Suspect this thread will go in the wishlist section, to live with among it's brothers and sisters... As suggested in some of those threads, and in other forums for certain other planet partners, there is already in game a work around for getting your stuff moved between planets... it costs a little, but it works as the system is now...
put your lootables on auction at a very high price....
if someone pays that price, great....
if not, get your butt to another planet you want to be on...
after the auction has ended pick the option to pay the transport fee for safe delivery to the planet where you are.
That won't stop pirates from camping the safe zone like some used to do planetside, but it will allow you to get stacks moved if you need em moved.
Calypso ss seems to be where pirates park most often. Some reports are in that they do camp other planet ss safe zones too, but not nearly as often, and definitely not 24/7 every day of the week.
Camping spawn zones solely to pvp the same avatar over and over is against eula and tos, so if you see it report that shit... Can't find the thread at the moment, but many years ago there was someone that did similar planetside on Calypso, waiting random tps all over Amethera just to pvp n00bs coming out of the revive or tps... I think there was actually several pages to a thread involving that for a while... In space the same thing is happening quite frequently.
What they should do about the situation imho is like you say, a bit of a 'policing' mechanism... At the moment if you are planetside and want to enter a radiated pvp zone you have to pay a toxic shot to enter... Perhaps a similar, but opposite type of mechanism should be put in to place for piracy for the opposite reason... Create a 'neutral zone' around the outside of each ss 'safe zone' that is a bubble similar to the safe zone, but much wider than the safe zone itself... If a ship has killed another in space make it so that they cannot enter or stay in that 'neutral zone' without first waiting for a 24 hour countdown timer after their last kill, or until they go all the way to one of the non-planet revives in space somewhere to pay for something similar to a toxic shot that would allow them to reenter that 'neutral zone'... make it so that it's not something you can carry in inventory though, they'd have to actually go all the way there first before they could enter any neutral zone again...
or do something else, more interesting... some pirates post in various threads about how 'boring' their profession is... Make it interesting for them in various ways... perhaps after they kill a ship or avatar in space they get automatically dumped in to a solo instance that 'looks like' where they just where in space but is really just a solo instance similar to the batsim where they have to run a gauntlet of police pvp cruisers to get back in to regular space at the end of that instance... make it very challenging, costly, and time consuming, or at least long enough that it'll give whoever they just killed a lengthy time to revive, get back in to space outside of the ss and be on the run in regular space before that same pirate can kill them again at the same location since the pirate will be in that instance. Some post somewhere said that it's Mindark's goal to get as many avatars in to instances on a server as possible to help fix lag... doing an solo instance after pvp in space could be one solution for that type of thing so space doesn't get laggy like other planets do from time to time, and it will keep regular space from getting too crowded by a bunch of police ai that would just slow down the server.
Something else that might be interesting is if Mindark made it so that if you do die in space at the hands of a pirate, instead of auto reviving at the nearest ss, Mindark gave you the option to revive at one of the other revives on other ss in game with a pull down menu, and a payment option as to which one you'd like to revive at... they already sort of have that functionality in game when a server is down somewhere on a planet,or an event is going on on the LA you are in and you don't have a ticket, that allows you to spawn at another revive other than the nearest one... Do similar in space, but give participant the option as to where they get revived at...
Who knows, maybe the
'deep tokens' will let you do something like that?
Also, give all tp chips ability to jump to other planets... but pay a higher fee for teleporting that far out or something...