Developer Notes #14 - Loot 2.0 Update

and once again. no comment on my arguments. ill stop feeding the troll now and stop wasting everyones time.

...said the troll chieftain

:lolup:

Thanks for the good laughs MRN.

You're very entertaining!

I really hope you wont sell your skills because I will miss you if you're gone.

:laugh:
 
...said the troll chieftain

:lolup:

Thanks for the good laughs MRN.

You're very entertaining!

I really hope you wont sell your skills because I will miss you if you're gone.

:laugh:

dont worry. ill see you at the soccer world cup... oh wait :-/
 
dont worry. ill see you at the soccer world cup... oh wait :-/

:lolup:

good one.

Might I remind you that our women soccer team won the european championship.

Yes, I know, holland is a bit feminized. Mostly transgenders and gays here, that's why our women dominate the men here.
 
here, just incase you had forgotten about your returns:

funny that you pull out stuff out of context. ill give you some:
the example you quoted is the sample directly after the loot 2.1 change on big kerbs only. interestingly enough there was very low amounts of overkill involved and i was going mostly eco mode with 65% efficiency and up.

the other example that you didnt quote was a test series on 10 hp mobs (more than 10k of those) with a gun that could kill the mob twice with one shot. so severe overkill. here i got 110% tt return.
 
Back
Top