new column requests... "minutes til repair" and "seconds til repair" for Unlimited items

mastermesh

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Since we now live in this buffy world and most buffs have timers on them that die after x amount of minutes or seconds, makes sense to put attribute on weapons and items that would have similar. Not sure on the formula you'd need, but suspect if you combine some formula with the other columns it wouldn't be hard to figure out... number of uses per second/minute calculated against decay per pec vs total tt if fully repaired?

It's always a pain in the drain to have to hit a repair terminal mid-hunt.

For instance hunting with the auto loot pills and using the scorpion, I know that I'll have to either repair or switch weapons before the full hour is up. Might be useful to have something to compare it all to the buffs pills, items, stable buffs, etc. both for small and large tt items... Just how many licks does it take to get to the center of the tootsie pop (or how many minutes does a full mamba whip or ajudated embra c1 give you -- uh, on big tt weapons more than a minutes and seconds column may be needed... hours (or on some uber high tt weapons, days?)?)? ;)

Some sort of comparison tool vs different pills etc. could be useful too to add in to this... so if you have speedy reload pill it could show the difference vs with the pill and without, etc.
 
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Thats impossible xD

How should they know what style someone hunts?
Do you use tagger, finisher, switch weapons for any reason (multiskilling), do you heal yourself or hire a fapper, are you overprotected to avoid healing at all, do you die from crits have to revive or use H-DNA, whatever.

How the hell anybody should calculate a time how long your weapon can shoot?

What they could do is a shot counter that shows how many attacks you have left with that weapon, thats all.
 
It's always a pain in the drain to have to hit a repair terminal mid-hunt.

There are portable repair terminals for this very reason....use one.
 
Seems complicated and not much use if you ask me, right now we have an automatically generated "Total Uses" column for most stuff that is based on decay, max tt, and min tt info, you could use this to do a formula like this on your computer's built in calculator if you want to know what it would be like with buffs.

ex: 44 uses per minute, 6100 total uses, 12% reload speed:

6100/44 = 138.64min

138.64*0.88 = 122min
 
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