The rise and fall of value

pechunter

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Lamia Majora Pechunter
This has probably been posted before, it made me kinda sad but hey it means noobs like me can afford some nice stuff. That ppl actually payed these crazy sums must have ment that they actually was worth this much just a few years back, what changed? the introduction of (L) items? Whats your speculations on current values, will they continue to drop? what would have to change for prices to rise again?

http://entropia-universe-mmorpg.blogspot.se/2012/02/most-expensive-items-sold-in-entropia.html
 
what would have to change for prices to rise again?

Imo, MA has to stop screwing things up that much as they do lately.
Maybe less people would stop playing.
But hey there are always new people falling for it :rolleyes:
I went from let's say around 6 hours a day, to like 10 minutes in about 3 days orso atm.
If I would need the money that is inhere, I would have sold out all ready.
But atm realy hard thinking about to start selling the crap slowly.

So basicly, it would be to much to name it all here, what had to be changed imo.

:nutkick:
 
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I remember those days well, the game was going strong and powerful L gear had yet to arrive so that wasn't the deciding factor. The economic crisis in 2007 had a direct effect on players being comfortable with holding so much value ingame, people were seeing their home IRL drop massively in value and suddenly players were no longer comfortable paying those prices whereas before it was definitely a sellers market when it came to uber gear.
I remember some months before the crash players harassing me to sell my foeripper for 200k, but I wouldn't sell as finding a replacement would have been next to impossible and I ran the risk of being priced out if it took me some time to source one. Back then everyone knew exactly who owned what and how many of each there were ingame as prized gear was rare.
Now there's a flood of great UL items and even more L options which has been fantastic for the game, there was a real frustration in the mid levels as it was impossible to advance without a large investment. The other side of this is that the days of those prices are gone forever, but for the new generation that's not a bad thing, is it?
 
Maybe the introduction of evade and miss ruined the value of the non sib UL weapons... i remember my early years pwning with maddox4 and dante :cool:
 
I remember those days well, the game was going strong and powerful L gear had yet to arrive so that wasn't the deciding factor. The economic crisis in 2007 had a direct effect on players being comfortable with holding so much value ingame, people were seeing their home IRL drop massively in value and suddenly players were no longer comfortable paying those prices whereas before it was definitely a sellers market when it came to uber gear.
I remember some months before the crash players harassing me to sell my foeripper for 200k, but I wouldn't sell as finding a replacement would have been next to impossible and I ran the risk of being priced out if it took me some time to source one. Back then everyone knew exactly who owned what and how many of each there were ingame as prized gear was rare.
Now there's a flood of great UL items and even more L options which has been fantastic for the game, there was a real frustration in the mid levels as it was impossible to advance without a large investment. The other side of this is that the days of those prices are gone forever, but for the new generation that's not a bad thing, is it?

This about sums it up as I remember it.
 
The other side of this is that the days of those prices are gone forever, but for the new generation that's not a bad thing, is it?

This.
I lost some value on my items like everyone else from days of big bubble.
But we should remember when crying to MA to provide more players.
Having more options and cheaper gear and game play is big step in that direction.
 
anyone also heard that people seem to spend billions of their dollars now on mining hardware and worthless shitty crypto token ICOs? strange people. they buy any shit, but don't buy every shit?!? nearly everything seems wrong, not only in this universe...
:hammer:

or, trying to use an IP exchange to sell virtual property, does that mean it's actually there already, otherwise you can't secure it on blockchain? or would it rather be like now, buy and pray for delivery of your statue, plot or chewing gum token? once called a big mystery, soon holy ethereum vending machine?
:scratch2:

whatever, to the moon! hf & tc! :lolup:
 
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Lost trust .......
Disappointment about a buggy system ......

People sell too much at once, so the price drops. Demand and supply regulates the price.

Apart from that, the rules of the game are constantly changing. What is still super eco today, tomorrow is again not suitable for the loot system / gameplay
 
The main factor I think is simply that you can't profit so easily anymore from high skills and uber gear. I think we have lost all our professional hunters, miners, and crafters who "made a living" from the game; the ones I know of have stopped due to loss of MU. So uber gear and real estate just isn't worth as much from an economical standpoint. Owning gear in game now is more for fun than profit.

My theory is that MA is actively trying to remove MU from the game in order to reduce their financial liability, and the changes to economy, hunting, mining, crafting over the last 4 years have all tended to lower MU across the board. Of course MU is lowered more due to playerbase shrinking, thanks to MA neglecting Entropia development in favor of Compets et al.
 
