Info: Mythbusting: Hit Formula

Immortal

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Oct 24, 2007
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Hadlen Immortal Deity
Hi,

I've noticed this misconception many many times, and still seeing it on the forums (literally today). I will stick with the simple case of Dmg max,HA=10.0, CHA=10.0

Myth : Your chance to hit is 92%, where, unbuffed, Hit=90% hit, crit=2%, meaning you miss 8% opf the time

Correction:

crit+hit=90%. You always MISS 10% of the time. The amount you crit is 2% of your hits, unbuffed

The effect of these crits is 0.88*.75+(1.75)*.02=92.67%

Below tables show various lootologies. Loot increase is for Loot 1.0

Code:
base nonmiss	crit	normal hits	effective 'to hit	Dmg output	Effective dmg(loot increase)
0.9	0.02	0.88	0.695	0.927	1.000
0.9	0.03	0.87	0.705	0.940	1.014
0.9	0.04	0.86	0.715	0.953	1.029
0.9	0.05	0.85	0.725	0.967	1.043
0.9	0.06	0.84	0.735	0.980	1.058
0.9	0.07	0.83	0.745	0.993	1.072
					
					
					
					
base nonmiss	crit	normal hits	Additional crit	effective 'to hit	Effective dmg(loot increase)
0.9	0.02	0.88	0	0.695	0.927
0.9	0.02	0.88	0.1	0.699	0.931
0.9	0.02	0.88	0.2	0.702	0.936
0.9	0.02	0.88	0.3	0.706	0.941
0.9	0.02	0.88	0.4	0.709	0.945
0.9	0.02	0.88	0.5	0.713	0.950
0.9	0.02	0.88	0.6	0.716	0.955
					
base nonmiss	crit	normal hits	Additional crit	effective 'to hit	Effective dmg(loot increase)
0.9	0.07	0.83	0	0.745	0.993
0.9	0.07	0.83	0.1	0.757	1.010
0.9	0.07	0.83	0.2	0.770	1.026
0.9	0.07	0.83	0.3	0.782	1.042
0.9	0.07	0.83	0.4	0.794	1.059
0.9	0.07	0.83	0.5	0.806	1.075
0.9	0.07	0.83	0.6	0.819	1.091
 
Is this a myth? I always worked on the principle of a .9 hitrate.
 
i am too
avg hit 90%
avg crit unbuffed 1.6% (from hits)
 
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