Wtf is wrong with this game ?

maiden

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Zarta Maiden Selios


In the past 8 days each day was same shit no matter what I did. Each day ended with a loose between 1k and 2k ped. Tried a lot of mobs (ffa 1,2,3,4); aurli, areanatrox, atrox, evis, feff, hogglo, kretlin, osseo, etc.... That's why I tried minning.... ffs I won't touch the damn EP :)))
And from what I hear from other is same shit to everyone...
2 ubers on fukin puny mobs (Prototype Droka Gen 05 1.6k Prototype Droka Gen 06 1.2k) and on the rest SHIT !

So my question is: WHAT THE FUCK IS WRONG ?

(yea I know... I am not eco, I don't play smart, I bla bla bla-> is not normal to cost 100-200$/day of plat NO MATTER HOW DUMB YOU ARE)!!!!

(and yes I love swirls, always I said I am happy with loose as long as at least I fukin swirl... NOW EVEN THAT FUN IS FUKIN GONE) !

(let the - rep and shit talk come :))))
 
The loot is dinamic,they say ...in translation,it means "we gave you shit loads of hofs and ath's on MM,we give hofs to noobs to get them hooked so...we have to pull everything back from the rest,we can't give those from our profits".
How does that sound as an explination? :)
 
If you are not friend with MA stab, or if you dont work for MA or if you dont make business with them or if you are not a invited guest.

you lose.
 
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You mine indoors.. not sure what you really expect.... and I am not really sure how you could possibly not know the variance of indoor mining at this point.

Won't comment on hunting... I never had much luck swapping professions all the time. But I will call you out on indoor mining.
 
There is a sole source for all this "dynamic", namely the money the company has to distribute at any one time. The time frame complaned about coincides with the end of a big event, which means depos must be down, consequently less money trickles through the system.
 
The problem is there is not personal loot pool. Normally, you should have your ped spend minus MA fee back to your ped card. But in fact, loot seems totally random and look like an online casino and not like an entertainement service.

The only good thing is you can trade and try to recover some ped.
 
this happens all the time learn to scale back when it turns or if you can afford it power through.

learn to watch for it and adapt as it transitions. you cant play on a budget and baltently blast through money like its going out of fashion.
 
Maiden that normal on Foma u nab :))
 
19 out of 20 runs look like that for me. no idea where your problem is? typical 80% tt return like all the time on either hunting or mining
 
Someone have to pay those 15k feffoid or dakiba, you dont expect that to come out of MAs pocket?

Your 80% return is you paying for your chance to loot big, naturally its too big of a cut from avarage loot and those huge hofs are so imbalanced but thats the rules of loot atm.
 
Loot 2.0:
- non-multiplier TT-return nerfed
- chance for times 40 multiplier drastically nerfed
- chance for times 10, 15 multipliers slightly increased, times 25 drastically increased
- 10 or bigger multipliers usually come in clusters of 4 now, with rather big gap of nothing between the clusters

multis-jpg.14

take all the chances for multipliers bigger than 40 with a grain of salt ;)
(the 9,xk is the sample size, the sheet is from crafting)

The issue is due to the nerfed non-multiplier tt-return and chance for times 40 multiplier, the tt-return is usually pretty bad. Now we really depend on times 100 or bigger multipliers to get good returns, yet they're still pretty rare....
 
...

(and yes I love swirls, always I said I am happy with loose as long as at least I fukin swirl... NOW EVEN THAT FUN IS FUKIN GONE) !
...


So, if you just want swirls:

this happens all the time learn to scale back when it turns or if you can afford it power through.

learn to watch for it and adapt as it transitions. you cant play on a budget and baltently blast through money like its going out of fashion.


...go hunt small mobs kerb providers or Jog.
Those are real swirl generators!

Nothing big and fancy, but they do swirl a lot!
 
You mine indoors.. not sure what you really expect.... and I am not really sure how you could possibly not know the variance of indoor mining at this point.

