Some fixes/changes to EntropiaWiki

I've made "Maturity" a visible column on the Creature Loots chart which should be helpful for mobs which have puny maturities, boss maturities, and other such cases where there are certain loots which can only be found from certain maturities. :)

Example: Berycled
hwSxXKW.png

Awesome :D
Do you plan to extand that, so that it's possible to put in multiplie maturities for the same item?
 
Awesome :D
Do you plan to extand that, so that it's possible to put in multiplie maturities for the same item?

It wouldn't be impossible but I think it would probably cause a lot of clutter, for now just reporting the lowest maturity you loot an item from should work in most cases to distinguish items that drop from puny maturities or boss maturities.
 
It wouldn't be impossible but I think it would probably cause a lot of clutter, for now just reporting the lowest maturity you loot an item from should work in most cases to distinguish items that drop from puny maturities or boss maturities.

Right, the clutter.
Maybe a lowest maturity and highest maturity column? This would prevent the clutter, yet it would be possible to point out at which maturity a certain item stops to drop.
 
Right, the clutter.
Maybe a lowest maturity and highest maturity column? This would prevent the clutter, yet it would be possible to point out at which maturity a certain item stops to drop.

That's actually not a bad idea, I might add that.
 
Right, the clutter.
Maybe a lowest maturity and highest maturity column? This would prevent the clutter, yet it would be possible to point out at which maturity a certain item stops to drop.

That would be better, because the "lowest maturity" method doesn't really help with items that are only looted on Puny, for example.
 
Info pages seem to have lost all links in the right side column (e.g. blueprints no more link to the crafted item). This makes it harder to find out "what is X used for?".

This should now be fixed.
 
Have unregistered users been denied permissions to update loot?

I believe I've seen loot updates from IP addresses in relatively recent times (a couple months ago) but now receiving reports they can't.

edit: it seems they can go through 'Edit' but not click 'Last VU'; seems fine by me.
 
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The Gallery section of EntropiaWiki has received a nice and much needed overhaul, various bugs were fixed and the Search function which previously did not work is now up and running once again. Big thanks to Joda for his work here.
 
HP/Lvls column for Creature info charts are here, great for quickly getting an idea on how good a mob is for skillgain since HP/Lvl is a large factor in skillgain :)

WDKtveI.png
 
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what a great addition, thank you!

this fits to an idea i had:

what about a column with killpoints / HP ?
then it is easy to see which iron missions mob maturity requires the least total HP to be shot down for completing the iron mission.
 
what about a column with killpoints / HP ?
then it is easy to see which iron missions mob maturity requires the least total HP to be shot down for completing the iron mission.

I have a calculator in front of me... it's called a computer. ;)


Where do i find a discussion about: "HP/Lvl is a large factor in skillgain" ?? :eyecrazy:
 
what a great addition, thank you!

this fits to an idea i had:

what about a column with killpoints / HP ?
then it is easy to see which iron missions mob maturity requires the least total HP to be shot down for completing the iron mission.

I've thought about this before, it would need to manually be added into the Kill Point template pages for each mob but it could be done, though any user could do it, this thread is mostly about changes made to the website which require internal development and/or administrative powers.

I have a calculator in front of me... it's called a computer. ;)


Where do i find a discussion about: "HP/Lvl is a large factor in skillgain" ?? :eyecrazy:

https://www.planetcalypsoforum.com/forums/showthread.php?239559-How-Hunting-Skill-Gains-work

This thread should be able to help you out.
 
great work mate!
 
Armor Parts chart name character limit has been raised to fit Viceroy Modified (Part Name) - Skullcandy Edition which previously did not fit.

The blip about PEAuction/EntropiaBay has been removed from the bottom of the Weapons chart.

The Cost/E column in the Tier chart which had an incorrect formula was fixed.
 
You are doing an awesome job!

(You must spread some Reputation around before giving it to Darkaruki again.)
 
http://www.entropiawiki.com/ArmorAdviser.aspx and
http://www.entropiawiki.com/Chart.aspx?chart=Armor

Have been fixed and revamped for the loot 2.0 armor decay calculations after a few days of working on the code!

Keep in mind ArmorAdviser (like before) does not take into account critical hits as the frequency of these can vary based on mob and the damage dealt through them can vary based on buffs and your evader/dodger level so it is a bit tricky to implement correctly.

Still, these are very useful tools to see which armor will be the best to use with various mobs and how much decay you can expect from your armor usage, so make sure to check them out :)
 
Armor adviser takes max damage to be double the max damage of the mob I select.

this doesn't seem to normally happen but I think I know what could cause this to happen in some cases, so I'll try to fix it, thanks for the heads up
 
this doesn't seem to normally happen but I think I know what could cause this to happen in some cases, so I'll try to fix it, thanks for the heads up

Fixed that issue as well as another, everything seems to be in working order now :)
 
I thought we didn't yet have a formula for the new-style armour decay.

We already spoke about this but just posting here in case anyone else is curious, it is rather simple compared to loot 1.0 armor decay :)

Link
 
Fixed many cache issues plaguing the HOFs and Tiers charts. :thumbup:
 
We already spoke about this but just posting here in case anyone else is curious, it is rather simple compared to loot 1.0 armor decay :)

Link

I'm still not seeing a confirmed formula there. It looks like the last one posted is this one that Immortal came up with:

Dmg/pec=20*(100000/(100000-Durability))

which is rearranged to:

Decay = Dmg/(20*(100000/(100000-Durability)))

Has that been confirmed to be correct, and is that the one you're using?
 
I'm still not seeing a confirmed formula there. It looks like the last one posted is this one that Immortal came up with:

Dmg/pec=20*(100000/(100000-Durability))

which is rearranged to:

Decay = Dmg/(20*(100000/(100000-Durability)))

Has that been confirmed to be correct, and is that the one you're using?

decay = damage * 0.05 (1 - (durability/100000)) is how I have it written, though it is the same as what you wrote, but yes, based on the tests done it does seem to be the correct formula for armor decay at the moment.
 
decay = damage * 0.05 (1 - (durability/100000)) is how I have it written, though it is the same as what you wrote, but yes, based on the tests done it does seem to be the correct formula for armor decay at the moment.

Good stuff, that will help with damage tests too. I think the armour page on Wiki still has the old info so that could do with updating (though I would suggest also keeping the old info as a historical record).
 
I tried adding an outgoing link (to Wikipedia, of all places) to the page for Chirin Dragon,

and found out that you can't add a HTTPS link - it's interpreted as relative and http://entropedia.info (sic!) is added in front of it.

HTTP links work fine.
 
I tried adding an outgoing link (to Wikipedia, of all places) to the page for Chirin Dragon,

and found out that you can't add a HTTPS link - it's interpreted as relative and http://entropedia.info (sic!) is added in front of it.

HTTP links work fine.

https is not working because noone will buy ssl because its fee for every ear.
 
https is not working because noone will buy ssl because its fee for every ear.

I mean - if I add a link to an external site that starts with https://, it's not recognized as external, and http://entropedia.info is added in front of it.
 
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