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Deleted member 58836
Guest
Hey,
I recently returned to the game and just want to point out a few things and offer some ideas, here goes;
I think that's all I have for now. There may be a couple more but I'd rather share those with the devs themselves.
I hope maybe this sparks some interesting conversation or implementation in game.
Cheers
I recently returned to the game and just want to point out a few things and offer some ideas, here goes;
- The entire market, since I left (I checked back a year ago as well) is down. The only thing that has gone up/maintained are skills and deeds, CLDs/AUDs included.
- Sweat prices have taken a beating. I'm seeing 1k for 1.5ped. Ouch.
- There are more new players but less mid/old players.
- Explosive Projectiles are crafted from items bought ONLY from the trade terminal? This is 100% a slot machine style of gameplay. Literally in every way possible. When did they grant you guys a gambling license?
- Space is still too easy to travel. Jump on a Mothership, log off, join a chat room outside of game, mothership under attack, no problem you don't need to help repair and fight off the pirates because you're safe while offline, mothership respawns and gets to spaceport, log back on, oh... hi! <-- This is ridiculous and hurts the market. If you want to bring loot from one planet to the other, you should be teaming up with people, repairing and fighting if needed to keep that ship alive so you aren't looted. Why even bother with space at all, just put a 20ped teleporter from planet to planet.
- The auction is not new player friendly. The cost of listing is ridiculous for low cost goods, let people list things under 1ped markup for free.
- The transaction fee of 3.5% for deposits is completely absurd. You advertise 10ped = $1.00, then make it so. Eat the transaction fee for deposits or move it towards withdrawals. It will encourage new players to deposit more $ and in turn net you more $ in other areas in the game.
- Unlock soulbound items, this includes boxes, armor, weapons, pills, etc that are purchased through the webshop. They only take up storage space and are not good for the economy.
- Add the packages available on the webshop to the trade terminal or create another in-game shop for this.
- Why is the storage window wider than the inventory window? Consistency please.
- Wording in the game is very ambiguous. "Fragile" does not tell anyone anything about the cost per use.
- Circling back to sweat, why not fix this? It's a major attractant for new players and the price has taken a major beating. Why not change what vehicles use as fuel and make Oil + Sweat create Fuel for vehicles. It could also be used to craft Explosive Projectiles... Like Shrapnel + Sweat instead of Nanocubes?!
- Speaking of Nanocubes, why are these even in existence? They're useless items that are just to amp up the cost per click. Please re-work ANY AND ALL blueprints so they do not include anything purchased from the trade terminal, this includes enhancers components and survey probes. This hurts the economy, which in turn hurts the players which in turn hurts you. Think longterm and you'll be able to turn your yearly revenue from a few million into a few hundred million, there's a lot of gamers out there.
- The mission for the different colour suits is nice, but it's pointless. These suits should include a buff of some kind so people aren't actually wasting their $. Each suit could maybe offer a different buff that way you could put one on depending on what you're trying to do, they will all then have purpose.
- Where is the multimedia content? Have you ever played Star Wars Galaxies with the cutscenes and interactivity? I think even WoW has some of that now and it goes a long way in player retention when they are immersed into the story as much as the gameplay. Text is nice but it's kind of 2007ish...
- Why are creatures still just standing around doing nothing until you shoot them? Give them some purpose, like they're protecting a nest or they're fighting amongst each other, you have the technology.
- Mining seems like it could use more interactivity. Maybe the mobs above could be guarding deposits? Running around pressing my finder button every 12 seconds in an area that spawns the same resources every few hours is nice and all... Maybe I'm just doing it wrong but it should be more engaging.
- There are tons of 3rd party tools being used today, like FastTrade, EntropiaWiki, MiningLog, etc. Why are you not leveraging this and creating in-game functions for these things. The more time a player spends in the game client the better and when you need to tell someone "Go check entropiawiki" or "download mininglog" it takes away from what the game could be/have.
I think that's all I have for now. There may be a couple more but I'd rather share those with the devs themselves.
I hope maybe this sparks some interesting conversation or implementation in game.
Cheers