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The main factor I think is simply that you can't profit so easily anymore from high skills and uber gear. I think we have lost all our professional hunters, miners, and crafters who "made a living" from the game; the ones I know of have stopped due to loss of MU. So uber gear and real estate just isn't worth as much from an economical standpoint. Owning gear in game now is more for fun than profit.

My theory is that MA is actively trying to remove MU from the game in order to reduce their financial liability, and the changes to economy, hunting, mining, crafting over the last 4 years have all tended to lower MU across the board. Of course MU is lowered more due to playerbase shrinking, thanks to MA neglecting Entropia development in favor of Compets et al.

MU is no financial liability for MA.
 
I’d also say that with the introduction of rings, sights, scopes, upgraded amps, resto chips, etc etc there’s more needed to have a full kit. Whereas before you just needed a gun, fap, and armor. It’s probably roughly the same investment to be fully kitted, just value spread out between more items.
Overall, the changes have probably been good for the game in terms of keeping interest of more mid level players that may not be able to afford to keep a luxury car in a game lol. Players also seemed to profit more from what I’ve heard. Im relatively new to game so can’t say for sure. Prizes from events included full armor sets, land areas, motherships. It’s pretty interesting to look at the results from early mayhem’s like 2008+ or so and also to look at selling threads from the same era as well.
 
....Players also seemed to profit more from what I’ve heard. Im relatively new to game so can’t say for sure. Prizes from events included full armor sets, land areas, motherships. It’s pretty interesting to look at the results from early mayhem’s like 2008+ or so and also to look at selling threads from the same era as well.

Back then the higher level players with the right gear made HUGE profits while the majority of the playerbase got bad returns. In those days it was the thing to do to chip in massive amounts of skills so that you could max out the mod merc or Imk2 and basically print money. Loot 2.0 was kind of like Viagra, if you will, as a universal equalizer. Gone are the days of 110-120% TT returns, and as such so are the values of items which helped achieve such returns. Today, though, your average hunter can realistically get upwards of 96% returns in the TT even using dirt cheap gear with bad efficiency. That was unheard of back then.
 
I'm actually happy where things are going, it's why I'm back playing again. The only thing is I'd actually like to see more shrapnel and less worthless stackables. The drop rate should really match consumption. If you really dig into auction history you can see that when the monthly average sales is half the amount on auction, and how many don't sell a lot of things are just tt food.

It's almost a lesser when seeing some things in auction that your selling for the amount the ONE buyer that week or month needs.

The amount of items still just really needs to reduce. Like have one cloth extractor not 6 types.
 
I'm actually happy where things are going, it's why I'm back playing again. The only thing is I'd actually like to see more shrapnel and less worthless stackables. The drop rate should really match consumption. If you really dig into auction history you can see that when the monthly average sales is half the amount on auction, and how many don't sell a lot of things are just tt food.

It's almost a lesser when seeing some things in auction that your selling for the amount the ONE buyer that week or month needs.

The amount of items still just really needs to reduce. Like have one cloth extractor not 6 types.

I'd agree with that. Remove a lot of the useless junk from the loot and replace it with shrapnel, that way what does drop actually has some markup to it.
 
replace it with shrapnel

isn't that what mindark did on calypso, and do you like it in the end?

to be honest i never understood why they weren't able to provide endless opportunities to get rid of useless junk but TT.
 
Captain Jack basically summarized it. If they make the game "too fair" of course the value of stuff will drop. And of course they will lose some of the old time ubers. What's the point of all that gear then?

I personally believe there always needs to be a way where players can profit from the game. It could be changing all the time, but there always needs to be a way in each of the professions to thrive. Then it is pretty exciting when you discover and rediscover it.
 
isn't that what mindark did on calypso, and do you like it in the end?

to be honest i never understood why they weren't able to provide endless opportunities to get rid of useless junk but TT.

Yes, I prefer to loot shrapnel rather than stuff destined for the TT (generic leather, diluted sweat, various extractors, etc - things which don't sell on auctions and therefor are worthless). Because at the end of the day, I can at least convert the shrapnel and get an extra 1% for it, which is better than nothing.

They are working on developing new opportunities to use stuff, as we've seen with the ArMatrix series. This was a VERY good step. Just before the ArMatrix series it was possible for me to have animal oils not sell in auction, whereas today nearly every oil sells (even if it is only 100.5%, that's better than nothing). They just need to continue that process very carefully so as to maintain demand for looted materials - and materials for which there is no demand should be replaced with shrapnel.
 
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