This, I mean the variance of outdoor mining has increased a lot latest months so indoor mining must be crazy swings in returns :eyecrazy:
 
hmmm this IS odd - it's almost like Entropia ISN'T a charity where everyone wins lol

Seriously though yeah, returns are shit most of the time to fund the small number of people that hit big. I mean most players walk around thinking that if they are getting 95% back they are doing "good". Funny thing being that 95% is still LOSING money.

Not much we can do but wait for other RCE games to surface that handle things differently ;)

RYqYe2R.gif


^^ Pretty much sums up the thought of every Entropia player 20 minutes into their first hunting/mining/crafting run after making a deposit.
 
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Loot 2.0:
- non-multiplier TT-return nerfed
- chance for times 40 multiplier drastically nerfed
- chance for times 10, 15 multipliers slightly increased, times 25 drastically increased
- 10 or bigger multipliers usually come in clusters of 4 now, with rather big gap of nothing between the clusters

multis-jpg.14

take all the chances for multipliers bigger than 40 with a grain of salt ;)
(the 9,xk is the sample size, the sheet is from crafting)

The issue is due to the nerfed non-multiplier tt-return and chance for times 40 multiplier, the tt-return is usually pretty bad. Now we really depend on times 100 or bigger multipliers to get good returns, yet they're still pretty rare....

thats not correct. that would be the loot 2.1 change. loot 2.0 change only changed from dpp model to cost based model while retaining the same stable return as before and same amount of big hits
 
Well all pointed by you are kinda true (ty for replys) BUT Mindark stated that on 100k ped shoot you have 97% return. WELL I wagered more then that and lost all.... (and on last runs come on... go and shoot 10h + / day, wager 10k ped and end up with 80-90% all the time) NOT TO MENTION NO DAMN ITEMS AT ALL ANYMORE ?
I think in all the 8 days more then 90h played in total I had like a shadow L and eon L from areanatrox some hermes L part from aurli and 2 guns L from big bots @ pandora.... REST PURE SHRAPNEL ! And I killed over 1k mobs from each type.... NO MORE ITEMS ? SHRAPNEL 50% !!!! WTH ?

About indoor.... yea I know the odds there but I was.... well after shit hunting let's try something else... I did try ... :)))

Wth... instead use big weapons to make skills and improve the avatar I should what.... stay on puny with opalo and play with 20$ per year ? Like 90% of the active playerbase which are kids non-depo sweatgatheres that Mindark give the loot in hope they will deposit ?
MINDARK WAKE THE FUCK UP !!!! DEPOSITORS KEEP THE GAME ALIVE : YOU ALREADY LOST A LOT OF THEM! YOU FUKIN RUIN THE GAME !
 
Well all pointed by you are kinda true (ty for replys) BUT Mindark stated that on 100k ped shoot you have 97% return. !

Mindark stated that In average people shooting more than 100k ped have 97% return .It doesn't mean all participants shooting 100k or more have the same return.You just assumed using trash tools will yeld you the same return someone has with top kick as gear turning 100k ped.
Usually steady grinders that turn over 100k ped use the best tools ingame.Some of them don't and turnover 100k but that's why the average is 97%.
I'm talking here about hunting profession.I don't claim to know anything about Mining.I prefer to keep my beliefs on other professions in private chats/voice chats I use with friends.
If I would ever want to do indoor mining with level 5+, I would go with atleast 150k ped bankroll and I would expect 85% return give or take 5% but that's just me.Don't do that.
 
Mindark stated that In average people shooting more than 100k ped have 97% return .It doesn't mean all participants shooting 100k or more have the same return.You just assumed using trash tools will yeld you the same return someone has with top kick as gear turning 100k ped.
Usually steady grinders that turn over 100k ped use the best tools ingame.Some of them don't and turnover 100k but that's why the average is 97%.
I'm talking here about hunting profession.I don't claim to know anything about Mining.I prefer to keep my beliefs on other professions in private chats/voice chats I use with friends.
If I would ever want to do indoor mining with level 5+, I would go with atleast 150k ped bankroll and I would expect 85% return give or take 5% but that's just me.Don't do that.

