Just a thought:
Missions didn't kill team hunting altogether but this probably will.
good!
ten characters
Just a thought:
Missions didn't kill team hunting altogether but this probably will.
I have confirmed with the dev team that the loot profession only affects loot returns (as stated in the release notes), not loot composition.
WHY
that makes no sense in any way. it should've been composition 100%!!!!!
WHY
that makes no sense in any way. it should've been composition 100%!!!!!
Well, no time to btch. Time to skill up if thats the case. MA wants ppl to go and hunt as simply as that ...
They want more grinders as this Loot 2.0 was supposted to "help" those grinders.
Gamblers? No luck to them i guess.
I only wonder how this is compared to mining and crafting. I did see a huge difference in mining lately thu.
Feels like we are having some Communist loot where all are equal and you have a barly profiting run, working your ass off. All average loot, no loss and no profit. Hmm if thats the case for mining, hunting and crafting, then it looks bad (to me)
Is anyone else who is doing their Daily Token Mining Mission since the update not having their finds counted by the mission counter?
i guess that is because nothing affects loot composition so far. despite some people claiming they might get better loot with better efficiency i havent seen ANY test that shows empirical evidence. all my tests show that loot composition is always the same, no matter the dpp or efficiency, as long as you are under the "only shrapnel" border.
so why would they suddenly start to implement something like this?
as far as MA doesnt show proof of how their shit is supposed to work we can only do our own tests and make assumptions based on these tests.
to a) get level 100+ to shut up and to b) get people to spending tons of ped on scanners (if scanning actually contributes to the professions, nobody told me yet)
then again more loot tt might push you over the item minimum threshold more often
bonus are bugged
I have confirmed with the dev team that the loot profession only affects loot returns (as stated in the release notes), not loot composition.
Ok, so that means us n00bs will pay for ubers. Can you mention how much % of TT return this impacts compared to before the magic 98%?
We now got "loot tax" for paying for the ubers gameplay if you're not skilled enough.
this is soo wrong
it has to be loot composition.
What you do now is stealing ped from low levels and give it to higher levels.
epic fail and you kill youre game
Why?
Only men can weld a sword, women cant. Thats why it is called swordsMAN!!! silly
Is anyone else who is doing their Daily Token Mining Mission since the update not having their finds counted by the mission counter?
I have confirmed with the dev team that the loot profession only affects loot returns (as stated in the release notes), not loot composition.
If we all start at zero, how is this stealing from lower to higher?
This rewards those who are actively looting. with proportionately more going to lower level players.
5-6 points on occy provider, 1-2 on a puny mob. rate of kills on puny > than occy provider. Small mobs win. Which means people hunting small mobs will be more efficient much faster than those hunting higher mobs at their level. Ubers actually lose out on gear use if they want to keep same rate, since uber gear is often overkill for small mobs.
Yeah, first nerf the crafting returns from 90-93% to solid 80%, then nerf mining returns from 85-90% to <80%, now nerf hunting returns.... what is your plan here? make everyone leave?
Yeah, first nerf the crafting returns from 90-93% to solid 80%, then nerf mining returns from 85-90% to <80%, now nerf hunting returns.... what is your plan here? make everyone leave?
If we all start at zero, how is this stealing from lower to higher?
This rewards those who are actively looting. with proportionately more going to lower level players.
5-6 points on occy provider, 1-2 on a puny mob. rate of kills on puny > than occy provider. Small mobs win. Which means people hunting small mobs will be more efficient much faster than those hunting higher mobs at their level. Ubers actually lose out on gear use if they want to keep same rate, since uber gear is often overkill for small mobs.
I wish you would stop spouting this shite.
Crafting has always been 70-90% short term. And 90+ long term.
I started crafting in 2006, and have millions of peds worth of results. It is no different now (ignoring the last few weeks of MA testing)
Rgds
Ace
your 50 clicks on EP 3 is not relevant data
no, the returns haven't been as low as 70% short term (3-5k clicks) prior to december VU.
Even 1k click runs have always been over 85% prior to the loot changes, while now you can do 2k clicks, get several multipliers and still end up with a pathetic 80% return...
Yeah, funny, you're ignoring the latest changes and then claim crafting wouldn't have changed, confirmation bias much...
I'm approaching the 1 million crafts achievement....
I give up.....life is too short.
Rgds
Ace