Remember when loot 2.0 first came out and the questions about over-kill ?

Im surprised that obviously everyone who answered up until now have forgotten what we already found out when loot 2.0 was implemented AND what MA even stated themselves.
Ill give you a brief summary:

Loot is COMPLETELY tied to the COST TO KILL. Now if you kill a mob that normally needs 4 hits to die in 2 hits due to crits then your expected loot outcome is half of what it usually would be as you only needed half the cost to kill.
when you have "bad luck" on the mob and miss a few times and end up needing 8 shots for it to die your expected loot outcome will be double of what it normally would be.

thats the whole secret. easy as that. and it has been pointed out dozens of times already, proven with tests and even stated by MA...

dude i dont know if you are just stupid or if its the language barrier but i fucking explained to you YOUR OWN fucking observation. The things i explained explain what you have observed all by yourself... jesus christ. people get so fucking stupid when they want to antagonize someone... just get over yourself and accept it.

Mind if you quote me where I said anything you have said in your two posts ??? Judging by your language you must be about 12 or maybe 13 using those words to make a point shows a limited vocabulary.
 
Mind if you quote me where I said anything you have said in your two posts ??? Judging by your language you must be about 12 or maybe 13 using those words to make a point shows a limited vocabulary.

ok i will try to make it as easy to understand as possible for you.

YOU said that you get less loot when YOU get a CRIT on a mob. I said that it is because your COST is LOWER than AVERAGE.

YOU said you get more loot when you DO NOT get a CRIT and I said it is because your COST to KILL is HIGHER THAN WITH CRIT.

LOOT IS 100% BASED ON COST TO KILL AS MA STATED SEVERAL TIMES.
 
ok i will try to make it as easy to understand as possible for you.

YOU said that you get less loot when YOU get a CRIT on a mob. I said that it is because your COST is LOWER than AVERAGE.

YOU said you get more loot when you DO NOT get a CRIT and I said it is because your COST to KILL is HIGHER THAN WITH CRIT.

LOOT IS 100% BASED ON COST TO KILL AS MA STATED SEVERAL TIMES.

Much better.

Ok I stated as you said above is about just what I said and what I was trying to get across is the lack of variance in loot on crit-hits, 90% of the time is 01 pec. Ok ? So why then is the variance so high when it takes 5 or more shots ? You can get from less that a pec to 1169 ped (the lucky guy) as one guy player did. If it is solely on cost of kill then the loot should be the same each time by the factors of ammo and decay but it varies greatly. That is my point.
 
Hey Coz, I'm just wondering 2 things...

1. Are you 1 shotting with a crit to get this 1 pec loot (your only shot is a crit)?

2. You mentioned you can get sub 1 pec loot via shrapnel... Are you not getting anything else on that particular loot? Afaik the system is still unable to pay out less than 1 pec... I have seen the less than 1 pec shrapnel many times before but it has always accompanied some other small loot (in which the total was always seemingly at least just over a pec)

Thanks for the info

I think this would constitute a less than 1 pec loot. I just happened to see this but I will get another with just the shrapnel showing zero just in case you are going to say the shrapnel it .999 pec and the bones is worth .001 pec and that would equal 1 pec :). BTW it is not photo shopped either. Just a side question: What does "Afaik" mean ? Not trying to be cute but I have seen it before and not really sure unless you missed typed and meant "Afact" in which case that is fine as I miss-type often:).

 
Much better.

Ok I stated as you said above is about just what I said and what I was trying to get across is the lack of variance in loot on crit-hits, 90% of the time is 01 pec. Ok ? So why then is the variance so high when it takes 5 or more shots ? You can get from less that a pec to 1169 ped (the lucky guy) as one guy player did. If it is solely on cost of kill then the loot should be the same each time by the factors of ammo and decay but it varies greatly. That is my point.

because there are loot-multipliers in the game. You get one once in a while.
Cost of kill determines the base-value of loot, multiplier can happen on top.
 
the reason for the variance in hunting is the same for mining and crafting. a casino creates variance as well so it stays interesting. i doubt that anyone would play this game at all if there would be no globals and no hofs and no variance and everyone would always get a fixed 98%, or whatever MA wants, tt return. thats why there are multipliers. example: you need 5 shots for 1 pec each to kill a mob and get a 5x multiplier than you get 25 pec (+-).
now you need only 2 shots because both are crits and get the same 5x multiplier and suddenly you only get 10 pec (+-). the problem with the system right now is that they increased the variance from loot 2.0 to 2.1 and now you need to get a high multiplier in order to get anywhere near their projected return. but now, where the loot is dependant on the cost to kill you might get that big multi you need on a mob where you crit 10 times in a row, which means you wont get anywhere near the expected tt return anyway. now if you get 10 misses in a row and get the big multi you will get a lot higher loot than you would need which increases the variance even further
 
I understand the need and use of variances but you all are missing the point I am trying to make and that is "There is less variance with crit-hits". I get a great deal of variance with kills without crit-hits i.e. 5, 6 7 and 8 shots to kill. It just seems to me that crit-hit kills are stuck on 1 pec.

