Xanato Xan Kaso
Stalker
- Joined
- Oct 3, 2017
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- 1,635
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- Florida
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- The Frozen Flame
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- Xanato Xan Kaso
Hi I have a question about tiering up your armor.
Is the speed of armor tiering understood beyond a higher number is better?
Is there any evidence that shows bigger hits are better than a large quantity of smaller hits?
Because I think it is something akin to when your armor is hit there is a roll. if is less than your tier number, you get a tier point. If it is over you get to roll again on the next hit. Which would explain why higher tiering numbers go up faster.
If that is the case, can you keep an armor at like 1-3 points of defense and have lots of small mobs attack you endlessly to get the armor to tier fast without having to pay a lot of ped becaues you are not absorbing the full hit. And then use a super eco fap like Adj Resto.
Is the speed of armor tiering understood beyond a higher number is better?
Is there any evidence that shows bigger hits are better than a large quantity of smaller hits?
Because I think it is something akin to when your armor is hit there is a roll. if is less than your tier number, you get a tier point. If it is over you get to roll again on the next hit. Which would explain why higher tiering numbers go up faster.
If that is the case, can you keep an armor at like 1-3 points of defense and have lots of small mobs attack you endlessly to get the armor to tier fast without having to pay a lot of ped becaues you are not absorbing the full hit. And then use a super eco fap like Adj Resto.