girtsn
Slayer
- Joined
- Dec 7, 2005
- Posts
- 8,693
- Location
- Belgium
- Society
- Freelancer
- Avatar Name
- Girts Smilgs Niedra
Dear MA, again please address the lags - it is an extremely unfair practice to run dps events while some suffer excessive lags that were clearly introduced by changes @ server/network side.
It is nice to communicate on it and issue prizes for lag surveys, but you must know what change introduced the lag. Clearly that change is not working, maybe its time to revert / refactor?
And, could you please clarify the following related subjects wrt. to lag and quote from loot 2.0 notes below?
2. is the introduced lag causing extra regen in turn leading to "non-optimal loot"? if so then indeed we have been paying for the lags not only with frustrations but returns as well.
3. could it be that the creatures you are spawning for events like 11000 hp mulmun degenerate's, 33000 mulmun ascended's and 10000+ alpha+ eomons previously are set to never give "optimal loot" for solo hunters as the existing weapons simply cannot match the optimal criteria? supported by the extremely poor returns and almost 0 big hofs both on eomon stalkers and mulmuns by solo hunters, as well as recent absence of most players having relatively close relations to the office?
It is nice to communicate on it and issue prizes for lag surveys, but you must know what change introduced the lag. Clearly that change is not working, maybe its time to revert / refactor?
And, could you please clarify the following related subjects wrt. to lag and quote from loot 2.0 notes below?
1. could introduction / refactoring of these efficiency measurements mentioned above be a factor of the excessive lag?Loot value calculations and the composition of the items in loot will be affected by properly matching avatar skills and gear to the creature being hunted, rewarding efficient kills with more interesting loot.
For optimal loot, it will be important to avoid inefficiencies such as low damage output compared to creature health,
excessive time and cost to kill, overkill damage, unmaxed weapons and other factors.
2. is the introduced lag causing extra regen in turn leading to "non-optimal loot"? if so then indeed we have been paying for the lags not only with frustrations but returns as well.
3. could it be that the creatures you are spawning for events like 11000 hp mulmun degenerate's, 33000 mulmun ascended's and 10000+ alpha+ eomons previously are set to never give "optimal loot" for solo hunters as the existing weapons simply cannot match the optimal criteria? supported by the extremely poor returns and almost 0 big hofs both on eomon stalkers and mulmuns by solo hunters, as well as recent absence of most players having relatively close relations to the office?
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