San
Elite
- Joined
- Aug 5, 2007
- Posts
- 3,120
- Location
- That freaking cold place (in RL)
- Society
- OldTimers
- Avatar Name
- Sandal San Tolk
It all looks good at first sight but I still would like to understand these new items better to assess their value before spending.
Going out from the first item infos appearing on auction and what is already in the Wiki:
http://www.entropiawiki.com/Info.aspx?chart=Attachment&id=280
http://www.entropiawiki.com/Info.aspx?chart=Blueprint&id=3350
Nowhere in the descriptions does it actually say they're restricted to be used with melee weapons, or with weapons at all. It is just the obvious or anticipated standard use case. Do they attach to other weapons or even tools as well? I can think of a number of items with low service life in between repairs.
Can they be used with limited melee weapons / any L weapons / items? This would address the disadvantage of crafted melee weapons whose markup fully impacts economy. And possibly improve other/older items which got outmoded by increased average efficiency of later releases.
Do they attach to items that don't accept other attachments, like Ancient Greece swords? Do they attach to other attachments (like sights go on scopes -- extenders on low-durability / high-markup amps like BullTac or CDF BLP amps come to mind)?
Might add more questions as I can think of them. I like how the blueprint ingredients are structured here, used to difficulties selling those robot parts.
Going out from the first item infos appearing on auction and what is already in the Wiki:
http://www.entropiawiki.com/Info.aspx?chart=Attachment&id=280
http://www.entropiawiki.com/Info.aspx?chart=Blueprint&id=3350
Nowhere in the descriptions does it actually say they're restricted to be used with melee weapons, or with weapons at all. It is just the obvious or anticipated standard use case. Do they attach to other weapons or even tools as well? I can think of a number of items with low service life in between repairs.
Can they be used with limited melee weapons / any L weapons / items? This would address the disadvantage of crafted melee weapons whose markup fully impacts economy. And possibly improve other/older items which got outmoded by increased average efficiency of later releases.
Do they attach to items that don't accept other attachments, like Ancient Greece swords? Do they attach to other attachments (like sights go on scopes -- extenders on low-durability / high-markup amps like BullTac or CDF BLP amps come to mind)?
Might add more questions as I can think of them. I like how the blueprint ingredients are structured here, used to difficulties selling those robot parts.