You keep talking about your overall tt return. But you are not making just one item.
You cannot compare as it is not like for like.
Just like going out and dropping 10 bombs without amp and then dropping 10 bombs with lv13 amp. You cannot then say what your overall tt return is, as it makes no sense. You could say what your tt return on no amping was, and waht it was with lv 13 amp. But not together.
Rgds
Ace
Not quite, let's look at the logic.
example:
Statement is 95% TT-return on crafting.
Craft A may be the small craft, craft B the big one.
1) If craft A has 110% and craft B 80% , but both combined have 93% return, then the expected return is met nowhere. Which means the 95% return statement doesn't hold true.
2) If craft A has 120% and craft B 80% , but both combined have 95% return, then the expected return is met on overall return but not at individual crafts. The 95% return statement does hold true on the overall return.
3) If craft A has 95% and craft B 80% , both combined have 86% return, then the expected return is only fullfilled on craft A but neither on craft b nor on overall. The 95% return statement does hold true for craft A but not on craft B, this creates a conflicting result.
4) If craft A has 95% and craft B has 95% , both combined have 95% return, then the expected return is met on both, the individual level as well as the overall level. The 95% return statement on crafting holds true.
Since in scenario 1) the 95% return doesn't hold true and in scenario 3) there's a conflict in returns it's highly unlikely that MA coded the game in a away that it produces these results in the very long run.
Which means they most likely coded it in a way produce either 2) or 4) in order for the 95% return statement to become true.
Note: 1) & 3) may turn into either 2) or 4) after some further crafting, since 2) & 4) both produce 95% overall return, you can expect something "big" to happen to get you to 95% overall return.
Maybe you do now understand why i'm going with overall return
Btw, personally i hope for personal (for scenario 2) or craft internal personal loot-pool (for scenario 4), then i'm going to see all those lost peds again