Last weeks nallo ceiling lamp run: 500 clicks - 82,16% return (i think i had a global in that one)
Today, run#1 , 2 times 25 multipliers: 564 clicks - 82,65% return
Today run#2 , no multipliers: 375 clicks - 73,45% return
MA, why don't you just rename the crafting terminal to: "better buy materials for 100% and sell the crafted item for 200+%, otherwise it's gonna be a sinkhole for money" or "the thing that is gonna take a large portion of your money"?
That would at least be honest and a fair warning...
And hunting....seems sunday to monday night is better, also for mining
Nailed it, except I've done fine on lowbie bp's with at least a +30% (+40% to be safe) differential between materials and produce.Last weeks nallo ceiling lamp run: 500 clicks - 82,16% return (i think i had a global in that one)
Today, run#1 , 2 times 25 multipliers: 564 clicks - 82,65% return
Today run#2 , no multipliers: 375 clicks - 73,45% return
MA, why don't you just rename the crafting terminal to: "better buy materials for 100% and sell the crafted item for 200+%, otherwise it's gonna be a sinkhole for money" or "the thing that is gonna take a large portion of your money"?
That would at least be honest and a fair warning...
lol at that QR and u are wondering why such returns... rofl
I even get such results with QR 100 BP.... so it's not due to QR...
And yet you still keep coming here to tell us how much pain you've inflicted on yourself by continuing to craft despite all of your posts about how terrible it is.
I mean if it was me I would just not do it.
Nailed it, except I've done fine on lowbie bp's with at least a +30% (+40% to be safe) differential between materials and produce.
also, when you craft items, you need to craft few items of each kind to have a variety and sell them in auction faster (usually i sell one item of each kind and my auction is always full and then i replace the items i sold with other same kind item), not crafting the same item 100 times and then wait for a year to sell em all.
It's mostly residues with materials too, or so it seemsYeah, materials is a whole other story than items.
Examples:
On Material: 1 PED success on a 50 pec click craft, then you get 140% MU for the entire success.
On Limited Item: 1 PED TT success with 50 pec click craft, then you get 140% for the first 50 pec and the remaining 50 pec are only worth 101% (because it's basically residue).
On UL item: 1 PED TT success with 50 pec click craft, then you get the MU for the first 50 pec, the rest is worth 100% (because basically repair terminal value).
That's by the way the reason to never craft L and UL items on condition
There's quite a difference in MU needed between materials and gear, furniture etc.
It's mostly residues with materials too, or so it seems
So then as in hunting, we need loot quality, not globalsright, on bigger multipliers only a small potion is actually crafted component but most is either gem or residue.
So then as in hunting, we need loot quality, not globals
Well, it's a zero sum game. Everybody wants MU, but if both sides are paying high MU, they just end up cancelling each other out. In other words, somebody has to lose for the other side to win.I did 700 clicks on QR 86 BP 2 days ago, 78% return... and that's happening quite often even with max QR....
How are we crafters supposed to pay hunters/miners good MU, when we constantly have to face crap like that?
And yet you still keep coming here to tell us how much pain you've inflicted on yourself by continuing to craft despite all of your posts about how terrible it is.
I mean if it was me I would just not do it.
My friendly opinion, he is doing to show what is real and wrong here.
He probably can stop anytime, but he keep going, hoping things will changed better.
Players can comment all their ROR 70%-99% rate of return. What is important here is your own rate of return.
My hunting and mining ROR are still below average 70% and crafting below average 60%.
And I am still contributing all the time, includes events. Should I stop?
Depends!
If you enjoy what you do, and the loss (price you pay for entertainment) is ok for you, there is no reason to stop.
If the loss hurts you, and you think its way to much for the entertainment you get for it, you should stop or at least change something in your playstyle to lower the losses.
For some people its totally acceptable to pay $100 a day for their entertainmaint, for others this is simply impossible.
One thing many people forget about when talking about EU.
Its a game you should have fun playing, if there is no more fun, stop it.
If you play at your budget and consider every $ deposited as acceptable payment for your entertainment, then there is no reason to complain about returns.
If regular deposits are above acceptable payment for the entertainment, then you should consult proffessional help, as you have a problem with addiction. Gambling addiction is a serious problem!
crafting returns at least for me seem to be at an all time low right now (based on my dailies and my 150 ped loss on 500 simple I conductors)
Since april 28 2018 (start of new craft system):
TT spent 870912.2656
TT bck 822498.5026
TT% 94.44102869
gz, untill yesterday i was at 95+% thanks to the hell mining globals/hofs. So pretty solid 95% return over 2,5 months, but i won't let myself get fooled by it, seen it in december that it may be good return for quite some time and then will be a massive loss in a short frame of time.
In that case if 900k peds turnover sample not enough, heres my restults from old system from 2017 may:
TT spent TT bck TT%
3326556.987 3069909.669 0.9228489638
how many clicks? And how does that solve my issue that the next 50k ped turnover may just be 80% return and that this would suck a lot and is not fun at all? Why can't MA just make it, 1k clicks give a minimum return of 90%? why can't they go back to 45% of the multipliers are times 10, 45% are times 40 and the other multipliers share the remaining 10%?
Million plus clicks. From at least 1k clicks runs i never had 80 or sub 80% ret, maybe im a chosen one
because i don't know if devs are reading the other parts of the forum too, posting it here again:
Since crafting has been pretty bad for the past 2 weeks, i though it should be finally better (crafted in this order):
4420 clicks standard damper (0.07 ped/click): 77,67% return
43 clicks armor defense enhancer I (1.9ped/click): 90,33% return
591 clicks chair frame (1.31ped/click): 81,45% return
305 clicks nallo ceiling lamp (1.24ped/click): 87,33% return
Seriously Mindark? Does it really have to be that low return?