, including explosives, to the Trade terminals. You buy the ammo, good, now go use it... or maybe just make the ammo you buy all universal.

  5. #55
    Quote Originally Posted by mastermesh View Post
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    The blueprints for the higher level ep crafting are NOT zero MU. Those are the 'tools' the crafters use, similar to the MU the hunter pays for that pricey gun. Not saying I completely disagree with you just that it's sort of the same...

    If they do alter the explosive crafting from how it is now, hopefully they'll do adjustments across the board on everything else... perhaps remove ability to sell all ammo, including explosives, to the Trade terminals. You buy the ammo, good, now go use it... or maybe just make the ammo you buy all universal.
    If you reread their comment, they plainly said zero-mu input. The BP is not an input item, it is a tool used to craft with.

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    Quote Originally Posted by Suza View Post
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    If you reread their comment, they plainly said zero-mu input. The BP is not an input item, it is a tool used to craft with.
    correct, a tool that has to be looted... through a lot of crafting in the process.

  7. #57
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    Quote Originally Posted by Suza View Post
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    If you reread their comment, they plainly said zero-mu input. The BP is not an input item, it is a tool used to craft with.
    They did, and then went on to reference the cost of tools with other professions.

    Ammo is 0 MU. So are nanocubes.

    The comment she replied to is actually self negating/contradicting regarding the nature of "an input".

    Also in fact you can buy a 0 MU gun that uses 0 MU ammo both at the TT but you can't buy a 0 MU BP that uses 0 MU nanocubes, so there's that.

    I wouldn't spend too much time championing the point.

  8. #58
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    Quote Originally Posted by Rampsy View Post
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    Sorry for reacting on such an old post in this topic. But I wanted to say something about this post, because the nanocube shitstorm still exists.


    Positive:
    I do agree that there should be a zero-MU input option, yes, but not like it is now. Reason, see the negative.

    Negative:
    There shouldn't be any high crafts with zero-MU input!
    => Mining and crafting do have Zero-MU input, that's true, but not the way you said it in the post above... Yes, ammo is zero-MU, yes, probes are zero-MU. But with only ammo or only probes, you can't hunt, nor mine. You still need tools/weapons, and those do have MU! Except for the TT guns/tools, but those are low level ones.


    So, yes, I agree that there should be a zero-MU option for crafting as well, but it should be a low level craft, for beginners. EP 4 is not for beginners anymore, but is pretty much the craft that globals/hofs most of all in the last few years...

    So imo, the way to fix this:
    - Keep EP 1 with nanocubes only, as it's a beginner BP, so it could be compared to hunting/mining with TT gear.
    - Change EP2/EP3/EP4 to Nanocubes + other materials, so that these aren't zero-MU anymore, because they simply shouldn't be like that! they're for higher levels, and have too high global chances due to the high TT input to be a zero-MU BP... So add other MU stuff in the BP's, but raise the returns a bit compared to current EP's, to make up for the extra MU. This will raise the MU on those input items as well.
    - Having Nanocubes in other blueprints is okay, as long as there are other ingredients inside as well. There's nothing wrong with 1 part being non-mu as long as not everything is non-mu. After all, hunting and mining have non-mu ammo and probes as part of the needed items as well.

    What a BS sorry!

    Terminator is a zero MU input, it can be repaird for TT
    High end amps, Hypcharge aso are zero MU inpot, they can be repaired for TT
    Armors like PoE, Suprem and stuff is zero MU input, it can be repaired for TT
    Mod/Imp FAPs, Hedoc Mayham and whatever is zero MU input, it can be repaired for TT
    ModMercs aso, all can be repaired for TT

    A high end hunter does not have to pay MU if he donīt want.

    Well many use pills, enhancers and stuff, which has MU, but it is their decission to do so. It is also possible to hunt Mulciber with zero MU input -- globals very often!
    Sanking can be hunted with zero MU input - always HoF !!!

    The cycle speed in hunting and crafting is different, yes thats why crafting has more globals, but that was already the case befor EP IV.

    Same can be said for Mining:
    OF-106 repairable
    well amps not that much, but a few exist that are repairable
    Excavators, repairable
    Nobody forces miners to use L amps or L finders or L excavators, there is option to go with zero MU input.

    If they remove EP IV from crafting (zero MU input for high rollers in crafting), then please make Mulciber/Sanking and whatever big ass mob, that globals with nearly every kill imun to UL weapon damage.

    If there is no ZERO MU input for high roller crafters, there shouldnīt be zero MU input for hunters!
    Same for mining, biggest MULTIs come indoors, so make indoor mining for L gear only, unbelieveable that some one can hit 10kish at Foma using a repairable OF-106 even unamped at zero MU input.

    Well compared to weapons and the UL amps for mining, the Explo IV BP is dirt cheap, but every hunter miner, feel free to buy one and craft it yourself if it is really sooooo UBER !


    And about the nanocubes/probes/enhancer components from TT that are also used ZERO MU input in crafting, its good to have such BPs, as this allows crafters to pay a little more MU for the other materials needed in that BP and still have a chance to BE, while a BP where all needed materials have MU a crafter rarly will get to 90% return rate, as the MU for materials is definately lost and you get only 90% from TT value input on the long run.

    So please all you NON CRAFTERs

    STFU and leave the crafters click whatever they want, even if it is 100% Explo IV for ZERO MU INPUT !!!

    Enough hunters/miners donīt pay a single pec MU as they have 100% UL gear, repairable at ZERO MU input!

  9. #59
    Old Alpha Atrax's Avatar
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    Right one year ago you could still buy gear that would basically print you ped (they deserved it right) and the whole time and still today people are on that EP ruined the economy.

    MA straight took a cut of the money that gamblers were spending crafting items that were never sold at MV (or in most cases for any MU at all) but TT'd.

    I understand some player resentment but also it's a lot of single cycle wasted ped and they had to keep the doors open while 3.xx and even 4+ DPP players were takin' home the bacon.

    TBH I hope for some actual rebalancing so I can feel like I want to be a crafter again but at least in the meantime they've shut that hole and made hunting a lot more tolerable for a lot of players.

  10. #60
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    Quote Originally Posted by GoNi View Post
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    What a BS sorry!



    So please all you NON CRAFTERs

    STFU and leave the crafters click whatever they want, even if it is 100% Explo IV for ZERO MU INPUT !!!

    What he said

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