BTW got this little pic just after posting "Less than 1 pec pic" above:

 
I understand the need and use of variances but you all are missing the point I am trying to make and that is "There is less variance with crit-hits". I get a great deal of variance with kills without crit-hits i.e. 5, 6 7 and 8 shots to kill. It just seems to me that crit-hit kills are stuck on 1 pec.

BTW got this little pic just after posting "Less than 1 pec pic" above:


i just explained it to you in my post above. i even gave you an example of it. how can you still not understand it? from now on im taking you as a troll and will stop feeding you.
 
Afaik = as far as I know. Thanks for including some pics but if you are going to discuss minimum loots etc, please turn on your loot window. Clearly that loot list style does some truncating and rounding. In all of my previous test including some shortly after 2.0, the system has always paid 1 pec or above (when adding all items in loot window together) this is also true in crafting.

So I am intrigued to know if this has changed very recently. I would like to see a loot window containing less than 1 pec loot...
Also, me really never is mostly correct about sheer cost to kill nowadays ( as stated by MA themselves)

Still, maybe your onto something here...
 
Afaik = as far as I know. Thanks for including some pics but if you are going to discuss minimum loots etc, please turn on your loot window. Clearly that loot list style does some truncating and rounding. In all of my previous test including some shortly after 2.0, the system has always paid 1 pec or above (when adding all items in loot window together) this is also true in crafting.

So I am intrigued to know if this has changed very recently. I would like to see a loot window containing less than 1 pec loot...
Also, me really never is mostly correct about sheer cost to kill nowadays ( as stated by MA themselves)

Still, maybe your onto something here...
The problem with the loot window is I use auto loot and kill fast and it would be hard to capture just one in the window because I don't stop to clear the window, sorry
 
i just explained it to you in my post above. i even gave you an example of it. how can you still not understand it? from now on im taking you as a troll and will stop feeding you.

Thanks that is a great relief to not have to listen to you any more AND remember to keep your word.
 
the reason for the variance in hunting is the same for mining and crafting. a casino creates variance as well so it stays interesting. i doubt that anyone would play this game at all if there would be no globals and no hofs and no variance and everyone would always get a fixed 98%, or whatever MA wants, tt return. thats why there are multipliers. example: you need 5 shots for 1 pec each to kill a mob and get a 5x multiplier than you get 25 pec (+-).

Ah, and that's why there has to be a constant tt-return of ~80%... so that there can be a uber-multiplier you'll never get anyway...
Do you really think people would like that more than having a solid 90-93% return with some times 100 multipliers every now and then to get to 98%?
 
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If you overkill a mob after loot 2.0, does it mean your return percentage is affected? Does it mean peds for extra damage are not taken into account for adding to the loot? I wonder when people say it does not affect the loot, whether they mean the HP loot (extra peds shot will be truncated), or a loot based on whole the peds shot including the extra part (due to overkill)?
 
You get less return because cost to kill is less, but your damage per pec is higher meaning better loot composition.
 
Thanks, suppose a mob costs 10 PECs if shot by low damage weapon given its HP, and my one shot enough to kill it costs 50 PECs (same accuracy but high damage weapon, resulting in overkill), given this, does a 90 percent return mean 9 pecs or 45 pecs here? (other variables aside)
 
Go test and enjoy the game, much easier to do that than interpreting others opinions, knowing what I have told you above, you should be able to test enough to reach your own conclusions ?
 
I am not sure what you are saying I don't want to test anything about globals. I merely mentioned the globals as further proof of the effect critical hit on loot. I am well aware of the rarity of globals, I have 1380 runs and 76 globals and considering I kill between 250-300 mobs per run that's a lot of mobs for so few globals. So go hunt what you want:)

There are players out here like me who cycle 20k ped or more per day in hunting, 10's of millions run thru my personal tracker which tracks every detail the game gives....these are the kinds of numbers you need to see the patterns.
I know my live dpp, true evade, miss and block rates, everything, thru my tracker I found bugs realted to buffs not working correctly (blocking plates broken for a time, mod chip issues) and forwarded to MA for fix. Most people would never have known they were broken.

That said, bottom line is, Crit affects DPP and DPP affects the bottom line thru better markups and less overall cost.


I get several globals every hour of every day with 5% max crit and +33% damage without pills, and yes many of those will have at least 1 crit in them, the amount of crits is irrelevant. Your sample size is simply too tiny compared to what is needed to see the details. Crit is very important to your bottom line.


Overkill really has nothing to do with crit. Overkill is more an effect of the shot cost x (crit costs the same regardless), and so the system will attempt to recover x. Vs the older version pre 2.0 of damage determining what is recovered.

But hey I am just a guy with over 10 million ped in actual net worth gained from playing this junk, what do i know.
 
Easy way to see that is dealing 1 hit to mob and then tureting it, and compare that to 1 critical hit to mob and then tureting it. Then compare both loots, as turets performing loot action are skipping multiplier in calculation and give always loot back based on basic loot for certain mob ( with poor efficiency , worse than worst eff. weapon ingame, so hunting by tureting half dead mobs is very uneco )
 
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