thoreau
Elite
- Joined
- Apr 8, 2005
- Posts
- 3,894
- Location
- Calypso
- Avatar Name
- Hiro Protagonist
In the thread about the new CEO many ideas are discussed about how the game should look.
Thing is, Entropia is way different than when I started in 2003.
People wanted quests. We got missions.
People wanted space. We got several planets and space flight.
People wanted it to be cheaper to play. We got more economical L weapons, armor, and tools.
People hated paying a fee to deposit so now we have more deposit options.
So what is the problem?
Stuff like Compets and Explosive Blueprints? Is it shrapnel? Is it the lack of armor and weapons in loot?
Or is it the passive income things like Land Deeds that encourage non play?
I don't understand all this talk about how Entropia is a grindfest. It's always been a boring grind.
It was a grind when players stood in the ring for hours skilling. It was a grind when players killed Atrox for hours on end with no rewards or goals to shoot for.
We have more combat feedback than ever before. When know why a miss occurred, we know the exact amount of a skill gain, we have more detailed info about every single weapon.
We have more travel options than ever. I was surprised how cheap vehicles are. In any other MMO a mount would be the equivalent of 200 PEDs. We get a VTOLs for a couple of bucks.
So if you have to do a 1 year roadmap how would it look?
Other than the lag of course.
Thing is, Entropia is way different than when I started in 2003.
People wanted quests. We got missions.
People wanted space. We got several planets and space flight.
People wanted it to be cheaper to play. We got more economical L weapons, armor, and tools.
People hated paying a fee to deposit so now we have more deposit options.
So what is the problem?
Stuff like Compets and Explosive Blueprints? Is it shrapnel? Is it the lack of armor and weapons in loot?
Or is it the passive income things like Land Deeds that encourage non play?
I don't understand all this talk about how Entropia is a grindfest. It's always been a boring grind.
It was a grind when players stood in the ring for hours skilling. It was a grind when players killed Atrox for hours on end with no rewards or goals to shoot for.
We have more combat feedback than ever before. When know why a miss occurred, we know the exact amount of a skill gain, we have more detailed info about every single weapon.
We have more travel options than ever. I was surprised how cheap vehicles are. In any other MMO a mount would be the equivalent of 200 PEDs. We get a VTOLs for a couple of bucks.
So if you have to do a 1 year roadmap how would it look?
Other than the lag of course.