Atrax
Prowler
- Joined
- Jun 3, 2011
- Posts
- 1,138
- Avatar Name
- Mutant Atrax Stalker
Bright side - there is no player Looter.
Pirates will be screwed and pvp 4 miners finally free as pkers will not have skills to loot them.
shhhhhhhhhhh
Bright side - there is no player Looter.
Pirates will be screwed and pvp 4 miners finally free as pkers will not have skills to loot them.
Actually if it turns out to be that, and you're probably not far from the truth. I'm done.
Rick
Hmmm just curios about a couple things:
Mutant Boar- what category that mob fell in?
Mutated Mobs on Arkadia (nusuls,kamaldons,madanas etc) mutants or animals?
Thieves,Inmates and Cops on RT? Those are easy Thieves=animals,Cops=mutants,or oposite?
Crates in instances like Aakas or Salderdesh,what profession u will recomend for them? Easy on Caly in robot beacon,all mobs are robots there,but on Ark instances are full with Deheras and other mobs too. What category Deheras is going to be? Animals? Looks like robots to me,but then player needs kill animals and robots to get to Crate and what proffesion will influence loot most? Are MA able to code it such way to make 2 professions influence one loot event? IFN personal in warehouse instance,those are humans i supose or lets make them animals since they work for local goverment??
Hope MA already works with Planet Partners to put some tricky mobs in right category and dont brake the story line like they did on Caly. Or lets screw story line, just hope those loot professions will not cause disaperance of local planet loot even more.
Just my 2pecs
Team / Shared Hunting Loot Distribution
Our team is also investigating the distribution of hunting loot for teams and shared loot scenarios, with an eye toward implementing a more equitable, balanced, and engaging distribution of both stackable and non-stackable loot. We expect the improvements from this investigation to be implemented within the next 1-2 months, after a full review and testing phase are completed.
We can also tell by what kind of residues they dropHmmm just curios about a couple things:
Mutant Boar- what category that mob fell in?
Mutated Mobs on Arkadia (nusuls,kamaldons,madanas etc) mutants or animals?
Thieves,Inmates and Cops on RT? Those are easy Thieves=animals,Cops=mutants,or oposite?
Crates in instances like Aakas or Salderdesh,what profession u will recomend for them? Easy on Caly in robot beacon,all mobs are robots there,but on Ark instances are full with Deheras and other mobs too. What category Deheras is going to be? Animals? Looks like robots to me,but then player needs kill animals and robots to get to Crate and what proffesion will influence loot most? Are MA able to code it such way to make 2 professions influence one loot event? IFN personal in warehouse instance,those are humans i supose or lets make them animals since they work for local goverment??
Hope MA already works with Planet Partners to put some tricky mobs in right category and dont brake the story line like they did on Caly. Or lets screw story line, just hope those loot professions will not cause disaperance of local planet loot even more.
Just my 2pecs
Looter Professions
Continuing with the improvements implemented in Loot 2.0, our design team is finalizing the details of an exciting new group of professions focused on specialized hunting loot acquisition. Three new professions will be added: Animal Looter, Mutant Looter and Robot Looter, along with several associated new skills (including unique unlockable skills for each profession). We expect the new professions to be implemented during the spring.
Originally Posted Here
A quick update on some of the adjustments and improvements that are currently in progress.
Success Rate / Volatility Improvements
Starting within the next couple of days, and planned to last for 7-14 days, our balancing team will be testing adjustments to the manufacturing and mining systems.
Manufacturing
Overall volatility will be reduced during the testing period, while the overall chance of success will be increased slightly. In addition, Near Success outcomes will return more of the initial input.
Mining
Overall volatility will be reduced during the testing period, by increasing the size of the smallest possible claims.
***NOTE*** Please keep in mind that these tests will incorporate macro-level changes to the manufacturing and mining systems and thus the results or experiences for individual avatars and/or for small sample sizes may not differ significantly from current settings. Also note that the overall (macro-level) expected return for these systems will be unaffected.
Originally Posted Here
Both where already very nice balanced but I always cheer for improvements
Great job
Both where already very nice balanced but I always cheer for improvements
Great job
wasn't the goal to reduce volatility & waves?
as it stand, it happens rather often that there's bad/mediocre return for 2-3 weeks and then a day with up to 20 globals/hofs... it needs some tweaking...