I am not a miner... I hunt too, I did that just as suggestion to see if same shit loot....
Yes, my bad then, I misinterpreted the Mindark statement (like perhaps others) that EVERYONE will have 97% return grinding 100k ....

INDEED: in the past when I joined and saw hof list was full of ubers, and when I wanted to be there the answer was: you need to skill your ass up and get gear.... Ok, I am skilling my ass up (used lr-55, lr-60, lr-65, with mayhem-b or -a or ia105 or lc-300 cdf etc... not vaporizer :) ) but come on ... hunt osseos in 130 osse as a medium get a 60 ped swirl, no items.... aurli same shit... in 1k 2 armour (L) parts.... with a shit shrap loot (30 %) as usuall loot.
WHERE IS THE DAMN DREAM: SKILL UP FOR MU AND LOOT WHEN A FUKIN NON-DEPO NOOB CAN UBER ON 20 pec MOBS ?
 
WHERE IS THE DAMN DREAM: SKILL UP FOR MU AND LOOT WHEN A FUKIN NON-DEPO NOOB CAN UBER ON 20 pec MOBS ?

Mindark is doing what Blizzard did in my opinion after Sunwell Plateau back in TBC where only 5% of total players seen the final content.
They put so much work behind that project and only 5% of total players were able to see the content and feel it so I assume they thought about it and decided to create every content afterwards more accessible to the large public, yeah all noobs can see their work.Business was growing , noobs were satisfied all was looking good but the more time was passing by something felt was missing.Every new raid/dungeon was compared to the old ones , people were doing more and more old content because they felt nostalgic about the period in which everything was difficult and achieving something was worth the time and the grind.
Noobs will always have the strongest voice in every game.They are the most numerous and the most frustrated about the situation given so they are entitled to have equal rights with everyone.
Things might alike right now in EU.Mindark incompetence thinks that targeting the noobs will make the game survive in time.
If you look back in time the game had great times when everything was super hard to achieve and everything was super expensive.
If people have no goals to achieve people will lose interest.MIndark needs to cultivate the concept of rewarding a long & hard job done over a long period of time and send clear message to the person behind it and the feedback should be : I want to do this again.
How do you achieve this? Hire professional developers that has something in their brain and their heart.
 
How about the Kerberos provider in top of the HOF list (4.5k) from a guy that had his first global EVER on last December!


That's what we call building trust from day one! :D
 
Mindark stated that In average people shooting more than 100k ped have 97% return .It doesn't mean all participants shooting 100k or more have the same return.You just assumed using trash tools will yeld you the same return someone has with top kick as gear turning 100k ped.
Usually steady grinders that turn over 100k ped use the best tools ingame.Some of them don't and turnover 100k but that's why the average is 97%.

Yet they've also stated that efficiency only makes a difference of up to 7% in return.
So it would have been better for MA to state something like:
people with 100k PED turnover had 92,9% to 99,9% return.

Or whatever the min-max return is.
That would have been less misleading than their "more than 100k turnover average 98,6% return"...

Anyway, back to efficiency making up 7% in return,
if 0% efficiency weapon is 92,9% return.
if 100% efficiency weapon is 99,9% return.
Then 63% efficiency armatrix should be about 97,31%* expected return.

* 92,9+7*0,63=97,31

Edit:
However, it may depend a lot on what you're killing.
10 ped a kill mob and 100k turnover is only 10k kills, on 10 pec puny however it's 1 million kills.
Maybe MA would have been better of with "people who killed Xxxk have experienced return of [whatever]"...
 
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Mindark is doing what Blizzard did in my opinion after Sunwell Plateau back in TBC where only 5% of total players seen the final content.
They put so much work behind that project and only 5% of total players were able to see the content and feel it so I assume they thought about it and decided to create every content afterwards more accessible to the large public, yeah all noobs can see their work.Business was growing , noobs were satisfied all was looking good but the more time was passing by something felt was missing.Every new raid/dungeon was compared to the old ones , people were doing more and more old content because they felt nostalgic about the period in which everything was difficult and achieving something was worth the time and the grind.
Noobs will always have the strongest voice in every game.They are the most numerous and the most frustrated about the situation given so they are entitled to have equal rights with everyone.
Things might alike right now in EU.Mindark incompetence thinks that targeting the noobs will make the game survive in time.
If you look back in time the game had great times when everything was super hard to achieve and everything was super expensive.
If people have no goals to achieve people will lose interest.MIndark needs to cultivate the concept of rewarding a long & hard job done over a long period of time and send clear message to the person behind it and the feedback should be : I want to do this again.
How do you achieve this? Hire professional developers that has something in their brain and their heart.

