Immortal
Slayer
- Joined
- Oct 24, 2007
- Posts
- 8,538
- Society
- cK Coat Killers
- Avatar Name
- Hadlen Immortal Deity
Hi,
I've noticed this misconception many many times, and still seeing it on the forums (literally today). I will stick with the simple case of Dmg max,HA=10.0, CHA=10.0
Myth : Your chance to hit is 92%, where, unbuffed, Hit=90% hit, crit=2%, meaning you miss 8% opf the time
Correction:
crit+hit=90%. You always MISS 10% of the time. The amount you crit is 2% of your hits, unbuffed
The effect of these crits is 0.88*.75+(1.75)*.02=92.67%
Below tables show various lootologies. Loot increase is for Loot 1.0
I've noticed this misconception many many times, and still seeing it on the forums (literally today). I will stick with the simple case of Dmg max,HA=10.0, CHA=10.0
Myth : Your chance to hit is 92%, where, unbuffed, Hit=90% hit, crit=2%, meaning you miss 8% opf the time
Correction:
crit+hit=90%. You always MISS 10% of the time. The amount you crit is 2% of your hits, unbuffed
The effect of these crits is 0.88*.75+(1.75)*.02=92.67%
Below tables show various lootologies. Loot increase is for Loot 1.0
Code:
base nonmiss crit normal hits effective 'to hit Dmg output Effective dmg(loot increase)
0.9 0.02 0.88 0.695 0.927 1.000
0.9 0.03 0.87 0.705 0.940 1.014
0.9 0.04 0.86 0.715 0.953 1.029
0.9 0.05 0.85 0.725 0.967 1.043
0.9 0.06 0.84 0.735 0.980 1.058
0.9 0.07 0.83 0.745 0.993 1.072
base nonmiss crit normal hits Additional crit effective 'to hit Effective dmg(loot increase)
0.9 0.02 0.88 0 0.695 0.927
0.9 0.02 0.88 0.1 0.699 0.931
0.9 0.02 0.88 0.2 0.702 0.936
0.9 0.02 0.88 0.3 0.706 0.941
0.9 0.02 0.88 0.4 0.709 0.945
0.9 0.02 0.88 0.5 0.713 0.950
0.9 0.02 0.88 0.6 0.716 0.955
base nonmiss crit normal hits Additional crit effective 'to hit Effective dmg(loot increase)
0.9 0.07 0.83 0 0.745 0.993
0.9 0.07 0.83 0.1 0.757 1.010
0.9 0.07 0.83 0.2 0.770 1.026
0.9 0.07 0.83 0.3 0.782 1.042
0.9 0.07 0.83 0.4 0.794 1.059
0.9 0.07 0.83 0.5 0.806 1.075
0.9 0.07 0.83 0.6 0.819 1.091