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Hi
TLDR; Crafting needs changes.
I'm not big crafter and I know it's all dynamic and long term etc, but some days just suck more than others. I don't think I had a good day or week in crafting in 2017. It's all just expected losses vs unexpected losses, there's no OH YES in crafting anymore.
I craft end products that sell for ~200% MU. For example, I craft a lot of Sleipnirs, which takes 5.04 PED/click and I can sell them for 30 PED. Filler 19 PED TT is residue, has 0 MU. So if I sell that 5.04 PED Sleipnir for 30 PED, click TT 5.04 +~5 PED, it's ~200% in my book.
I expect to lose ~5% in TT value, in long run. My stats around 600k TT in atm.
In spring 2017, april-may, I did some bigger crafting runs and I should of lost ~6k TT (120k cycled), but instead lost ~14k TT. That 8K PED is gone, It's gone for good, I'm used to it. It ate a bunch of my MU profit made from 2016 and a bunch from my totals, but "it's all gone pete tong", whatever, let's move on.
I was back to my usual ~5% TT losses, no spikes up or down, weekly stats look same.
Now it's going down again, multiple weeks in a row where I see 70-80% TT return. 95% blueprint Quantity crafting yielding 27% success rate @ 1000, 5000 whatever clicks. That is just fucking wrong!
Ah, some today crafting. Did ~500 PED TT clicking of some components and went to spend residue it left.
https://imgur.com/a/TUYNp
https://imgur.com/a/a3Fh0
https://imgur.com/a/XjSDa
I managed to craft 57 Sleipnirs in last 200 clicks, you can do the math.
I managed to craft 14 Quads in last 72 clicks. 72 clicks of Quads is about 2880 PED, if I sold the blueprints. Instead I can sell quads and earn a whopping 1400 PED!
I know it's all dynamic, I know it's all long term, but you know what? You can go eat a dick, Mindark. You can go on a virtual meeting and take that VR set from your VP and shove it up his ass. You can take the cables of that VR set and hang yourself.
{DELETED}
TLDR; Crafting needs changes.
I'm not big crafter and I know it's all dynamic and long term etc, but some days just suck more than others. I don't think I had a good day or week in crafting in 2017. It's all just expected losses vs unexpected losses, there's no OH YES in crafting anymore.
I craft end products that sell for ~200% MU. For example, I craft a lot of Sleipnirs, which takes 5.04 PED/click and I can sell them for 30 PED. Filler 19 PED TT is residue, has 0 MU. So if I sell that 5.04 PED Sleipnir for 30 PED, click TT 5.04 +~5 PED, it's ~200% in my book.
I expect to lose ~5% in TT value, in long run. My stats around 600k TT in atm.
In spring 2017, april-may, I did some bigger crafting runs and I should of lost ~6k TT (120k cycled), but instead lost ~14k TT. That 8K PED is gone, It's gone for good, I'm used to it. It ate a bunch of my MU profit made from 2016 and a bunch from my totals, but "it's all gone pete tong", whatever, let's move on.
I was back to my usual ~5% TT losses, no spikes up or down, weekly stats look same.
Now it's going down again, multiple weeks in a row where I see 70-80% TT return. 95% blueprint Quantity crafting yielding 27% success rate @ 1000, 5000 whatever clicks. That is just fucking wrong!
Ah, some today crafting. Did ~500 PED TT clicking of some components and went to spend residue it left.
https://imgur.com/a/TUYNp
https://imgur.com/a/a3Fh0
https://imgur.com/a/XjSDa
I managed to craft 57 Sleipnirs in last 200 clicks, you can do the math.
I managed to craft 14 Quads in last 72 clicks. 72 clicks of Quads is about 2880 PED, if I sold the blueprints. Instead I can sell quads and earn a whopping 1400 PED!
I know it's all dynamic, I know it's all long term, but you know what? You can go eat a dick, Mindark. You can go on a virtual meeting and take that VR set from your VP and shove it up his ass. You can take the cables of that VR set and hang yourself.
{DELETED}
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