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  1. #1

    Entropia Universe 15.16.0 Release Notes

    Features

    Loot Professions
    • Added a new looter profession (under the Resource Gathering category) for each of the tribe of enemies - Animal, Robot and Mutant, along with related skill (default and hidden).
    • Loot profession skills can be gained when looting defeated enemies.
    • An avatarīs relevant loot profession will improve actual loot returns as it increases.


    Global event instances
    • Added support for combat professions to be used as entry restrictions for global event instances (i.e. Mayhem style events).
    • Health restrictions for global event instances are now a soft cap, meaning that a participant’s health will be temporarily adjusted to the category maximum if it exceeds the cap.
    • Added support for mission timers and automated point calculation for global event instances.
    • Added support for damage and health scaling for creatures inside global event instances.


    Changes
    • All Mindforce attack professions have been to the Combat profession category in conjunction with the global event instance profession restrictions.
    • The maximum allowed Increased Critical Damage buff for the Action category has been changed to 60%.
    • The maximum allowed Increased Critical Hit Chance buff (Focused Blow) for the Action category has been changed to 4%.


    Fixes
    • Fixed an issue causing the Open Pet Status action to result in an internal error.


    Known Issues
    • The new looter professions were incorrectly placed in the Combat profession category, These will be moved to the Resource Gathering category in the next patch.
    • Some participants are showing 3 unachieved professions even though all professions have been achieved. This will be corrected in the next patch.
    Last edited by 711; 03-27-2018 at 14:48. Reason: Added Known Issues

  2. #2
    loot returns means TT value or loot composition?

  3. #3
    Stalker Sub-Zero's Avatar
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    holy cow it's here looter professions!!

    Check out my Entropia Universe stream SubZeroEU

  4. #4
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    Quote Originally Posted by Bertha Bot View Post
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    Features

    An avatarīs relevant loot profession will improve actual loot returns as it increases.
    Ok, Im done with hunting for good. Another way to make peds from players. In exchange for what? For points to total skill ...

    The level of MA greed starting to be very sad. How the f*uck you dare to call it "FEATURE"?

  5. #5
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    Intresting to se how this will turn out.


    Hi, your account was created on the following date 2004-09-26.
    Regards,
    Entropia Support

  6. #6
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    Finally looter profs. Took you a while, MA. Pretty hyped, gotta say.

  7. #7
    Stalker Sub-Zero's Avatar
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    Quote Originally Posted by Bertha Bot View Post
    This quote is hidden because you are ignoring this member. Show Quote
    Features

    Loot Professions
    • Added a new looter profession (under the Resource Gathering category) for each of the tribe of enemies - Animal, Robot and Mutant, along with related skill (default and hidden).
    • Loot profession skills can be gained when looting defeated enemies.
    • An avatarīs relevant loot profession will improve actual loot returns as it goes up.

    rt for damage and health scaling for creatures inside global event instances.[/LIST]

    Changes
    • The maximum allowed Increased Critical Damage buff for the Action category has been changed to 60%.
    • The maximum allowed Increased Critical Hit Chance buff (Focused Blow) for the Action category has been changed to 4%.
    I particulary liked this nerf. Now people who were pill buff whores won't rob us blind as much... I guess this is the "fix" on the buff stacking issue..

    Edit: Can an mindark employee confirm if this looter professions actually impacts loot return or if its only loot composition.. There's a big difference. And massive shitstorm if its the first...
    Last edited by Sub-Zero; 03-27-2018 at 10:09.

    Check out my Entropia Universe stream SubZeroEU

  8. #8
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    Looks like some interesting changes on planets too.

    http://cyreneforum.com/threads/plane...7th-2018.7825/
    Changes

    Loot
    - Many item drop rates have been adjusted, several of the notable items are:
    -- Lesser and Weakened Crystals
    -- Lurker Oil and Lurker Hide
    -- Synthetic Rubber
    -- All Marked Weapons
    -- All A.R.C. Vendor Tokens
    - All loot items are being monitored with any and all abnormalities being reported to MindArk.

    Mazeweaver
    - The Maze Hammer has been adjusted from L to UL.
    - Any players will additional Maze Hammers may trade them to Mazeweaver Ricardo at the <name> teleporter in exchange for 50000 Shrapnel.
    - The Maze ending marker has been adjusted and at the end of the Maze there is now a warp that will take you directly outside.
    - Vlad the Unraveler now can drop Mazeweaver Certificates.

    A.R.C. Vendors
    - The Head and Glove pieces sold at the Rank 1 and 2 A.R.C. Vendors should now be able to be purchased correctly.
    - All A.R.C. Vendor weapons now require different currency between L and UL, as well as between ranks.
    - The drop rate for A.R.C. Vendor Certificates from all sources have had their drop rates increased.

    Epic Mission Chains
    - All Stackables dropped from both Lazidol and the Empis Wasp Queen have had their value per amount changed in a 1 to 5 ratio:
    -- For example Lazidol's Bone Fragment used to be worth 100 PED each, and are now worth 20 PED each. If before the patch you had 1 Lazidol Bone Fragment, you now have 5.
    -- This has been done, along with drop rate adjustments, to push out more of the items used in the epic combines. The combine recipes have been adjusted as well to compensate.
    - The land area for the mission: Summon the Gladiator has been improved and should allow a greater ease of hunting.

    Creatures and Pets
    - Arrets should now be able to be tamed once again.
    - The hit box for the Rhino Beetle has been adjusted to correctly collide with the player.
    - The movement speed and other targeting parameters for the Imperium Officer have been reduced / lessened.
    - There are now achievements associated with killing Byg Byrds.
    - An Imperium Base near the Summon the Gladiator mission area has undergone several improvements with mob spawns and set dressings.

    Misc
    - Several typographical and grammatical errors have been corrected.
    - A revival outpost has been placed near to the Duster Hazing Station, a donation by all Cyrene Pioneers.
    - Mining Strong Boxes should now be able to be found when mining (SOOTO).

    Known Issues
    - Support weapons are not currently working properly, this is a platform issue.
    - All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch.
    - Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.
    - A supplementary mission for Rank 5 of Brown Beetles to give proper mission rewards is not working correctly and will be fixed in a future VU.

    Please give MindArk time to make sure that all missions and items are activated and in the loot pool.
    Last edited by mastermesh; 03-27-2018 at 10:35.

  9. #9
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    please tell us more mindark

    in former communications loot profession was shown as a change in loot composition

    In this release notes its shown as a tt loot variable.

    Tell us what it really does. If its changing the tt value outcome i might quit forever.

    greetings

  10. #10
    Hmmm, MA said they did want to make the game cheaper to play yet it became far more expensive.
    Makes me wonder if we should ask MA to make it more expensive and if it then will actually become cheaper to play

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