All those noobs (90% of active players now) that stupid Mindark help deposit 10% of the amount the depositors (10% of active players now) do.... so WTF.... this game is up because of depositors not fukin bandwich eaters that need their parents approval. Ok as a depositor I agree pay to play ... but from 1k$ loose per month to loose almost 2k$ per week....

MINDARK WAKE THE FUCK UP IDIOTS ! YOU FUKING THE GAME !
 
Yet they've also stated that efficiency only makes a difference of up to 7% in return.
So it would have been better for MA to state something like:
people with 100k PED turnover had 92,9% to 99,9% return.

Or whatever the min-max return is.
That would have been less misleading than their "more than 100k turnover average 98,6% return"...

Anyway, back to efficiency making up 7% in return,
if 0% efficiency weapon is 92,9% return.
if 100% efficiency weapon is 99,9% return.
Then 63% efficiency armatrix should be about 97,31%* expected return.

* 92,9+7*0,63=97,31

Edit:
However, it may depend a lot on what you're killing.
10 ped a kill mob and 100k turnover is only 10k kills, on 10 pec puny however it's 1 million kills.
Maybe MA would have been better of with "people who killed Xxxk have experienced return of [whatever]"...

Just in theory bro...
Try shoot 100k and see the return no matter what mob (ofc not fukin 10 pec mobs ... 3-5ped+ mobs)... if u end up with 50% you're one of the choosens and count items looted too... the supposed MU....
 
Yet they've also stated that efficiency only makes a difference of up to 7% in return.
So it would have been better for MA to state something like:
people with 100k PED turnover had 92,9% to 99,9% return.

Or whatever the min-max return is.
That would have been less misleading than their "more than 100k turnover average 98,6% return"...

Anyway, back to efficiency making up 7% in return,
if 0% efficiency weapon is 92,9% return.
if 100% efficiency weapon is 99,9% return.
Then 63% efficiency armatrix should be about 97,31%* expected return.

* 92,9+7*0,63=97,31

Edit:
However, it may depend a lot on what you're killing.
10 ped a kill mob and 100k turnover is only 10k kills, on 10 pec puny however it's 1 million kills.
Maybe MA would have been better of with "people who killed Xxxk have experienced return of [whatever]"...


Did they ever state those 7 to be linear?? ^^
 
Wow I gambled indoors and lost big, this game is broken.

WTF, I really get sick of this threads, always the same!
 
Wow I gambled indoors and lost big, this game is broken.

WTF, I really get sick of this threads, always the same!

Did u fukin read anything ? Or just stupid reply as usuall u top 1 hunter top 1 minner fukin uber ? ....

I complained about : loosing shit load on hunting, no fukin items or MU in loot over and over again each fukin day.
(minning was just a change to see if same shit) and on top of that I complained that fukin Mindark give ubers on puny mobs to noobs: as a resume.... for stupid lousy just to make a post guys....
 
Did they ever state those 7 to be linear?? ^^

Still so... not even 91% back... and u know better since u not hunting all the time now.... same for the rest of ubers that not showing anymore on hof list each day, that somehow made me wish skill more and more to be like them.
Check the HoF list... 4.7k kerb and that nub have 5.4k total loot WTF ! 1.6k and 1.2k prototype...
Check the names on hof list... WHERE ARE THE SAME NAMES EACH DAY ? WITH TOP SKILLS AND GEAR? WHERE ARE THE BIG MOBS?

MINDARK WAKE THE FUCK UP MORONS ! YOU FUKED THE GAME !
 
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