Tournament Spon
Guardian
- Joined
- Jan 31, 2006
- Posts
- 330
- Location
- US
- Society
- freelancer
- Avatar Name
- Rick TheVictor Hypercharged
The way esi works currently is kind of crazy.
The way new players come into the game and put money into their avatar and then only way to get value out of avatar is kind of crazy if they decide it does not work out to them.
Let's make this more attractive for new people looking to try the game.
Let's make this better for the economy by allowing more trading to occur.
Let's make this better for MA by generating more decay! YEA!
Let's make the game more accessible for players of ALL levels!
How do we do it?
Skills no longer are gained by your avatar while conducting hunts. Instead the skills are a new loot event. (WOO MORE LOOT!) What I mean by this is allow us to loot pills that grant skill gains that are fully tradeable. It will allow avatars of ANY level to compete in MM events or events of this nature going forward without the fear of having to chip out mid event to stay in the right cat/ be disqualified. Make all these pills trade able and give TT value. Or if they are not pills make them stackable chip item like shrapnel that you convert to skill by using a tool from the TT.
Leave ESI in the game, but now instead ESI is for players looking to quit the game, allow players to chip out the skill into the stackable skill shrapnel or into pills. ESI using players looking to quit most likely will result in final injection of peds into economy by these players and some decay to MA as the skill shrapnel or pills are generated.
It will also allow ppl to continue playing the game and farming skill as they work to quit without locking the new skills to the avatar which will encourage people to play to the very end or at least not penalize them giving MA maximum decay from each participant for as long as possible!
The way new players come into the game and put money into their avatar and then only way to get value out of avatar is kind of crazy if they decide it does not work out to them.
Let's make this more attractive for new people looking to try the game.
Let's make this better for the economy by allowing more trading to occur.
Let's make this better for MA by generating more decay! YEA!
Let's make the game more accessible for players of ALL levels!
How do we do it?
Skills no longer are gained by your avatar while conducting hunts. Instead the skills are a new loot event. (WOO MORE LOOT!) What I mean by this is allow us to loot pills that grant skill gains that are fully tradeable. It will allow avatars of ANY level to compete in MM events or events of this nature going forward without the fear of having to chip out mid event to stay in the right cat/ be disqualified. Make all these pills trade able and give TT value. Or if they are not pills make them stackable chip item like shrapnel that you convert to skill by using a tool from the TT.
Leave ESI in the game, but now instead ESI is for players looking to quit the game, allow players to chip out the skill into the stackable skill shrapnel or into pills. ESI using players looking to quit most likely will result in final injection of peds into economy by these players and some decay to MA as the skill shrapnel or pills are generated.
It will also allow ppl to continue playing the game and farming skill as they work to quit without locking the new skills to the avatar which will encourage people to play to the very end or at least not penalize them giving MA maximum decay from each participant for as long as possible!
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